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keyvalues-python | Python implementation of Valve Key Values format | Video Game library

 by   JulioC Python Version: Current License: MIT

 by   JulioC Python Version: Current License: MIT

kandi X-RAY | keyvalues-python Summary

keyvalues-python is a Python library typically used in Gaming, Video Game applications. keyvalues-python has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install keyvalues-python' or download it from GitHub, PyPI.
Package for parsing, using and writing files with Key Values format used by Valve. The parser is supposed to follow the format specification, which is reproduced on [this Valve Developer Wiki page] The exception is for macros (eg #base, #include).
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kandi-support Support

  • keyvalues-python has a low active ecosystem.
  • It has 8 star(s) with 3 fork(s). There are 2 watchers for this library.
  • It had no major release in the last 6 months.
  • There are 1 open issues and 0 have been closed. On average issues are closed in 2270 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of keyvalues-python is current.
keyvalues-python Support
Best in #Video Game
Average in #Video Game
keyvalues-python Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • keyvalues-python has no bugs reported.
keyvalues-python Quality
Best in #Video Game
Average in #Video Game
keyvalues-python Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • keyvalues-python has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
keyvalues-python Security
Best in #Video Game
Average in #Video Game
keyvalues-python Security
Best in #Video Game
Average in #Video Game

license License

  • keyvalues-python is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
keyvalues-python License
Best in #Video Game
Average in #Video Game
keyvalues-python License
Best in #Video Game
Average in #Video Game

buildReuse

  • keyvalues-python releases are not available. You will need to build from source code and install.
  • Deployable package is available in PyPI.
  • Build file is available. You can build the component from source.
  • Installation instructions, examples and code snippets are available.
keyvalues-python Reuse
Best in #Video Game
Average in #Video Game
keyvalues-python Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed keyvalues-python and discovered the below as its top functions. This is intended to give you an instant insight into keyvalues-python implemented functionality, and help decide if they suit your requirements.

  • Load macros from file
    • Get a string
    • Parse the token stream
    • Gets the next token
    • Ignore whitespace
    • Get macros
    • Ignore comments
    • Return the current position in the buffer
    • Return the next item in the buffer
    • Advance the current position
  • Return a string representation of the object
    • Escape special characters
  • Save the document to a file
    • Load the key values from a file

      Get all kandi verified functions for this library.

      Get all kandi verified functions for this library.

      keyvalues-python Key Features

      Python implementation of Valve Key Values format

      keyvalues-python Examples and Code Snippets

      Community Discussions

      Trending Discussions on Video Game
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      QUESTION

      Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

      Asked 2022-Apr-07 at 16:09

      I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

      I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

      Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

      Then in my drawing function that outputs the graphics I have:

      def draw():
          #code that draws the graphics on screen
          if showplayernames:
              #code that draws the name of players on screen
      

      I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

      I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

      def draw_with_names():
          #code that draws the graphics on screen
          #code that draws the name of players on screen
      
      def draw_without_names():
          #code that draws the graphics on screen
      

      Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

      So how do software and game designers implement these kind of "software-wide" settings efficiently?

      ANSWER

      Answered 2022-Apr-07 at 15:38

      not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

      You could use Environment variables to store value but that would end up using still "if" in the code.

      Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

      system-wide-settings will in the end be used with if's

      You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

      Sorry if this is not the answer you were looking for.

      Source https://stackoverflow.com/questions/71784920

      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

      Vulnerabilities

      No vulnerabilities reported

      Install keyvalues-python

      The package can be installed with [pip](http://www.pip-installer.org/en/latest/) (OUTDATED):.

      Support

      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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      Clone
      • https://github.com/JulioC/keyvalues-python.git

      • gh repo clone JulioC/keyvalues-python

      • git@github.com:JulioC/keyvalues-python.git

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