glTF-Blender-Exporter | Moved to https : //github.com/KhronosGroup/glTF-Blender-IO | Addon library

 by   KhronosGroup Python Version: Current License: Apache-2.0

kandi X-RAY | glTF-Blender-Exporter Summary

kandi X-RAY | glTF-Blender-Exporter Summary

glTF-Blender-Exporter is a Python library typically used in Plugin, Addon applications. glTF-Blender-Exporter has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. However glTF-Blender-Exporter build file is not available. You can download it from GitHub.

Archived: Please use glTF-Blender-IO, included in Blender 2.80+. All future development will happen there, and this project is now archived. See ARCHIVED_README.md for the original documentation.
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            kandi-support Support

              glTF-Blender-Exporter has a medium active ecosystem.
              It has 814 star(s) with 195 fork(s). There are 109 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 268 have been closed. On average issues are closed in 305 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of glTF-Blender-Exporter is current.

            kandi-Quality Quality

              glTF-Blender-Exporter has no bugs reported.

            kandi-Security Security

              glTF-Blender-Exporter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              glTF-Blender-Exporter is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              glTF-Blender-Exporter releases are not available. You will need to build from source code and install.
              glTF-Blender-Exporter has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed glTF-Blender-Exporter and discovered the below as its top functions. This is intended to give you an instant insight into glTF-Blender-Exporter implemented functionality, and help decide if they suit your requirements.
            • Export export settings
            • Export a glTF2
            • Print the output of the console
            • Save all export properties
            • Print output to console
            • Print the current timestamp
            Get all kandi verified functions for this library.

            glTF-Blender-Exporter Key Features

            No Key Features are available at this moment for glTF-Blender-Exporter.

            glTF-Blender-Exporter Examples and Code Snippets

            No Code Snippets are available at this moment for glTF-Blender-Exporter.

            Community Discussions

            QUESTION

            Blender 2.79 material export to gltf looses gloss
            Asked 2019-May-13 at 16:10

            I am trying to export a blender file (v2.79) to gltf 2.0 with material. I am using khronos gltf exporter for this purpose. I have also linked the gltf materials as indicated in the document here - https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/user.md

            Here is a screenshot of how the model looks like in Blender -

            Here is how the .glb file looks like when I open it in a 3d viewer or in a-frame

            I am not sure if this being exported with flat shading which causes it to not be affected by light when viewed outside blender. Could you kindly help figure this out?

            ...

            ANSWER

            Answered 2019-May-13 at 16:10

            It looks like your main problem is MetallicFactor is set to 1.0, try setting this to 0.0 instead. A doughnut is typically not metallic.

            Also, RoughnessFactor could come down as well. If this is a shiny glaze, it could come down to 0.0, or you could try 0.1 or 0.2 to see how it looks.

            Also I should point out that the glTF Exporter you're using is obsolete now. Its replacement, glTF-Blender-IO works on both Blender 2.79 and Blender 2.80. The new project allows you to use Blender's Principled BSDF node directly, rather than a custom glTF node. But if you're fine using the custom glTF node, it doesn't hurt to stick with the old exporter for now.

            Source https://stackoverflow.com/questions/56092898

            QUESTION

            Blender gltf exporter model is dark
            Asked 2018-May-25 at 00:45

            I have a .OBJ model that I imported into Blender (2.79) and trying to export to .gtlf using the following exporter - https://github.com/KhronosGroup/glTF-Blender-Exporter.

            Here is the model - Model

            Here are my export settings in Blender

            The model looks bright and has texture when I view it in the texture mode in Blender but the exported gltf model looks really dark in a-frame.

            Here is how it looks in blender

            and this is how it looks like in gltf after export in aframe

            I have tried so many combinations of export settings and played around with lighting within a-frame but unable to get the model in aframe to look like the one in Blender.

            I will be grateful if someone could please help.

            ...

            ANSWER

            Answered 2018-May-25 at 00:45

            To get correct color output, you'll often want to set gammaOutput on the renderer:

            three.js

            Source https://stackoverflow.com/questions/50331480

            QUESTION

            gLTF 2.0 models not showing in A-Frame
            Asked 2018-Feb-11 at 01:54

            From the Kronos Github, I downloaded the A-Frame Exporter add-on and added it to Blender.

            I then exported a simple starting cube from Blender and named it "test.gltf" (i have also tried "test.gbl") and placed it inside of my A-Frame scene.

            I am using A-Frame Master (not 0.70)

            Here's the code:

            ...

            ANSWER

            Answered 2018-Feb-11 at 01:54

            As far as i remember a-frame 0.6.0 used glTF 1.0 in the gltf-model component. If You are reffering to the master build, make sure you're using

            Source https://stackoverflow.com/questions/48726801

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install glTF-Blender-Exporter

            You can download it from GitHub.
            You can use glTF-Blender-Exporter like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/KhronosGroup/glTF-Blender-Exporter.git

          • CLI

            gh repo clone KhronosGroup/glTF-Blender-Exporter

          • sshUrl

            git@github.com:KhronosGroup/glTF-Blender-Exporter.git

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