glTF-Blender-IO | Blender glTF 20 importer and exporter | Addon library
kandi X-RAY | glTF-Blender-IO Summary
kandi X-RAY | glTF-Blender-IO Summary
| Blender Version | Documentation | |---------|---------------------| | 3.0 | | | dev | |. Notes: * 2.80 - 2.93 are previous stable releases. * 2.93 is the current Blender LTS release. Check the blender-v2.93-release branch. * 3.0 is the current stable release. Check the blender-v3.0-release branch. * master branch of this addon is mirrored in [Blender Addons master] that will become 3.1.
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Top functions reviewed by kandi - BETA
- Gather keyframes from an object
- Gets the target length
- Completes key tangents
- Complete a keyframe
- Gather animation channels from an object
- Gather the object channel groups of the object
- Sort channel group by shapekey
- Get rotation modes
- Execute the filter
- Gets the animation for a given object and tracks
- Save a GLTF file
- Calculates the specularity of the image
- Gather an animation sampler
- Gets a texture transform from a mapping node
- Encodes scene primitives
- Gather primitive primitives
- Gather the image
- Gathers a Mesh object and returns it
- Get the socket for a given name
- Gather a texture from the given sockets
- Return a dictionary representation of the object
- Gathers a material PBR material from a blend texture
- Get the factor from the socket
- Gather the animation channel target
- Gathers the sampler from the given node
- Convert a list of values to a vector
glTF-Blender-IO Key Features
glTF-Blender-IO Examples and Code Snippets
import guibedos.blender
from some import SomeWidget
class SomeOperator(bpy.types.Operator):
"""
Does something useful, with PySide
"""
bl_idname = "cube.some"
bl_label = "Some"
def execute(self, context):
self.report
vim vars
export SHOES="green"
export CATS="cute"
export STATE="busy"
my shoes are {{ SHOES }}
my cats are {{ CATS }}
my state is {{ STATE }}
. vars && pongo-blender template > output
egidijus@ub-sol:/tmp/pongos$ cat output
my shoes ar
# Create a random [Nx3] numpy array and add as point cloud to a scene in blender.
import bpy
import numpy as np
from blender_kitti import add_point_cloud
# create some points
points = np.random.normal(loc=0.0, scale=2.0, size=(100, 3))
# get curren
Community Discussions
Trending Discussions on glTF-Blender-IO
QUESTION
I made a 3d model with a .png texture that has an alpha channel. The texture does not render correctly in A-Frame. I created the model in Autodesk Maya and exported the model as .OBJ. Then, I used obj2gltf to convert from .obj to .gltf format. The transparency does not appear correctly in A-Frame. There are some rendering problems with the model as shown in the images.
The model renders incorrectly in all the browsers I tested it in: Chrome, Firefox and Safari (iOS). When exporting from obj2gltf, the model does not show any transparency when used without --checkTransparency
. It does not work if it is called from or inline. I also imported the model into Blender and then exported as .gtlf using the blender gltf exporter, and A-Frame failed to recognize the transparency at all. The model does not appear correctly if loaded as an .OBJ with
tags either.
https://i.imgur.com/HbFoBBb.png This is how it shows up in A-Frame
https://i.imgur.com/1zk3uVl.png This is what the model looks like in Maya, and how it should appear.
...ANSWER
Answered 2019-Jan-10 at 01:11Transparency seems to be working here, your problem seems to be the classic opengl sorting order + transparency + depth Buffer. Some leaves on the front render first than others, so back leaves don't render because there's something in front of them already. The optimal way of rendering all leaves would be pre sorting by distance to camera all leaves before rendering, but this is usually unfeasible when loading external models.
I'd recommend you to try activating side:double
and depthTest: false
in A-Frame's material. Also, use an obj
model instead of a gltf
, so you can use the material
component with it (you cannot use material component with gltf models).
depthTest will do the trick, although it may render over other stuff in your scene. Try to find the best alternative..
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