freesound | The Freesound website | Continuous Deployment library

 by   MTG Python Version: 1.6 License: No License

kandi X-RAY | freesound Summary

kandi X-RAY | freesound Summary

freesound is a Python library typically used in Devops, Continuous Deployment, Docker applications. freesound has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Clone source code repository. Create a directory named freesound-data inside the repository folder.
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            kandi-support Support

              freesound has a low active ecosystem.
              It has 285 star(s) with 91 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 192 open issues and 945 have been closed. On average issues are closed in 1016 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of freesound is 1.6

            kandi-Quality Quality

              freesound has 0 bugs and 0 code smells.

            kandi-Security Security

              freesound has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              freesound code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              freesound does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              freesound releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              freesound saves you 25167 person hours of effort in developing the same functionality from scratch.
              It has 49044 lines of code, 1838 functions and 771 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed freesound and discovered the below as its top functions. This is intended to give you an instant insight into freesound implemented functionality, and help decide if they suit your requirements.
            • Performs a metric search
            • Parse filter_list
            • Get the value of a nested dictionary
            • Recursively gets the names of all nested descriptors
            • Return the number of occurrences of each sound
            • Finds the named command name
            • Log start time
            • Log the end of the management command
            • Filter search form
            • Upload an audio file
            • Return a stream of streams that follow a given time
            • Compute clustering results
            • List all tags
            • Reply to a forum
            • Get search results
            • Create a new message
            • Get a stream of dates
            • Called when a sound is deleted
            • Adds a point to the PCA dataset
            • Merge search form
            • Edit a sound
            • Manage moderation notifications
            • Process the sound
            • Render a ticket
            • Handles search
            • Search for forums
            Get all kandi verified functions for this library.

            freesound Key Features

            No Key Features are available at this moment for freesound.

            freesound Examples and Code Snippets

            No Code Snippets are available at this moment for freesound.

            Community Discussions

            QUESTION

            FFmpeg save .mp3 output into a variable
            Asked 2021-May-06 at 16:27

            In my application I want to modify various mp3 and then mix them together. I know I could do it with a single command line in FFmpeg but It can end up very messy since I need to use various filter on each sample and I have five of them. My idea is to edit each sample individually, save them into a variable and finally mix them. This is my code:

            ...

            ANSWER

            Answered 2021-May-06 at 16:27

            Your approach the right, but fixes are needed.

            Fixing create_samp():

            • You don't need "-codec:v", "copy" arguments because there is no video stream.

            Fixing record(samp):

            • You can't use "-i" "samp.stdout", because samp.stdout is a bytes array (Python subprocess module uses it as a string).
            • Use "-i", "pipe:" for receiving the the second audio from stdin pipe.
            • Since you want to mix two audio streams you have to use "-filter_complex" argument, and amix audio filter or amerge audio filter, as described here.
            • Write samp to stdin pipe, and close stdin pipe.

            Here is the code:

            Source https://stackoverflow.com/questions/67370211

            QUESTION

            Multiple named pipes in ffmpeg
            Asked 2021-May-06 at 16:24

            This question is the follow-up of this question

            In my application I want to modify various mp3 and then mix them together. I know I could do it with a single command line in FFmpeg but it can end up very messy since I need to use various filter on each sample and I have five of them. My idea is to edit each sample individually, save them into a pipe and finally mix them.

            ...

            ANSWER

            Answered 2021-May-06 at 16:24

            Using named pipes (Linux only):

            Named pipes are required when there are two ore more input streams (that need to be piped from memory buffers).
            Using named pipes is not trivial at all...

            From FFmpeg point of view named pipes are like (non-seekable) input files.

            Using named pipes in Python (in Linux):
            Assume pipe1 is the name of the "named pipe" (e.g. pipe1 = "audio_pipe1").

            1. Create a "named pipe":

            Source https://stackoverflow.com/questions/67388548

            QUESTION

            Howler in Angular, how to have a sound stop onend
            Asked 2021-Apr-18 at 14:40

            I am using howler.js in my Angular app. For now I have two sounds playing at the same time. What I want is my drum sound to stop whenever sound stop. I do get the ('stop') console.log but my stop() function is not triggered. I've created a button to trigger and it works fine but it's not the way I want to implement the stop() function.

            ...

            ANSWER

            Answered 2021-Apr-18 at 14:40

            You should use arrow function instead:

            Source https://stackoverflow.com/questions/67146591

            QUESTION

            audio.play() without waiting for previous sound to end?
            Asked 2021-Apr-07 at 17:53

            I'm coding a game and I have a rough draft of the shooting mechanism, but I want to have it play a sound, and sometimes it won't play because it already is, and no matter how short I make the sound, it still does this on some level. My code is below, any advice? I want to have it be able to play at any time regardless of the status of any previous executions of the audio.play() method, I tried putting the audio.play() method in a separate function and calling that function, but it did nothing.

            ...

            ANSWER

            Answered 2021-Apr-07 at 17:53

            A single audio cannot be playing in multiple instances. The audio must finish before it can be played again.

            You must replace this code:

            Source https://stackoverflow.com/questions/66989726

            QUESTION

            How authorise a Fetch call with Authorisation Token?
            Asked 2021-Jan-10 at 20:04

            I am trying to call a Freesound API. Fetch throws an Unauthorised error whereas Postman works.

            Code ...

            ANSWER

            Answered 2021-Jan-09 at 18:00

            First of all, you should never post API Key on any public platform as anyone can access and exploit the API that you would have paid for.

            Solution

            The endpoint you're using seems to be invalid. Also, don't use mode: 'no-cors' unless an opaque request serves your need. Else, you won't be able to access any property in the response object.

            Reason of 401 error: Using no-cors prevents Authorization header to be added in your request.

            Getting past CORS error: It usually happens in localhost during development. You can use an extension which would allow CORS.

            Source https://stackoverflow.com/questions/65643695

            QUESTION

            How to click a button with event in JavaScript?
            Asked 2021-Jan-08 at 20:25

            There is a website called https://freesound.org and I would like to press the play button with JavaScript.

            I tried

            document.getElementsByClassName("play toggle")[0].click();

            and it works only if you have already clicked anywhere in the page. I also tried focus() on an element in the page but it will not work. Do I need to do this with an input event? How I could?

            ...

            ANSWER

            Answered 2021-Jan-08 at 20:25

            Media autoplay behavior is browser dependent. For instance, Chrome does not allow audio autoplay until the user has interacted with the page (click, tap, etc).

            If you are only worried about autoplay in your browser, Chrome has a flag that you can set to allow audio to play without user interaction. If you are trying to create a script/extension/etc that will impact other users, you will need to research the behavior of the browser(s) you are targeting.

            Edit: just saw that you are using Firefox Portable. Information about autoplay behavior can be found here.

            Source https://stackoverflow.com/questions/65635836

            QUESTION

            Run function after audio is loaded
            Asked 2019-Oct-01 at 09:34

            I want to run a function after checking if an audio file is downloaded.

            My js:

            ...

            ANSWER

            Answered 2019-Oct-01 at 08:08

            You can use the onload event to get notified when the full audio is loaded:

            Source https://stackoverflow.com/questions/58180304

            QUESTION

            Why is my code not completing the Sound::release() call?
            Asked 2019-Apr-02 at 15:00

            I am creating a simple MP3 player and using the FMOD Core API for managing the audio. I have written a simple program to test the play() function. I have two functions freeSound() and freeSystem() to free the sound and the system handle respectively. Both are called through the function cleanUp() in the destructor.

            I have used gdb to figure out that for some reason, my program gets stuck in the Sound::release() call in freeSound() when the destructor is called.

            This problem occurs only when freeSystem() is called before freeSound(). Simply calling the latter first fixes this issue.

            I have shared as little code as I thought was possible to show this problem. If more/less is required I will add/remove.

            The main() function:

            ...

            ANSWER

            Answered 2019-Apr-02 at 14:44

            The FMOD reference FMOD System::close should explain the behaviour:

            "Closing renders objects created with this System invalid. Make sure any Sound, ChannelGroup, Geometry and DSP objects are released before calling this.".

            System::close is called by System::release so when releasing the system before the components you stumble into problems. As you have found out yourself simply free everything before you release the system.

            Source https://stackoverflow.com/questions/55476888

            QUESTION

            Java Pong game bounce ball from paddle
            Asked 2018-Dec-28 at 02:34

            I'm trying to make a Pong game in Java and I have a little problem with bouncing the ball from the paddle.

            I have two paddles: left paddle1, right paddle2.

            My idea is the following: ball_Y should be between the height of the paddle and ball_X touching point should be paddle width (PP1_width or PP2_width) +/- ball_radius

            Paddle2 is working OK, but the ball passes through paddle1 and I cannot see my mistake.

            Here is the video of how it looks like;

            https://streamable.com/bzrud

            Here is the paddle bouncing part:

            ...

            ANSWER

            Answered 2018-Dec-27 at 14:13

            I think you coded this very neatly and it took me quite a while to find out what was the problem. However, I think it is caused by not updating P1_Hit_Y and P2_Hit_Y in the paddle update methods. So:

            Source https://stackoverflow.com/questions/53945933

            QUESTION

            How do you separate each channel of a two channel wav file into two different files using wavio? or another library?
            Asked 2018-Jul-18 at 20:57

            The following script plays the original file ok. I try to separate each channel in the obvious way, but it does not work.

            ...

            ANSWER

            Answered 2018-Jul-13 at 04:05

            Try ffmpeg on the command line:

            Output each channel in stereo input to individual mono files:

            Source https://stackoverflow.com/questions/51275725

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install freesound

            Clone source code repository. Create a directory named freesound-data inside the repository folder.
            Clone source code repository git clone git@github.com:MTG/freesound.git cd freesound
            Create a directory named freesound-data inside the repository folder mkdir freesound-data
            Download the Freesound development data zip file (~20GB) and uncompress it inside freesound-data. You should get permission to download this file from Freesound admins. File structure should look like this: freesound/ freesound/freesound-data/ freesound/freesound-data/analysis/ freesound/freesound-data/avatar/ ...
            Download Freesound development similarity index and the Freesound tag recommendation models and place their contents under freesound-data/similarity_index/ and freesound-data/tag_recommendation_models directories respectively (you'll need to create the directories). You should get permission to download these files from Freesound admins.
            Rename freesound/local_settings.example.py file so you can customise Django settings if needed and create a .env file with your local user UID cp freesound/local_settings.example.py freesound/local_settings.py echo FS_USER_ID_FROM_ENV=$(id -u) > .env
            [Optional] Create API credentials for the 3rd party services listed below and add them to your own freesound/local_settings.py file (check settings.py to know the config parameter names that you need to fill in): Mapbox Recaptcha
            Build the base Freesound Docker image make -C docker
            Build all Docker containers. The first time you run this command can take a while as a number of Docker images need to be downloaded and things need to be installed and compiled. docker-compose build
            Download the Freesound development database dump (~50MB), run the database container and load the data into it. You should get permission to download this file from Freesound admins. docker-compose up -d db cat /path/to/freesound/development/db/dump.sql | docker-compose run --rm db psql -h db -U freesound -d freesound
            Update database by running Django migrations docker-compose run --rm web python manage.py migrate
            Create a superuser account to be able to login to the local Freesound website and to the admin site docker-compose run --rm web python manage.py createsuperuser
            Run all services 🎉 docker-compose up
            Build the search index so you can, well, search # Open a new terminal window so the services started in the previous step keep running docker-compose run --rm web python manage.py reindex_solr docker-compose run --rm web python manage.py reindex_solr_forum

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/MTG/freesound.git

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            gh repo clone MTG/freesound

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            git@github.com:MTG/freesound.git

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