playx | Search and play any song from terminal

 by   NISH1001 Python Version: v1.5.2-approximate-void License: MIT

kandi X-RAY | playx Summary

kandi X-RAY | playx Summary

playx is a Python library typically used in Video, Angular applications. playx has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Search and play any song from terminal
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            kandi-support Support

              playx has a low active ecosystem.
              It has 195 star(s) with 23 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 61 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of playx is v1.5.2-approximate-void

            kandi-Quality Quality

              playx has 0 bugs and 0 code smells.

            kandi-Security Security

              playx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              playx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              playx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              playx releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed playx and discovered the below as its top functions. This is intended to give you an instant insight into playx implemented functionality, and help decide if they suit your requirements.
            • Extract playlist data
            • Log a debug message
            • Write message to file
            • Make the console format
            • Extract data from playlist
            • Execute a subprocess
            • Log error message
            • Play a song
            • Clean the url cache
            • Gets the chart names of the chart
            • Get related songs from youtube
            • Extract the playlist data from the playlist
            • List all playlists
            • Extract the contents of the playlist
            • Get a list of chart names from the API
            • Check if the playlist has been cached
            • Search terms in the cache
            • Migrate an archive to a newer archive
            • Update the logger level
            • Determine if the file is cached
            • Returns the first song matching song_name
            • Find closest match in string_list
            • Parse argument parser
            • Generate random songs
            • Search youtube
            • Download a song
            • Sync the playlist
            • Extract streamable URLs
            Get all kandi verified functions for this library.

            playx Key Features

            No Key Features are available at this moment for playx.

            playx Examples and Code Snippets

            No Code Snippets are available at this moment for playx.

            Community Discussions

            QUESTION

            Game AI works powerfully on one side and becomes dumb on the other in Tic-Tac-Toe
            Asked 2020-Jun-07 at 17:21

            I am trying to make a Tic-Tac-Toe game in Python using PyGame and the MiniMax algorithm. The AI plays really well when given the first chance (playing as 'X'), but becomes dumb enough to help the user win when not given the first chance (playing as 'O'). I think I know what the problem is but changing it is messing with the whole program and is not going by the given docstrings.
            I've made two python files - one for the GUI (runner.py) and the other for the logic behind the game and the AI (tictactoe.py).

            This is the logic behind the game:

            ...

            ANSWER

            Answered 2020-Jun-07 at 16:53
            best_score = -float('inf')  # Least possible score
            

            Source https://stackoverflow.com/questions/62248564

            QUESTION

            My interaction between two objects aren't working and result with "Cannot read property 'x' of undefined"
            Asked 2020-Feb-26 at 09:21

            Alright! So after looking on stack overflow for awhile, p5.js referencing and debugging for a couple of hours, I've decided I need a fresh pair of eyes to look over my code. Right now, my game is one in which the user uses WASD to move and clicks to shoot bullets, only problem is, when the bullets are in range of the enemies (specifically more than one) I get an error saying x is not defined. Now, I know this has to do with an object problem and something around those lines, I just can't find where. Can anyone help?

            ...

            ANSWER

            Answered 2020-Feb-26 at 08:17

            The major issue is, that you iterate the arrays while you remove elements from the arrays. You will miss an element for each element that is removed (except the last element is removed).
            See also (Looping through array and removing items, without breaking for loop)

            Furthermore you 2 nested arrays and remove elements form the outer list in the inner loop. That causes the error if the last element of the outer list is removed and the inner array still is iterated:

            Source https://stackoverflow.com/questions/60406616

            QUESTION

            How do I emulate Gravity in a canvas with a Rectangle or Arc?
            Asked 2020-Feb-07 at 15:29

            How do I emulate Gravity with canvas Objects having only a few variables to work with.

            I created the base canvas, game, time, score, everything, even gameStates, but I'm stuck on the part where you "add the velocity and the gravity factor into the Player Y variables".

            I tried multiplying the gravity factor by a specified value, and then adding it to the yVel and then adding that to the actual Y value, but I cant translate the positioning correctly.

            I think if I figured out how to "create gravity" creating jumping, moving right, and moving left wouldnt be too difficult.

            Heres the main code im using to look for the platforms:

            map.plates represents an array full of arrays which each contain 4 values for a plate (platform plate) e is the map.plates.Arrays. playY is basically the player's exactly Y Height,, all rendered into fillRect();

            ...

            ANSWER

            Answered 2020-Feb-06 at 14:58
            Simple step based gravity. Gravity

            Gravity manifests as a change in speed over time (acceleration). It has a direction and magnitude (a vector)

            We define the gravity vector going down the canvas

            Source https://stackoverflow.com/questions/60096247

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install playx

            For Arch Linux users, it is available in AUR with the name playx. For others, it can be installed manually. Run the following command in the root directory to install playx.
            For Arch Linux users, it is available in AUR with the name playx.
            For others, it can be installed manually. Make sure all the dependencies are installed. Run the following command in the root directory to install playx. pip install -e . Or install using setup.py as: python setup.py install This method is the recommended one.

            Support

            Contributions are warmly welcome. Please do go through CONTRIBUTING.
            Find more information at:

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            https://github.com/NISH1001/playx.git

          • CLI

            gh repo clone NISH1001/playx

          • sshUrl

            git@github.com:NISH1001/playx.git

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