python_examples | Python examples for Prometheus | Learning library

 by   RobustPerception Python Version: Current License: Apache-2.0

kandi X-RAY | python_examples Summary

kandi X-RAY | python_examples Summary

python_examples is a Python library typically used in Tutorial, Learning, Prometheus applications. python_examples has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However python_examples build file is not available. You can download it from GitHub.

Python examples for Prometheus
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              python_examples has a low active ecosystem.
              It has 30 star(s) with 19 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              python_examples has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of python_examples is current.

            kandi-Quality Quality

              python_examples has 0 bugs and 0 code smells.

            kandi-Security Security

              python_examples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              python_examples code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              python_examples is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              python_examples releases are not available. You will need to build from source code and install.
              python_examples has no build file. You will be need to create the build yourself to build the component from source.
              python_examples saves you 29 person hours of effort in developing the same functionality from scratch.
              It has 79 lines of code, 2 functions and 2 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            python_examples Key Features

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            python_examples Examples and Code Snippets

            No Code Snippets are available at this moment for python_examples.

            Community Discussions

            QUESTION

            rdflib.plugins.sparql not found?
            Asked 2021-Dec-17 at 06:31

            I am working through some basic rdflib stuff in python, trying to figure it out, and I am running into what seems like a basic problem.

            The code is also here, the third example under Lecture 3: SPARQL.

            ...

            ANSWER

            Answered 2021-Dec-17 at 06:31

            Just try changing your imports a bit, like this:

            Source https://stackoverflow.com/questions/69984830

            QUESTION

            noisy bouncing in pygame
            Asked 2021-Jul-08 at 13:25

            I'm cannibalising code from here to make a ball bounce around.

            Here is a stripped-down version of the code:

            ...

            ANSWER

            Answered 2021-Jul-08 at 13:21

            When the ball hits the wall, the ball is reflected by the wall depending on the angle of incidence and the normal vector of the wall. This can be computed using the pygame.math module.

            Source https://stackoverflow.com/questions/68302165

            QUESTION

            Yocto How to stop cmake to look in a native sysroot path for linking?
            Asked 2021-Feb-03 at 09:37

            I'm trying to add dlib python module into my image so far this is the recipe i'm working on...

            ...

            ANSWER

            Answered 2021-Feb-03 at 09:37

            Maybe recipe can be optimized but the following works

            • python3-dlib_19.21.bb

            Source https://stackoverflow.com/questions/65822507

            QUESTION

            How to use a customized dataset for training with PyTorch/few-shot-vid2vid
            Asked 2020-Mar-03 at 01:13

            I’d like to use my own dataset created from the FaceForensics footage with few-show-vid2vid. So I generated image sequences with ffmpeg and keypoints with dlib. When I try to start the training script, I get the following error. What exactly is the problem? The provided small dataset was working for me.

            ...

            ANSWER

            Answered 2020-Mar-03 at 01:13

            for i in range(67):

            This is incorrect, you should be using range(68) for 68 face landmarks. You can verify this with python -c "for i in range(67): print(i)" which will only count from 0 to 66 (67 total numbers). python -c "for i in range(68): print(i)" will count from 0 to 67 (68 items) and get the whole face landmark set.

            Source https://stackoverflow.com/questions/60373136

            QUESTION

            Pick up block using pygame.KEYDOWN
            Asked 2020-Feb-26 at 01:44

            I am trying to use pygame.KEYDOWN so that when I press the key represented by pygame.K_q the block that the player has collided with can be dragged (pick up) to where the player moves as it is done using pygame.MOUSEBUTTONDOWN in this tutorial.

            But pressing the q key to drag the block does not work...

            This need of mine arose when trying to implement this functionality in another larger code. So I decided to get this other tutorial2 to set up my MWE. I looked to see if anyone had already asked about it but I just found relative but not exact questions that used a very different or very large code structure and I still haven't figured out why I can't get my MWE code to work. This should be a simple question and someone may have already posted this question, so if so let me know where there is a question already posted that clarifies my question.

            My MWE:

            ...

            ANSWER

            Answered 2020-Feb-26 at 01:44

            You move blocks in Player.update() but you never execute it

            First I tried to execute this function in every loop but finally I changed this function to run only when players is moved

            Source https://stackoverflow.com/questions/60405495

            QUESTION

            group collide does not work on platform scroller with Pygame
            Asked 2020-Feb-19 at 23:57

            I following this tutorial and I have added class Opponent() to class Platform() as shown here. Next I have been trying to add groupcollide_and_loop_for to the complete code so that the opponent is removed when hit by the bullet. I have been looking at this question about using groupcollide within class Opponent() itself. I tried several ways to call groupcollide inside def main in while not done but I didn't get any results or any errors, it just didn't work.

            groupcollide_and_loop_for:

            ...

            ANSWER

            Answered 2020-Feb-19 at 23:57

            I used print() to see position for opponent and bullet. And I found that opponent never change position.

            After digging in code I found you create two opponents.

            • in main() you create opponent which is not added to active_sprite_list so it doesn't move and it isn't displayed but you use it to check collision
            • in Level_01() you create opponent which is added to active_sprite_list so it moves and it is displayed on screen but you don't use it to check collision.

            Because you check collision with opponent which never move so it never collide with bullet.

            In main() you have to remove

            Source https://stackoverflow.com/questions/60310351

            QUESTION

            Image does not remain on screen after executing for loop in pygame
            Asked 2020-Feb-05 at 01:32

            I have been trying to modify the code from this Tutorial so that after a bullet strikes an enemy the player.png image is shown at position x = 60 and y = 48. But the image does not remain fixed, it just appears and disappears. I don't know exactly where the wrong or missing element is in the code but I suspect that one of the causes is some misuse of my part of the for loop within the draw_reaction function.

            My player.png image

            My MWE code:

            ...

            ANSWER

            Answered 2020-Feb-05 at 01:14

            The problem is caused by the draw_reaction() function only drawing the player_image during the absolute-time the bullet is colliding with a block. So it shows the image for a single frame (One 60th of a second), but then on the next loop the collision is no longer occurring (the bullet is removed), so it is never drawn.

            There are a number of ways around this, but I'm not sure of the purpose of showing this bitmap, so maybe they're not as helpful as they should be.

            The easiest fix is to probably turn the player image into a sprite, and simply add it to the existing all_sprites_list when the bullet-hit triggers, and then take it away some time later (or how ever it should work).

            Source https://stackoverflow.com/questions/60067478

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install python_examples

            You can download it from GitHub.
            You can use python_examples like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone RobustPerception/python_examples

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