MCprep | Blender python addon to increase workflow | Video Game library
kandi X-RAY | MCprep Summary
kandi X-RAY | MCprep Summary
| world imports | description | |----------|:-------------:| | prep materials | improves materials from world imports, and allows one-click switching from cycles & blender internal materials. note, this does not create materials, only modifies existing ones. | | swap texture pack | initial support only for jmc2obj world exports. using a valid minecraft resource pack, you can now completely replace the textures of the imported world with another pack - you can even changed individual blocks at a time. | | animate textures | initial support only for jmc2obj world exports. with a valid (or the mcprep default) resource pack selected, you can replace still images with their animated versions. works great to put motion back into lava, water, portals and other blocks for any kind of resource pack. | | combine materials/images | consolidates duplicate materials and images down to the smallest number of unique datablocks. note: combine images is only available on blender 2.78+ | | improve ui | a shortcut to quickly improve viewport settings for minecraft sets. sets textured solid mode & turns off mipmaps | | mesh swap | allows you to replace simple models from 3d exported worlds with more intricate 3d models | | scale uv faces | allows you to scale all uv faces of a mesh about their
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Top functions reviewed by kandi - BETA
- Check if a meshswap file exists
- Add instances to the scene
- Create a group instance
- Log a statement
- Perform background processing
- Determine if a node is a volume
- Determine the thickness of a node
- Returns the preferences
- Render the layout
- Removes all lamps from the scene
- Run all the textures
- Handle special water
- Draw the world export
- Execute the meshSwap
- Handle special glass
- Import the file
- Update user preferences
- Execute selected materials
- Process selected materials
- Check to see if we need to be run
- Decorator to report errors
- Run an update
- Combine images
- Synchronize synchronization
- Detect material
- Initialize the blend framework
MCprep Key Features
MCprep Examples and Code Snippets
Community Discussions
Trending Discussions on MCprep
QUESTION
I've decided to use Minecraft like characters in my small game since I do not know how to make 3d models (nor I want to learn how to do such thing in the near future).
However the task now seem a little harder than expected: I've tried looking in the asset store for prefabs to use but without success. So, I've decided to try and make a model on blender(by not knowing a thing about non parametric 3d modeling, my knowledge of blender is extremely limited) and import it into my unity game. And surprisingly, I managed to create the model using McPrep, export it and import it into unity maintaining objects that drive the bones (the output is a bit messy but I think I can manage to clean it up a little). However the imported version does not have any skin and appears in a gray shade. Turns out that the output does not keep materials/textures with it!
I've tried getting the texture used by blender and it returns the same skin I fed into mcprep so, by using the same skin, I've tried creating a material with it by getting the .png and using it as texture in a unlit texture material. However, the result is a bit messy as shown here (left is Blender, right is Unity):
How may I make the texture on unity3d be better and right? (I've heard there is a way using a C# script but I really don't know what it is nor how to do it)
EDIT: Thanks for the answers before, I did set the filter to point obtaining the texture to be a bit better. However the part that should be transparent is displayed in black on top of the other part (I think). The image on the right is only filter point and the one on the left is point + alpha is transparency and the transparent shader using unlit transparent
...ANSWER
Answered 2021-Feb-08 at 15:20You're running into a filtering issue. In your case you want no filtering to happen. So select your texture, and in the inspector change the import settings so that your "Filter Mode" is set to "Point". In this case it will do no filtering of the input and your large pixels should appear sharp as you want.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install MCprep
You can use MCprep like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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