anchore | host Software Bill of Materials and vulnerability scanning
kandi X-RAY | anchore Summary
kandi X-RAY | anchore Summary
This project is deprecated. Work is now done on https://github.com/anchore/syft and https://github.com/anchore/grype for local-host Software Bill of Materials and vulnerability scanning tools.
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anchore Examples and Code Snippets
Community Discussions
Trending Discussions on anchore
QUESTION
I have implemented a simple custom entity as shown below:
...ANSWER
Answered 2022-Apr-12 at 05:59To prevent world anchoring at [0, 0, 0], you don't need to conform to the HasAnchoring
protocol:
QUESTION
I am trying to code a mobile menu, where when the user clicks on the menu icon, the menu is displayed.
I have the following code:
...ANSWER
Answered 2021-Dec-27 at 10:22I solved the problem by moving the anchorEl state from parent (Header) component state to local (MobileMenu) component.
QUESTION
For an anchor with a single child, is there any difference between repositioning the anchor and repositioning the child entity?
...ANSWER
Answered 2022-Mar-10 at 14:30In RealityKit, both AnchorEntity and ModelEntity are subclasses of their parental Entity class, which means that both of these subclasses have a Transform component. This implies that both objects can be moved, rotated and scaled.
The difference between ModelEntity and AnchorEntity is that an anchor is a special object that is automatically tracked in RealityKit. Model or several models need to be attached to the anchor, to prevent models from drifting. Thus, you can move the anchor itself (together with the models attached to it) and each model individually, if you need to.
Answering your question:
For an anchor with a single child, is there any difference between repositioning the anchor and repositioning the child entity?
In that particular case there's no difference. The only thing you need to think of is THIS.
QUESTION
I want to send mails with links to my faq-site, like http://www.test.com/faq#lorem_ipsum.
But my faq-site is made in react with multiple accordion components.
...ANSWER
Answered 2022-Mar-10 at 09:25As described in the mui documentation, you need to use a controlled accordion, using a state.
First, add a state to keep the name/id of the open accordion.
QUESTION
In the RealityKit code below I expect the box to be positioned lower given the world translation I've applied to y. I think I'm misunderstanding what setWorldOrigin does. I want to redefine the coordinate mapping so that zero is in a different location. What am I doing/expecting incorrectly? Thanks.
...ANSWER
Answered 2022-Mar-09 at 21:55ARSession is an augmented reality object, so all session's properties and methods are working only when session is running. ARSession is meaningless in .nonAR
mode, VR mode, and in the Xcode Simulator. Use your code in AR mode only.
Notwithstanding, a solution for VR scenario may look like this:
QUESTION
I want to show Reality Composer experience on an image, however I don't want the AR Objects to hide when I lose track of the image, So I created an AnchorEntity and fetched the translation of the ImageAnchor from the didAdd anchors delegate method as follows:
...ANSWER
Answered 2022-Feb-19 at 14:09The problem is: in RealityKit 2.0 we don't have access to the Reality Composer's behaviors (except notification
), and the anchor type – we know that it's AnchorEntity(.image) – you assigned in Reality Composer works the same way as ARKit's image anchor in ARImageTrackingConfig, i.e. it uses local tracking instead of global tracking. In other words, hardly you get such a scenario with current Reality Composer scene.
Try ARKit and its ARWorldTrackingConfig for image tracking. All the "behaviors" must be recreated from scratch in RealityKit or in SceneKit.
QUESTION
There's a position which is SIMD3 and there's AnchorEntity. I want to get distance between two.
How I did it:
...ANSWER
Answered 2022-Feb-18 at 09:54It's a little bit tricky in RealityKit 2.0 😀. The position of the entity relative to its parent is:
QUESTION
The problem is that it rise to origin... not just rotating itself.
video is youtu.be/hFafOjKN3rg
...ANSWER
Answered 2022-Feb-12 at 19:21Apply anchor's rotation relative to model entity:
QUESTION
I define a function in vue 3 like this:
...ANSWER
Answered 2022-Feb-04 at 09:56Try like in snippet return object not function:
QUESTION
I have successfully loaded an USDZ file to my scene. Now I want to add motion the ModelEntity. I have added PhysicsMotionComponent but it is not working. After Loading model it is static as usual. No movement. How to give an entity motion in RealityKit?
When I see the components I see that components are added. But The entity in not moving. What am I doing wrong?
My codes:
...ANSWER
Answered 2022-Jan-29 at 09:50Add to your code .generateCollisionShapes(recursive:)
instance method for every participant (entity) that not only creates collision's shapes but also allows you to simulate physics.
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