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 by   anchore Python Version: Current License: Apache-2.0

kandi X-RAY | anchore Summary

kandi X-RAY | anchore Summary

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            anchore Key Features

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            anchore Examples and Code Snippets

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            Community Discussions

            QUESTION

            Adding CustomEntity to the Plane Anchor in RealityKit
            Asked 2022-Apr-12 at 05:59

            I have implemented a simple custom entity as shown below:

            ...

            ANSWER

            Answered 2022-Apr-12 at 05:59

            To prevent world anchoring at [0, 0, 0], you don't need to conform to the HasAnchoring protocol:

            Source https://stackoverflow.com/questions/71836696

            QUESTION

            MUI anchorEl prop provided is invalid
            Asked 2022-Apr-01 at 13:55

            I am trying to code a mobile menu, where when the user clicks on the menu icon, the menu is displayed.

            I have the following code:

            ...

            ANSWER

            Answered 2021-Dec-27 at 10:22

            I solved the problem by moving the anchorEl state from parent (Header) component state to local (MobileMenu) component.

            Source https://stackoverflow.com/questions/70464786

            QUESTION

            RealityKit – What's the difference between Anchor and Entity translation?
            Asked 2022-Mar-10 at 14:30

            For an anchor with a single child, is there any difference between repositioning the anchor and repositioning the child entity?

            ...

            ANSWER

            Answered 2022-Mar-10 at 14:30

            In RealityKit, both AnchorEntity and ModelEntity are subclasses of their parental Entity class, which means that both of these subclasses have a Transform component. This implies that both objects can be moved, rotated and scaled.

            The difference between ModelEntity and AnchorEntity is that an anchor is a special object that is automatically tracked in RealityKit. Model or several models need to be attached to the anchor, to prevent models from drifting. Thus, you can move the anchor itself (together with the models attached to it) and each model individually, if you need to.


            Answering your question:

            For an anchor with a single child, is there any difference between repositioning the anchor and repositioning the child entity?

            In that particular case there's no difference. The only thing you need to think of is THIS.

            Source https://stackoverflow.com/questions/71410367

            QUESTION

            Grab the url fragment and expand the related accordion, scrolling to it
            Asked 2022-Mar-10 at 09:29

            I want to send mails with links to my faq-site, like http://www.test.com/faq#lorem_ipsum.

            But my faq-site is made in react with multiple accordion components.

            ...

            ANSWER

            Answered 2022-Mar-10 at 09:25

            As described in the mui documentation, you need to use a controlled accordion, using a state.

            First, add a state to keep the name/id of the open accordion.

            Source https://stackoverflow.com/questions/71421364

            QUESTION

            How to use setWorldOrigin with ARView?
            Asked 2022-Mar-09 at 21:55

            In the RealityKit code below I expect the box to be positioned lower given the world translation I've applied to y. I think I'm misunderstanding what setWorldOrigin does. I want to redefine the coordinate mapping so that zero is in a different location. What am I doing/expecting incorrectly? Thanks.

            ...

            ANSWER

            Answered 2022-Mar-09 at 21:55

            ARSession is an augmented reality object, so all session's properties and methods are working only when session is running. ARSession is meaningless in .nonAR mode, VR mode, and in the Xcode Simulator. Use your code in AR mode only.


            Notwithstanding, a solution for VR scenario may look like this:

            Source https://stackoverflow.com/questions/71410039

            QUESTION

            How to preserve behaviors from Reality Composer?
            Asked 2022-Feb-19 at 14:09

            I want to show Reality Composer experience on an image, however I don't want the AR Objects to hide when I lose track of the image, So I created an AnchorEntity and fetched the translation of the ImageAnchor from the didAdd anchors delegate method as follows:

            ...

            ANSWER

            Answered 2022-Feb-19 at 14:09

            The problem is: in RealityKit 2.0 we don't have access to the Reality Composer's behaviors (except notification), and the anchor type – we know that it's AnchorEntity(.image) – you assigned in Reality Composer works the same way as ARKit's image anchor in ARImageTrackingConfig, i.e. it uses local tracking instead of global tracking. In other words, hardly you get such a scenario with current Reality Composer scene.

            Try ARKit and its ARWorldTrackingConfig for image tracking. All the "behaviors" must be recreated from scratch in RealityKit or in SceneKit.

            Source https://stackoverflow.com/questions/71143463

            QUESTION

            How can I calculate a distance between two AnchorEntities?
            Asked 2022-Feb-18 at 09:54

            There's a position which is SIMD3 and there's AnchorEntity. I want to get distance between two.

            How I did it:

            ...

            ANSWER

            Answered 2022-Feb-18 at 09:54
            Theory

            It's a little bit tricky in RealityKit 2.0 😀. The position of the entity relative to its parent is:

            Source https://stackoverflow.com/questions/71160303

            QUESTION

            RealityKit – AnchorEntity moves only to Origin
            Asked 2022-Feb-12 at 19:21

            The problem is that it rise to origin... not just rotating itself.

            video is youtu.be/hFafOjKN3rg

            ...

            ANSWER

            Answered 2022-Feb-12 at 19:21

            Apply anchor's rotation relative to model entity:

            Source https://stackoverflow.com/questions/71093194

            QUESTION

            Why the function execute immediately in vue 3 setup block
            Asked 2022-Feb-04 at 10:04

            I define a function in vue 3 like this:

            ...

            ANSWER

            Answered 2022-Feb-04 at 09:56

            Try like in snippet return object not function:

            Source https://stackoverflow.com/questions/70984105

            QUESTION

            RealityKit – How to add motion to a loaded ModelEntity from USDZ file?
            Asked 2022-Jan-29 at 09:50

            I have successfully loaded an USDZ file to my scene. Now I want to add motion the ModelEntity. I have added PhysicsMotionComponent but it is not working. After Loading model it is static as usual. No movement. How to give an entity motion in RealityKit?

            When I see the components I see that components are added. But The entity in not moving. What am I doing wrong?

            My codes:

            ...

            ANSWER

            Answered 2022-Jan-29 at 09:50

            Add to your code .generateCollisionShapes(recursive:) instance method for every participant (entity) that not only creates collision's shapes but also allows you to simulate physics.

            Source https://stackoverflow.com/questions/70890755

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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