wordgame | Word du Jour | iOS library

 by   bdelliott Python Version: Current License: MIT

kandi X-RAY | wordgame Summary

kandi X-RAY | wordgame Summary

wordgame is a Python library typically used in Mobile, iOS applications. wordgame has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However wordgame build file is not available. You can download it from GitHub.

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            kandi-support Support

              wordgame has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              wordgame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of wordgame is current.

            kandi-Quality Quality

              wordgame has 0 bugs and 0 code smells.

            kandi-Security Security

              wordgame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              wordgame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              wordgame is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              wordgame releases are not available. You will need to build from source code and install.
              wordgame has no build file. You will be need to create the build yourself to build the component from source.
              It has 73446 lines of code, 6643 functions and 1123 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed wordgame and discovered the below as its top functions. This is intended to give you an instant insight into wordgame implemented functionality, and help decide if they suit your requirements.
            • Get validation errors .
            • Create JOIN JOIN .
            • Create a bytecode representation of a list .
            • Generate a list of messages .
            • Creates a many - to - many relationship manager .
            • Fill related selections .
            • Get a row from a queryset .
            • Validate the model .
            • Render the changelist view .
            • Calculate distance attribute .
            Get all kandi verified functions for this library.

            wordgame Key Features

            No Key Features are available at this moment for wordgame.

            wordgame Examples and Code Snippets

            No Code Snippets are available at this moment for wordgame.

            Community Discussions

            QUESTION

            React useState not updating
            Asked 2022-Feb-23 at 01:12

            I'm learning React and I know this subject has been covered by many questions, but they all are focused on the asynchronous nature of useState. I'm not sure if that's what's happening here. I also tried a version in combination with useEffect, and the result was the same.

            I have a component where I'm listening to keypresses - user is trying to guess a word. Once the word is guessed, the word object is supposed to be replaced with another one and a new puzzle begins.

            The component renders using the correct state (characters of the new word), but when trying the first guess of the second puzzle, the word object is still the original state object.

            How can I update this word object correctly?

            CodeSandbox

            Steps to reproduce in the readme.md:

            ...

            ANSWER

            Answered 2022-Feb-21 at 09:04

            It's hard to debug without a codesandbox but I'm guessing since you want the useEffect to trigger when you do

            setRenderedCharacters([...word.renderedCharacters]);

            You should add renderedCharacters as the dependency

            Source https://stackoverflow.com/questions/71199750

            QUESTION

            Print random line from text file in java
            Asked 2021-Oct-20 at 18:00

            I am new to java and for a class I am supposed to create a hangman style game. First I am just trying to pull a random word from a txt file, however when I run the following code it just prints the full list. Any suggestions? My teacher advised we cannot use arrays, we have to get a random int, then use it with nextLine to get the random word...

            Also, ignore the random stated variables, thats for later in the assignment, but don't want to ask on that unless needed later!

            ...

            ANSWER

            Answered 2021-Oct-20 at 18:00

            The answer boils down to your for loop condition and when you are calling nextLine().

            Starting off with nextLine(), you are currently only calling nextLine() when you reach the numbered line you want. However, you need to advance the "pointer" in the file to reach that line as well, otherwise, you will only read the first line of the file when you call it. This is compounding with the next issue though:

            Second, because your for loop condition is i <= wordNumber, you are continuing to loop when you finally do get to that line number, but because you don't increment i again once you reach the number you want (you don't have i++ inside your else if code), it is always evaulating to true (i == wordNumber) and keeps looping. You can see below I've put the incrementing of i into the third position of the for loop so that it always increments.

            Source https://stackoverflow.com/questions/69650770

            QUESTION

            Random value not in the range of array/dictionary
            Asked 2021-May-14 at 21:40

            I just started learning Javascript this week to write a wordgame to help my kid. The idea is that it should show and play a random word from a dictionary, she writes it the entry is checked and random gets deleted from the dictionary. The game continues until the dictionary length===0, and the wrong words are summarised if there are any. Somehow, the program is unpredictable, it literally works 1 in 7 times, and I can't understand why. Giving the following error:

            Uncaught (in promise) TypeError: Cannot read property 'word' of undefined

            I do think it has something the do with the way I delete random, or check if the dictonary is empty. Underneath the code is pasted links to screenshots of the console.log; 1 is the result of the program completely finishing, the other of one that doesn't. The interesting thing is that the error also is unpredictable, sometimes after just 1 word, sometimes 2. The only thing I do is refresh the page and the program behaves differently. I also tried running it on different browsers.

            Being a total noob, I was quite surprised that I get different results while trying to do the same thing. It was quite frustrating to find out what was happening :-)

            ...

            ANSWER

            Answered 2021-May-14 at 19:21

            I just got the issue in your code, it's a bit conceptual thing and nothing much.

            See what's going wrong in this screenshot of console

            You can see there the length of the dictionary(array) is still the same after deleting the word(object). Because you have used: delete keyword which deletes an item and replaces it with empty and size of the array remains the same.
            Hence the new dictionary after deleting the first word became: [empty, {...}, {...}] Now whenever you will try to get dictionary[0].word gives you an error: Cannot read property of undefine, because it's empty

            Instead of using delete keyword you can simply use dictionary.splice(random, 1)

            See the console screenshot after using splice

            Source https://stackoverflow.com/questions/67539235

            QUESTION

            private member data not being available to public member function
            Asked 2020-Jun-09 at 21:22

            I have the code below.

            When I have main Run() function run the ResetTrackingTable() function. The ResetTrackingTable() calls 0 for my_n_rows and my_n_cols instead of accessing the existing numbers stored in the private member data.

            Why is that? It seems like it's making a new instance of the function...

            ...

            ANSWER

            Answered 2020-Jun-09 at 21:22

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install wordgame

            You can download it from GitHub.
            You can use wordgame like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/bdelliott/wordgame.git

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            gh repo clone bdelliott/wordgame

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            git@github.com:bdelliott/wordgame.git

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