wordgame | Word du Jour | iOS library
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wordgame Key Features
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Community Discussions
Trending Discussions on wordgame
QUESTION
I'm learning React and I know this subject has been covered by many questions, but they all are focused on the asynchronous nature of useState
. I'm not sure if that's what's happening here. I also tried a version in combination with useEffect
, and the result was the same.
I have a component where I'm listening to keypresses - user is trying to guess a word. Once the word is guessed, the word
object is supposed to be replaced with another one and a new puzzle begins.
The component renders using the correct state (characters of the new word), but when trying the first guess of the second puzzle, the word
object is still the original state object.
How can I update this word
object correctly?
Steps to reproduce in the readme.md:
...ANSWER
Answered 2022-Feb-21 at 09:04It's hard to debug without a codesandbox but I'm guessing since you want the useEffect to trigger when you do
setRenderedCharacters([...word.renderedCharacters]);
You should add renderedCharacters
as the dependency
QUESTION
I am new to java and for a class I am supposed to create a hangman style game. First I am just trying to pull a random word from a txt file, however when I run the following code it just prints the full list. Any suggestions? My teacher advised we cannot use arrays, we have to get a random int, then use it with nextLine to get the random word...
Also, ignore the random stated variables, thats for later in the assignment, but don't want to ask on that unless needed later!
...ANSWER
Answered 2021-Oct-20 at 18:00The answer boils down to your for
loop condition and when you are calling nextLine()
.
Starting off with nextLine()
, you are currently only calling nextLine()
when you reach the numbered line you want. However, you need to advance the "pointer" in the file to reach that line as well, otherwise, you will only read the first line of the file when you call it. This is compounding with the next issue though:
Second, because your for
loop condition is i <= wordNumber
, you are continuing to loop when you finally do get to that line number, but because you don't increment i
again once you reach the number you want (you don't have i++
inside your else if
code), it is always evaulating to true (i == wordNumber
) and keeps looping. You can see below I've put the incrementing of i
into the third position of the for
loop so that it always increments.
QUESTION
I just started learning Javascript this week to write a wordgame to help my kid. The idea is that it should show and play a random
word from a dictionary
, she writes it the entry
is checked and random
gets deleted from the dictionary
. The game continues until the dictionary length===0
, and the wrong words are summarised if there are any. Somehow, the program is unpredictable, it literally works 1 in 7 times, and I can't understand why. Giving the following error:
Uncaught (in promise) TypeError: Cannot read property 'word' of undefined
I do think it has something the do with the way I delete random
, or check if the dictonary
is empty. Underneath the code is pasted links to screenshots of the console.log; 1 is the result of the program completely finishing, the other of one that doesn't. The interesting thing is that the error also is unpredictable, sometimes after just 1 word, sometimes 2. The only thing I do is refresh the page and the program behaves differently. I also tried running it on different browsers.
Being a total noob, I was quite surprised that I get different results while trying to do the same thing. It was quite frustrating to find out what was happening :-)
...ANSWER
Answered 2021-May-14 at 19:21I just got the issue in your code, it's a bit conceptual thing and nothing much.
See what's going wrong in this screenshot of console
You can see there the length of the dictionary(array) is still the same after deleting the word(object).
Because you have used: delete
keyword which deletes an item and replaces it with empty
and size of the array remains the same.
Hence the new dictionary after deleting the first word became: [empty, {...}, {...}]
Now whenever you will try to get dictionary[0].word
gives you an error: Cannot read property of undefine, because it's empty
Instead of using delete
keyword you can simply use dictionary.splice(random, 1)
QUESTION
I have the code below.
When I have main Run() function run the ResetTrackingTable() function. The ResetTrackingTable() calls 0 for my_n_rows and my_n_cols instead of accessing the existing numbers stored in the private member data.
Why is that? It seems like it's making a new instance of the function...
...ANSWER
Answered 2020-Jun-09 at 21:22These lines of code:
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Install wordgame
You can use wordgame like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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