frequent | crawling websites and building frequency lists

 by   calebwin Python Version: Current License: MIT

kandi X-RAY | frequent Summary

kandi X-RAY | frequent Summary

frequent is a Python library typically used in Apps applications. frequent has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However frequent build file is not available. You can download it from GitHub.

frequent is a utility for crawling websites and building word frequency list. Mainly made because I wanted to be able to find top n most common words on different websites, but I imagine there might be more useful applications. Or not.
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              frequent has a low active ecosystem.
              It has 22 star(s) with 10 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              frequent has no issues reported. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of frequent is current.

            kandi-Quality Quality

              frequent has no bugs reported.

            kandi-Security Security

              frequent has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              frequent is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              frequent releases are not available. You will need to build from source code and install.
              frequent has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed frequent and discovered the below as its top functions. This is intended to give you an instant insight into frequent implemented functionality, and help decide if they suit your requirements.
            • Get the number of words in a website
            • Gets links from a given URL
            • Removes documents between start_str and end_str
            Get all kandi verified functions for this library.

            frequent Key Features

            No Key Features are available at this moment for frequent.

            frequent Examples and Code Snippets

            No Code Snippets are available at this moment for frequent.

            Community Discussions

            QUESTION

            How does the "compressed form" of `cv::convertMaps` work?
            Asked 2021-Jun-14 at 23:34

            The documentation for convertMaps says that it supports the following transformation:

            (CV_32FC1, CV_32FC1)→(CV_16SC2, CV_16UC1) This is the most frequently used conversion operation, in which the original floating-point maps (see remap) are converted to a more compact and much faster fixed-point representation. The first output array contains the rounded coordinates and the second array (created only when nninterpolation=false) contains indices in the interpolation tables.

            I understand that (CV_32FC1, CV_32FC1) is encoding (x, y) coordinates as floats. How does the fixed point format work? What is encoded in each 2-channel entry of the CV_16SC2 matrix? What interpolation tables does the CV_16UC1 matrix index into?

            ...

            ANSWER

            Answered 2021-Jun-14 at 23:34

            I'm going by what I remember from the last time I investigated this. Grain of salt and all that.

            the fixed point format splits the integer and fractional parts of your (x,y)-coordinates into different maps.

            it's "compact" in that CV_32FC2 or 2x CV_32FC1 uses 8 bytes per pixel, while CV_16SC2 + CV_16UC1 uses 6 bytes per pixel. also it's integer-only, so using it can free up floating point compute resources for other work.

            the integer parts go into the first map, which is 2-channel. no surprises there.

            the fractional parts are converted to 5-bit integers, i.e. they're multiplied by 32. then they're packed together, lowest 5 bits from one coordinate, higher next 5 bits from the other one.

            the resulting funny number has a range of 0 .. 1023, or 0b00000_00000 .. 0b11111_11111, which encodes fractional parts (0.0, 0.0) and (0.96875, 0.96875) respectively (that's 31/32).

            during remap...

            the integer map is used to look up, for every resulting pixel, several pixels in the source image required for interpolation.

            the fractional map is taken as an index into an "interpolation table", which is internal to OpenCV. it contains whatever factors and shifts required to correctly blend the several sampled pixels into one resulting pixel, all using integer math. I guess there are multiple tables, one for each interpolation method (linear, cubic, ...).

            Source https://stackoverflow.com/questions/67939327

            QUESTION

            DynamoDB: Does BatchWriteItem use less Write Compute Units than PutItem for a high number of records?
            Asked 2021-Jun-13 at 18:44

            I have about 200 records that I need to write frequently to DynamoDB and I'm trying to see if the BatchWriteItem saves any overhead in terms of WCU versus iterating PutItem 200 times. Other than the number of network requests sent, does BatchWriteItem lower the amount of WCU used?

            ...

            ANSWER

            Answered 2021-Jun-13 at 18:44

            Going with the WCU calculation guide here it looks like BatchWriteItem and PutItem both follows the same rounding off calculation for the size and will have same WCU consumed.

            For PutItem, UpdateItem, and DeleteItem operations, DynamoDB rounds the item size up to the next 1 KB. For example, if you put or delete an item of 1.6 KB, DynamoDB rounds the item size up to 2 KB.

            BatchWriteItem—Writes up to 25 items to one or more tables. DynamoDB processes each item in the batch as an individual PutItem or DeleteItem request (updates are not supported). So DynamoDB first rounds up the size of each item to the next 1 KB boundary, and then calculates the total size. The result is not necessarily the same as the total size of all the items. For example, if BatchWriteItem writes a 500-byte item and a 3.5 KB item, DynamoDB calculates the size as 5 KB (1 KB + 4 KB), not 4 KB (500 bytes + 3.5 KB).

            Source https://stackoverflow.com/questions/67961456

            QUESTION

            Why are the value of counts in the matplotlib plot and seaborn plot different, and both wrong?
            Asked 2021-Jun-13 at 07:27

            So the dataset that I'm using is tips from seaborn. I wanted to plot a histogram against the total_bill column, and I did that using both seaborn and matlotlib.

            This is my matplotlib histogram:

            plt.hist(tips_df.total_bill);

            And this is my seaborn histogram:

            sns.histplot(tips_df.total_bill)

            As you can see, around a total_bill of 13, the frequency seems to be maximum. However, in matplotlib it's around 68, while its around 48 in seaborn.

            Which are both wrong. Because on typing

            ...

            ANSWER

            Answered 2021-Jun-13 at 07:27

            In a histogram, a "rectangle"'s height represents how many values are in the given range which is in turn described by the width of the rectangle. You can get the width of each rectangle by (max - min) / number_of_rectangles.

            For example, in the matplotlib's output, there are 10 rectangles (bins). Since your data has a minimum around 3 and maximum around 50, each width is around 4.7 units wide. Now, to get the 3rd rectangles range, for example, we start from minimum and add this width until we get there, i.e., 3 + 4.7*2 = 12.4. It then ends at 12.4 + 4.7 = 17.1. So, the counts corresponding to 3rd bin is the number of values in tips_df.total_bill that fall in this range. Let's find it manually:

            Source https://stackoverflow.com/questions/67955646

            QUESTION

            Should I make a class polymorphic if only one of its methods should behave differently depending on the object's data type?
            Asked 2021-Jun-12 at 18:33

            I have a class Group containing a vector of objects of another class Entry. Inside the Group I need to frequently access the elements of this vector(either consequently and in random order). The Entry class can represent a data of two different types with the same properties(size, content, creation time etc.). So all of the members and methods of the Entry class are the same for both data types, except for one method, that should behave differently depending on the type of the data. It looks like this:

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:04

            is it worth it to make a class polymorphic just because of one only among many other of its method is needed to behave differently depending on the data type?

            Runtime polymorphism starts to provide undeniable net value when the class hierarchy is deep, or may grow arbitrarily in future. So, if this code is just used in the private implementation of a small library you're writing, start with what's more efficient if you have real reason to care about efficiency (type_ and if), then it's not much work to change it later anyway. If lots of client code may start to depend your choices here though, making it difficult to change later, and there's some prospect of further versions of someMethod() being needed, it's probably better to start with the virtual dispatch approach.

            Is there any better approach?

            Again - what's "better" takes shape at scale and depends on how the code is depended upon, updated etc.. Other possible approaches include using a std::variant, or even a std::any object, function pointers....

            Source https://stackoverflow.com/questions/67950436

            QUESTION

            differences in bitmap or rasterized font bitmaps and text display on 3.5" TFT LCD
            Asked 2021-Jun-12 at 16:19

            I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.

            What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.

            My question

            What are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?

            Thoughts about the question

            Are these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?

            What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?

            What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?

            Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.

            My experience thus far

            The KeDei TFT library came with an a bitmap font table that was defined as

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:19

            Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:

            • the memory architecture of the target computer,
            • the architecture and communication pathways to the display controller,
            • character glyph height and width in pixels and
            • the amount of memory for bitmap storage and what measures are taken to make that as small as possible.

            A brief overview of bitmap fonts

            A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.

            Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts

            A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.

            A brief history of using bitmap fonts

            The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.

            Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.

            With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.

            In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.

            Representation of bitmap fonts in source code

            There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format

            The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.

            Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.

            As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.

            However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:

            Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:

            Source https://stackoverflow.com/questions/67465098

            QUESTION

            Write SQL to identify multiple subgroupings within a grouping
            Asked 2021-Jun-12 at 09:57

            I have a program that summarizes non-normalized data in one table and moves it to another and we frequently get a duplicate key violation on the insert due to bad data. I want to create a report for the users to help them identify the cause of the error.

            For example, consider the following contrived simple SQL which summarizes data in the table Companies and inserts it into CompanySum, which has a primary key of State/Zone. In order for the INSERT not to fail, there cannot be more than one distinct combinations of Company/Code for every unique primary key State/Zone combination. If there is, we want the insert to fail so that the data can be corrected.

            ...

            ANSWER

            Answered 2021-Jun-11 at 16:49

            QUESTION

            npm run build fails with: Syntax Error: TypeError: Cannot read property 'parseComponent' of undefined
            Asked 2021-Jun-12 at 09:17

            I´m currently working on a website using vue/cli 4.5.13 and firebase.

            After trying to get a simple authentification site working, my npm run build fails with this message:

            ERROR Failed to compile with 1 error

            Syntax Error: TypeError: Cannot read property 'parseComponent' of undefined

            You may use special comments to disable some warnings. Use // eslint-disable-next-line to ignore the next line. Use /* eslint-disable */ to ignore all warnings in a file. ERROR Build failed with errors.

            I know this problem was asked here frequently but all the given solutions didn´t work for me. So far i tried: npm install typescript@latest, npm uninstall @vue/component-compiler-utils, npm install --dev @vue/component-compiler-utils@3.1.2, npm update vue-template-compiler and npm audit fix (--force).

            my package.json looks like this:

            ...

            ANSWER

            Answered 2021-Jun-12 at 09:17

            Try to delete node modules directory and then run

            Source https://stackoverflow.com/questions/67947325

            QUESTION

            When should I write both 'winuser.h' and 'windows.h' header?
            Asked 2021-Jun-12 at 08:27

            I read someone's code.

            ...

            ANSWER

            Answered 2021-Jun-12 at 08:27

            The rules are simple: You include the header files you need. The documentation for any API call includes information on which header to include.

            I don't know whether it is always an error to include both and . You would have to consult the documentation for every symbol used by the code to verify.

            As noted, though, the Windows SDK header files aren't exclusively used by a C or C++ compiler. The Resource Compiler is another client of those header files. Including after is potentially not even superfluous in this case.

            Source https://stackoverflow.com/questions/67945342

            QUESTION

            embracing operator inside mutate function
            Asked 2021-Jun-11 at 15:40

            I'm trying to write a function I'm frequently in my dissertation but having a hard time getting it to run.

            The code works but then fails once I run the function, I think, because of how R reads in the designated variable via the embracing function options. Here is the successful code for one variable, prburden and a link to sample data:

            ...

            ANSWER

            Answered 2021-Jun-11 at 05:48

            QUESTION

            GCP Cloud Function Instance lifetime
            Asked 2021-Jun-11 at 10:21

            I've worked with the AWS environment for 4 years, mostly with Lambdas. From my experience, I know that an "instance" of a Lambda function will live aprox for 2 hours.

            Now I'm going to work for a project with GCP and their Cloud Functions: is there any information about how much time a CF "instance" will live?

            I generally need to know that in order to better understand how frequently we will face a cold start.

            ...

            ANSWER

            Answered 2021-Jun-11 at 10:21

            This can get complicated since Cloud functions can be multi-regional and scale up and down as your apps need, from our experience it was about a 30-minute cooldown.

            To quote the documentation:

            The environment running a function instance is typically resilient and reused by subsequent function invocations, unless the number of instances is being scaled down (due to lack of ongoing traffic), or your function crashes.

            You can find this and more, here: https://cloud.google.com/functions/docs/concepts/exec#function_instance_lifespan

            Source https://stackoverflow.com/questions/67934774

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install frequent

            You can download it from GitHub.
            You can use frequent like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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