XPlayer | Multiple Chat Channel support
kandi X-RAY | XPlayer Summary
kandi X-RAY | XPlayer Summary
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Top functions reviewed by kandi - BETA
- Check if a message is in the media group .
- Play a song .
- Download a song from youtube .
- Start radio .
- Add a song to the playlist .
- Return buttons for voice chats .
- Skip songs in a voice chat .
- Manage a voice chat .
- Enable group mode .
- Stop a voice chat .
XPlayer Key Features
XPlayer Examples and Code Snippets
Community Discussions
Trending Discussions on XPlayer
QUESTION
Here is the code in question that seems to be causing issues:
...ANSWER
Answered 2022-Jan-14 at 18:59You should use window.getComputedStyle()
and getPropertyValue
to get the style. You can't directly use element.style.height
, it will return nothing.
The Window.getComputedStyle() method returns an object containing the values of all CSS properties of an element, after applying active stylesheets and resolving any basic computation those values may contain.
In your code, use:
QUESTION
I have a bug in my es_extended:
@es_extended/client/main.lua:26: attempt to index a nil value (field ‘coords’)
is the error. in my SQL the Position is null and it doesnt get saved. The Code:
...ANSWER
Answered 2021-Dec-13 at 19:15This error tells you that ESX.PlayerData
has no field coords
so you may not index it.
Make sure ESX.PlayerData
is actually a player and that you may access its coords
property.
Example from the documentation:
local coords = xPlayer.getCoords(true)
Maybe try x = ESX.PlayerData.getCoords().x
QUESTION
I am currently doing this problem in cs50 AI where we need to make a minimax algorithm for playing tictactoe. My algorithm doesn't work at all (it is really easy to beat the computer) and I was wondering what I was doing wrong. I am also pretty sure that all my other functions are correct and that only the minimax function is incorrect. Would really appreciate any help, thank you all!
...ANSWER
Answered 2021-May-21 at 04:29You seem to have lots of unnecessary functions and your minimax code looks way too complicated than it needs to be. Basically you need 4 main functions for your game:
- Minimax itself
- Get all possible moves from a position (unless you want to do the loop inside minimax)
- Determine if a player has won
- Determine if board is full
Also, have you looked at the pseudo code for minimax from e.g. Wikipedia? :
QUESTION
function GetCharacterName(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
local name = xPlayer.PlayerData.charinfo.lastname
local name2 = xPlayer.PlayerData.charinfo.firstname
if xPlayer then
return name, name2
end
end
...ANSWER
Answered 2021-May-14 at 18:51local name1, name2 = GetCharactersName()
QUESTION
I need your help for a minute.
We have the problem that players can assign more things in the inventory than normally possible (example: I don't have "25" sandwiches but if I enter "025" as value I can give 25 to another player).
Does anyone know how I can fix this?
Code-snippet is here:
(server-side):
...ANSWER
Answered 2021-Apr-15 at 21:57You have a couple of issues:
- The comparison
if item == 'bandage' or 'bread' ... then
is not going to do what you expect it to do, asbread
will be evaluated astrue
(as it's not compared withitem
value), so the entire expression will be evaluated astrue
regardless of what the actual value oritem
is. You need to rewrite it asit item == 'bandage' or item = 'bread' ... and so on
- I don't see any comparison with available items, so either it's happening somewhere else (and is not applied because of the first issue) or is not done.
QUESTION
I made 2 classes : 1 Player class and 1 Enemy class. I want that the enemy follows the player around. To do that I need to get the current player position from the Player class and use it in the Enemy class. But that isn't workink, and I don't know what to do
This is the code by now:
...ANSWER
Answered 2021-Apr-07 at 19:33Enemy
must not be derived from Player
class. Pass the instance of the Player
class to the move
method of the Enemy
class:
QUESTION
When I move the player he moves 10 pixels while I am holding down right arrow and goes back to initial postion when I release the key. Btw, u don't need to tell me the he moves to the left when I press right, I know that :)
This is code:
...ANSWER
Answered 2021-Mar-15 at 16:42The position of the player is continuously set in the application loop within the player
function:
QUESTION
i would like it so when you cross their line the game closes and when the enemy hits your line the game restarts, any ideas on how to code that in? you don't have to rewrite the code just help me with some ideas on how i could add it in.
here is the current code
...ANSWER
Answered 2020-Nov-14 at 08:19Use pygame.time.Clock
to control the frames per second and thus the game speed.
Pygame clock and event loops:
QUESTION
I am currently working on an ai for tictactoe that is implemented in c++ and my progress currently is on its mid way. In my code I have a struct that looks like this.
...ANSWER
Answered 2020-Nov-05 at 07:59I rewrote your code the way I think it should look like. I preserved fully your logic of what code should do. Also I preserved your low level malloc
/realloc
/free
way of dealing with memory. My code still has this triple pointer ***
to show you how to work with it. Also you forgot to free
memory everywhere later after allocation with malloc
, you should always free those pointers that were allocated!
Of cause in real C++ code you should use new
/delete
/delete[]
instead of malloc/free. More than that even usage of new
/delete
is not that good practice to my mind, better to use those structures that already do all memory management for you, like std::vector, see my second solution for such example, also instead of keeping plain pointers and manually deleting them it is better to use smart pointers like std::shared_ptr.
First code below is basically your code but a bit improved.
QUESTION
I am creating a simple game where you would shoot an enemy/ufo. Whenever I shoot the enemy it would pop/disappear, however the bullet won't (Python didn't give me any traceback error). Also when I tried to use the colliderect, nothing seems happening but when I used the collidepoint, it worked.
By the way, here is the full code:
...ANSWER
Answered 2020-Sep-16 at 10:50You have to update the attribute UBOX
, when the position of the ufo is changed:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install XPlayer
USERGE-X v0.5.2 or above.
VC_SONG_MAX_DURATION - Set the max. allowed song duration in sec. (defaults to 600)
.vcgroupmode , If Enabled anyone in the group can use .playvc to play songs. (defaults to Disabled)
Recorder
UI tweaks
Inline Support for .managevc so no need to add bot in group
Support
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