XPlayer | Multiple Chat Channel support

 by   code-rgb Python Version: v1.5 License: GPL-3.0

kandi X-RAY | XPlayer Summary

kandi X-RAY | XPlayer Summary

XPlayer is a Python library typically used in Video applications. XPlayer has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

XPlayer
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            kandi-support Support

              XPlayer has a low active ecosystem.
              It has 10 star(s) with 23 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              XPlayer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of XPlayer is v1.5

            kandi-Quality Quality

              XPlayer has 0 bugs and 0 code smells.

            kandi-Security Security

              XPlayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              XPlayer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              XPlayer is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              XPlayer releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 900 lines of code, 45 functions and 1 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed XPlayer and discovered the below as its top functions. This is intended to give you an instant insight into XPlayer implemented functionality, and help decide if they suit your requirements.
            • Check if a message is in the media group .
            • Play a song .
            • Download a song from youtube .
            • Start radio .
            • Add a song to the playlist .
            • Return buttons for voice chats .
            • Skip songs in a voice chat .
            • Manage a voice chat .
            • Enable group mode .
            • Stop a voice chat .
            Get all kandi verified functions for this library.

            XPlayer Key Features

            No Key Features are available at this moment for XPlayer.

            XPlayer Examples and Code Snippets

            No Code Snippets are available at this moment for XPlayer.

            Community Discussions

            QUESTION

            JavaScript TypeError: says a CSS declaration returns as "null"
            Asked 2022-Jan-14 at 18:59

            Here is the code in question that seems to be causing issues:

            ...

            ANSWER

            Answered 2022-Jan-14 at 18:59

            You should use window.getComputedStyle() and getPropertyValue to get the style. You can't directly use element.style.height, it will return nothing.

            The Window.getComputedStyle() method returns an object containing the values of all CSS properties of an element, after applying active stylesheets and resolving any basic computation those values may contain.

            In your code, use:

            Source https://stackoverflow.com/questions/70715264

            QUESTION

            FiveM es_extended bug
            Asked 2021-Dec-13 at 19:15

            I have a bug in my es_extended:

            @es_extended/client/main.lua:26: attempt to index a nil value (field ‘coords’)

            is the error. in my SQL the Position is null and it doesnt get saved. The Code:

            ...

            ANSWER

            Answered 2021-Dec-13 at 19:15

            This error tells you that ESX.PlayerData has no field coords so you may not index it.

            Make sure ESX.PlayerData is actually a player and that you may access its coords property.

            Example from the documentation:

            local coords = xPlayer.getCoords(true)

            Maybe try x = ESX.PlayerData.getCoords().x

            Source https://stackoverflow.com/questions/70338936

            QUESTION

            cs50 python tictactoe minimax algorithm
            Asked 2021-May-21 at 04:29

            I am currently doing this problem in cs50 AI where we need to make a minimax algorithm for playing tictactoe. My algorithm doesn't work at all (it is really easy to beat the computer) and I was wondering what I was doing wrong. I am also pretty sure that all my other functions are correct and that only the minimax function is incorrect. Would really appreciate any help, thank you all!

            ...

            ANSWER

            Answered 2021-May-21 at 04:29

            You seem to have lots of unnecessary functions and your minimax code looks way too complicated than it needs to be. Basically you need 4 main functions for your game:

            • Minimax itself
            • Get all possible moves from a position (unless you want to do the loop inside minimax)
            • Determine if a player has won
            • Determine if board is full

            Also, have you looked at the pseudo code for minimax from e.g. Wikipedia? :

            Source https://stackoverflow.com/questions/67614448

            QUESTION

            function only returning one value instead of both in lua
            Asked 2021-May-14 at 20:01
            function GetCharacterName(source)
              local xPlayer = QBCore.Functions.GetPlayer(source)
              local name = xPlayer.PlayerData.charinfo.lastname
              local name2 = xPlayer.PlayerData.charinfo.firstname
                if xPlayer then
                 return name, name2
                end
              end
            
            ...

            ANSWER

            Answered 2021-May-14 at 18:51

            local name1, name2 = GetCharactersName()

            Source https://stackoverflow.com/questions/67539469

            QUESTION

            Amount bug when giving items
            Asked 2021-Apr-15 at 21:57

            I need your help for a minute.

            We have the problem that players can assign more things in the inventory than normally possible (example: I don't have "25" sandwiches but if I enter "025" as value I can give 25 to another player).

            Does anyone know how I can fix this?

            Code-snippet is here:

            (server-side):

            ...

            ANSWER

            Answered 2021-Apr-15 at 21:57

            You have a couple of issues:

            1. The comparison if item == 'bandage' or 'bread' ... then is not going to do what you expect it to do, as bread will be evaluated as true (as it's not compared with item value), so the entire expression will be evaluated as true regardless of what the actual value or item is. You need to rewrite it as it item == 'bandage' or item = 'bread' ... and so on
            2. I don't see any comparison with available items, so either it's happening somewhere else (and is not applied because of the first issue) or is not done.

            Source https://stackoverflow.com/questions/67115186

            QUESTION

            Variables from player class won't work in enemy class
            Asked 2021-Apr-07 at 19:33

            I made 2 classes : 1 Player class and 1 Enemy class. I want that the enemy follows the player around. To do that I need to get the current player position from the Player class and use it in the Enemy class. But that isn't workink, and I don't know what to do

            This is the code by now:

            ...

            ANSWER

            Answered 2021-Apr-07 at 19:33

            Enemy must not be derived from Player class. Pass the instance of the Player class to the move method of the Enemy class:

            Source https://stackoverflow.com/questions/66992960

            QUESTION

            Player getting back in initial position when I try to move it Pygame
            Asked 2021-Mar-15 at 16:42

            When I move the player he moves 10 pixels while I am holding down right arrow and goes back to initial postion when I release the key. Btw, u don't need to tell me the he moves to the left when I press right, I know that :)

            This is code:

            ...

            ANSWER

            Answered 2021-Mar-15 at 16:42

            The position of the player is continuously set in the application loop within the player function:

            Source https://stackoverflow.com/questions/66642048

            QUESTION

            how would someone go about putting collision between these two lines?
            Asked 2020-Nov-15 at 20:55

            i would like it so when you cross their line the game closes and when the enemy hits your line the game restarts, any ideas on how to code that in? you don't have to rewrite the code just help me with some ideas on how i could add it in.

            here is the current code

            ...

            ANSWER

            Answered 2020-Nov-14 at 08:19

            Use pygame.time.Clock to control the frames per second and thus the game speed. Pygame clock and event loops:

            Source https://stackoverflow.com/questions/64829612

            QUESTION

            How can I reallocate a triple pointer
            Asked 2020-Nov-05 at 11:45

            I am currently working on an ai for tictactoe that is implemented in c++ and my progress currently is on its mid way. In my code I have a struct that looks like this.

            ...

            ANSWER

            Answered 2020-Nov-05 at 07:59

            I rewrote your code the way I think it should look like. I preserved fully your logic of what code should do. Also I preserved your low level malloc/realloc/free way of dealing with memory. My code still has this triple pointer *** to show you how to work with it. Also you forgot to free memory everywhere later after allocation with malloc, you should always free those pointers that were allocated!

            Of cause in real C++ code you should use new/delete/delete[] instead of malloc/free. More than that even usage of new/delete is not that good practice to my mind, better to use those structures that already do all memory management for you, like std::vector, see my second solution for such example, also instead of keeping plain pointers and manually deleting them it is better to use smart pointers like std::shared_ptr.

            First code below is basically your code but a bit improved.

            Try it online!

            Source https://stackoverflow.com/questions/64691254

            QUESTION

            My bullet in my pygame game won't delete and just pass through the enemy
            Asked 2020-Sep-18 at 14:08

            I am creating a simple game where you would shoot an enemy/ufo. Whenever I shoot the enemy it would pop/disappear, however the bullet won't (Python didn't give me any traceback error). Also when I tried to use the colliderect, nothing seems happening but when I used the collidepoint, it worked.

            By the way, here is the full code:

            ...

            ANSWER

            Answered 2020-Sep-16 at 10:50

            You have to update the attribute UBOX, when the position of the ufo is changed:

            Source https://stackoverflow.com/questions/63898687

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install XPlayer

            Add this repo as custom plugin repo i.e CUSTOM_PLUGINS_REPO="https://github.com/code-rgb/XPlayer" or add xplayer.py in your custom plugin repo or forked X repo. e.g. .setvar CUSTOM_PLUGINS_REPO https://github.com/code-rgb/XPlayer. Q. Lag During Music Playback. Completely depends on your machine, (may lag on Heroku free dynos) as pytgcalls have high CPU usage. Joined Voice Chat but doesn't play anything. It's a common pytgcalls issue. possible workaround -> use [🐞 Debug] button. Note : no ETA (Delayed until pytgcalls gets stable).
            USERGE-X v0.5.2 or above.
            VC_SONG_MAX_DURATION - Set the max. allowed song duration in sec. (defaults to 600)
            .vcgroupmode , If Enabled anyone in the group can use .playvc to play songs. (defaults to Disabled)
            Recorder
            UI tweaks
            Inline Support for .managevc so no need to add bot in group

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/code-rgb/XPlayer.git

          • CLI

            gh repo clone code-rgb/XPlayer

          • sshUrl

            git@github.com:code-rgb/XPlayer.git

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