2Dto3D | Using camera calibration and PnP to translate Pixel | Camera library
kandi X-RAY | 2Dto3D Summary
kandi X-RAY | 2Dto3D Summary
This repo introduces how to use camera calibration and PnP to translate Pixel Coordinates System 2D coordinate point (u, v) to World Coordinate System 3D coordinate point (X, Y, Z).
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Convert pixel coordinates to world coordinates .
2Dto3D Key Features
2Dto3D Examples and Code Snippets
Community Discussions
Trending Discussions on 2Dto3D
QUESTION
Autodesk.AEC.Minimap3DExtension provides a 3d and 2d sync forge viewer where a user can use 2d viewer and move the avatar to navigate. In order to navigate user has to move the avatar or a dot icon in 2d viewer to navigate in 3d model.
My question is where is there any possibility where I can send the set of coordinates which are with me and can I move the avatar programmatically so that user don't have to do so.
here is any example why I am asking so, I have a geometry on my forge viewer which is on 2D and I am looking to make a first person view over that geometry. So If I have all the points of geometry I want to make it use with Autodesk.AEC.Minimap3DExtension so that I can move first person to different views
here is the sample I am rereferring to link
I had been following this wonderful blog link with the help of this I am aware little bit aware how to work with 2dto3d here in above link
...ANSWER
Answered 2020-Nov-11 at 10:11I'm glad you like the blog post :)
After reading the question I have the impression that you have already answered it yourself. If you have some kind of a geometry, let's say a polyline, overlaid on top of the 2D drawing, you can use the same logic explained in the blog post, but when calling viewer.hitTest
, instead of passing in some mouse coordinates, you would just supply one of the points of your polyline.
Instead of:
QUESTION
I am trying to deproject a 2D image point to a 3D point, and there seems to be just as much misinformation as there is information out there on how to do it. I have the problem modeled in UE4, where I know that:
Camera Location: (1077,1133,450)
Camera Rotation (degrees): yaw = 90, pitch = 345, roll=0
Camera Horizontal FOV (degrees): 54.43224
Camera Vertical FOV (degrees): 32.68799
Camera Shear: 0
Camera Resolution: 1280x720
Object Location in world: (923,2500,0)
Object Location in image frame: (771,427)
From the above data and this method, I have intrinsic camera matrix:
...ANSWER
Answered 2019-Dec-11 at 06:12It's just UE4 being odd about the rotation matrix. I modeled the problem in Blender 2.79 and everything works perfectly if you rotate the camera with ZYX (ypr) and add a 180 degree offset to the roll (so 180-reported_angle) in the code.
Upshot is know your engine and how it does or does not conform to published standards!
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install 2Dto3D
You can use 2Dto3D like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page