KivyMD | Material Design compliant widgets for use with Kivy | iOS library
kandi X-RAY | KivyMD Summary
kandi X-RAY | KivyMD Summary
KivyMD is a collection of Material Design compliant widgets for use with Kivy, a framework for cross-platform, touch-enabled graphical applications. The project's goal is to approximate Google's Material Design spec as close as possible without sacrificing ease of use or application performance. This library is a fork of the KivyMD project the author of which stopped supporting this project four years ago. We found the strength and brought this project to a new level. Currently we're in beta status, so things are changing all the time and we cannot promise any kind of API stability. However it is safe to vendor now and make use of what's currently available. Join the project! Just fork the project, branch out and submit a pull request when your patch is ready. If any changes are necessary, we'll guide you through the steps that need to be done via PR comments or access to your for may be requested to outright submit them. If you wish to become a project developer (permission to create branches on the project without forking for easier collaboration), have at least one PR approved and ask for it. If you contribute regularly to the project the role may be offered to you without asking too.
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Top functions reviewed by kandi - BETA
- Update the size of the animation .
- Set the full date of a date .
- Creates a function that sets the bar colors .
- Set the MOC menu properties .
- Show the selected directory .
- Handle mouse update event .
- Creates a view .
- Adds row data to the table .
- Show an example snackbar .
- Calculate the radius of the image .
KivyMD Key Features
KivyMD Examples and Code Snippets
left_action_items: [["arrow-left", lambda *args : setattr(screen_manager, "current", "main")]]
left_action_items: [["arrow-left", app.go_home]]
def go_home(self, *args):
# Acces
class DragCard(DraggableObjectBehavior, MDCardSwipe):
text = StringProperty()
def initiate_drag(self):
# during a drag, we remove the widget from the original location
self.parent.remove_widget(self)
d
class MyTextInput(TextInput):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.input_filter = 'int' # Set value using the default property.
def insert_text(self, substring, from_undo = False):
width: tc.width if self.texture_size[0] < tc.width else self.texture_size[0]
width: self.texture_size[0]
...
MDBoxLayout:
id: tc
size_hint: None, None # To set custom size.
height: timed.height
width: timed.width + 3
pos_hint: {'right': 1}
sm = ScreenManager()
sm.add_widget(page_f(name='page_f'))
sm.add_widget(page_s(name='page_s'))
self.root.ids.tbOption.md_bg_color = [0, 0, 0, 1]
ValueError: MDToolbar.md_bg_color value length is immutable`
import datetime
from kivy.clock import Clock
from kivy.lang import Builder
from kivymd.app import MDApp
from kivy.properties import StringProperty
from kivymd.uix.boxlayout import MDBoxLayout
from kivy.uix.screenmanager import ScreenManage
:
name: 'bye'
MDLabel:
id: target
text:'Good Bye'
def passValue(self, *args):
args_str = ','.join(map(str,args))
print(args_str)
bye_screen = self.help_str.get_s
MDTextField:
id: sheetName
pos: root.pos
...
Community Discussions
Trending Discussions on KivyMD
QUESTION
I followed the steps in KivyMD documentation to create a NavigationDrawer, so, I created it and everything work correctely, but the problem is to return to the first screen. I want to go back to the first screen (the Screen with name: 'main') when I click in the arrow-left in the MDToolbar, but nothing that I did worked.
KV File:
...ANSWER
Answered 2022-Apr-12 at 06:54You need to trigger some action from the button associated to MDToolbar
to switch to another screen.
For simple usage you can use the default function setattr
as,
QUESTION
So I was making an online tic tac toe game using Kivy/KivyMD and im kinda stuck here trying to edit the value of a label of another screen.
here is the main.py
ANSWER
Answered 2022-Mar-04 at 14:52To change the label with the id address
in the CreateServer
screen simply go the
CreateServer
class and do the following changes.
QUESTION
So, I'm working on a simple kivy app and I have three buttons (MDRaisedButton's
) which each open the same KivyMD Menu (MDDropdownMenu
) on release.
Two of these buttons are in different
ScreenManager
screens.The other button is in a
GridLayout
in theScreen
outside theScreenManager
.
When I open the menu using the buttons inside of the ScreenManager
, the menu appears at the button that is outside of the ScreenManager
, no matter which button I press.
So how can I change the caller, or the position of the menu when it appears to be that of the buttons in my ScreenManager
screens?
Me clicking on the button inside the ScreenManager
screen:
The menu appears on the wrong button:
Code:
...ANSWER
Answered 2022-Feb-21 at 18:49Look at the following line in your code for the MDRaisedButton on_release event handler.
QUESTION
I am developing a Kivy password generator. The user is required to input a number (digit) into the app for password generate depending on how many characters are intended. Then, the app will generate a random character from the randint, finally, the output will be displayed into the output entry for a copy to the click board. Following are my code:
password_generator.py
...ANSWER
Answered 2022-Feb-09 at 22:32Try changing pw_length in your password()
function to:
QUESTION
I've a weird error using a simple notification testing app using android.
The error:
...ANSWER
Answered 2021-Sep-23 at 22:08I had the same problem and found the problem and a workaround, not the solution though:
The problem lies within the Drawable Object
created in the file plyer/platforms/android/notification.py
. If you print(dir(Drawable))
, you will find no attibute icon
(as the error message stated). I don't know why the icon attribute is missing, but you will find there is a presplash attribute instead (which is also a .png file and thus replaceable).
By changing line 100 in the notification.py
from app_icon = Drawable.icon
to app_icon = Drawable.presplash
, I could dodge the error and my app worked perfectly well. You need to change the line in the correct file though, which is located at ProjectName/.buildozer/android/platform/build-armeabi-v7a/build/python-installs/projectname/plyer/platforms/android
.
QUESTION
I'm making a kivy app to find the rhyming words for a word entered by the user. It displays all the rhyming words as OneLineListItems
in an MDList
which is inside a kivy RecycleView
. On clicking on one of these OneLineListItems
it displays the definition of the word on the right-hand side of the screen. However, when I click on a OneLineListItem
its definition takes very long to appear and sometimes it lags so badly that the app closes. Am I doing something wrong or is it just my computer? Code below:
ANSWER
Answered 2022-Jan-25 at 08:32First create a custom class for the data-class like following:
QUESTION
I am trying to add ScrollView
in my First
Screen but unfortunately I failed to do so.
I have tried many times by changing layouts, adding new layout etc etc..
I just want is to ScrollView
to those ElementCard
so that if I add more I can reach then by scrolling.
I am adding a piece of my code which will help you to how I have arranged the layouts..
Code:
...ANSWER
Answered 2022-Jan-24 at 15:27Your kv
seems to be overly complicated. In your First
Screen
you have a MDBoxLayout
containing a MDScreen
, containing a MDBottomNavigation
, containing a MDBottomNavigationItem
, containing a MDScreen
, containing a MDBoxLayout
, containing a MDGridLayout
. Unless there are reasons that are not apparent from your code, I would suggest simplifying that kv
.
And when you use ScrollView
, you need its child to use adaptive_height: True
(for vertical scrolling). And when using adaptive_height: True
, the children of that widget must have explicit height
values (size_hint_y
set to None
for vertical scrolling).
So here is a simplified version of your kv
with a ScrollView
and explicit height
values where needed:
QUESTION
Actually I have programmed an app using kivy, kivymd and python. All went good but when I have converted it into .apk using buildozer and ran it on my android device the GUI seems to be tiny or in box I cant figure out.
Is this happening due to my .spec file ?? .spec file code:
...ANSWER
Answered 2022-Jan-23 at 15:05Try changing:
QUESTION
I have a screen in my KivyMD app with a list of items. My objective is to navigate to different screens depending on the item clicked. I noticed that no matter which item I chose, the next screen would or wouldn't be related to the item clicked. It seems random.
Below is a reproducible example. To simplify, I deleted most items and replaced the navigation with a simple print function.
When clicking an item or the "cancel" button, multiple texts are printed as if I had clicked on more than 1 element of the screen (e.g. a click on item1 results in "item3 item2 item1" being printed) I suspect this is why the navigation wasn't consistent
I find this confusing. Could someone explain me what's going on here? Thanks :)
...ANSWER
Answered 2021-Dec-31 at 03:04That is the designed behavior of the touch
event processing. The touch
events get passed to all the widgets, and each widget is responsible for determining if it should respond to the touch
. Widgets that extend ButtonBehavior
(like OneLineListItem
and MDRectangleFlatIconButton
) have that test built into the on_press
and on_release
behaviors, so you can just use on_press
or on_release
for those Widgets (instead on on_touch_down
).
The MDToolbar
does not have ButtonBehavior
, so you would have to add that test to your on_touch_down
. You can do that like this:
QUESTION
Hello I'm trying to make a simple authentication app in KivyMD
framework. So, I made two MDcards, one should represent login window, and one should represent content after logging in. Here is the code:
ANSWER
Answered 2021-Dec-22 at 02:50This is exactly what ScreenManager
and Screen
were intended for. Here is a modified version of your code that uses ScreenManager
:
kv:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
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