Craw | A configurable image capture library | Camera library

 by   lakowske Python Version: Current License: Non-SPDX

kandi X-RAY | Craw Summary

kandi X-RAY | Craw Summary

Craw is a Python library typically used in Video, Camera applications. Craw has no bugs, it has no vulnerabilities, it has build file available and it has low support. However Craw has a Non-SPDX License. You can download it from GitHub.

Craw is a configurable image capture library. Its genensis came about when I wanted my web camera accessible via. the web. Supports webcam capture and mjpeg over http capture.
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            kandi-support Support

              Craw has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Craw has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Craw is current.

            kandi-Quality Quality

              Craw has 0 bugs and 0 code smells.

            kandi-Security Security

              Craw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Craw code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Craw has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Craw releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 142 lines of code, 26 functions and 15 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Craw and discovered the below as its top functions. This is intended to give you an instant insight into Craw implemented functionality, and help decide if they suit your requirements.
            • Capture a frame of captureAmount .
            • Initialize the image .
            • Laplace frame
            • Captures data from the stream .
            • Return a new path .
            • Returns the path to the resources directory
            • Gets the last image path .
            Get all kandi verified functions for this library.

            Craw Key Features

            No Key Features are available at this moment for Craw.

            Craw Examples and Code Snippets

            No Code Snippets are available at this moment for Craw.

            Community Discussions

            QUESTION

            nginx reverse proxy by condition
            Asked 2022-Apr-04 at 21:23

            There are two web-apps:

            • an app for desktop browser;
            • an app for mobile browser;

            Ahead of them there is nginx. I have a trouble to configure nginx's reverse proxy depending on a browser type (desktop/mobile).

            There is an example of a config below:

            ...

            ANSWER

            Answered 2022-Mar-31 at 23:49

            Well the "rewrite ... redirect" is executed by the client the "proxy_pass ..." from nginx servers.

            I see 2 options:

            • Add resolver to the config
            • use 127.0.0.1 for localhost so that no resolving is necessary.

            You can see the problem with resolving in this log line.

            Source https://stackoverflow.com/questions/71698849

            QUESTION

            The Name 'ViewData' does not exist in the current context in a razor page
            Asked 2021-Dec-03 at 14:10

            This is not a duplicate of The name 'ViewData' does not exist in the current context since that question asks about ASP.NET MVC, which is different from .NET Core!!!

            I added the following C# code to my Razor page:

            ...

            ANSWER

            Answered 2021-Dec-03 at 14:10

            You should not put classes into Razor pages (as a general recommendation, there might be cases where it is desired). However, it is possible by using the @functions keyword. The following answer elaborates on that topic.

            Source https://stackoverflow.com/questions/70215135

            QUESTION

            Unnecessary escape character: \-
            Asked 2021-Mar-19 at 06:29

            How to remove this warning I have this function in my code and showing the following warning !! Does my code work in same way if i remove -?

            ...

            ANSWER

            Answered 2021-Mar-18 at 03:53

            You can use ESLint's no-useless-escape rule, which will suppress warnings when you use escape characters that don't change the string's meaning. Also see this question and its answers.

            As a bit of extra info, - in a regex only has special meaning if it's inside of square brackets [ ] and otherwise does not need to be escaped. None of the instances in your regex appear to be inside such brackets, so it's safe to say the regex will work the same if you do decide to just remove the escape characters.

            Source https://stackoverflow.com/questions/66684382

            QUESTION

            Artefacts when rendering to a framebuffer with alpha blending using WebGL2
            Asked 2021-Jan-03 at 15:45

            I am trying to draw 2D metaballs using WebGL2. I render a bunch of quads with transparent radial gradient and gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) to a separate framebuffer. I then use the resulting texture in a fullscreen quad, where I decide if pixel should be rendered based on it's alpha value like so:

            ...

            ANSWER

            Answered 2021-Jan-03 at 15:45

            I'm pretty sure the issue the texture your rendering to is 8bits. Switch it to a floating point texture (RGBA32F) You'll need to check for and enable EXT_color_buffer_float and OES_texture_float_linear

            Update

            You say it won't work on mobile but you're using WebGL2 which hasn't shipped on iPhone yet (2021/1/3). As for RGBA32F not being renderable on mobile you could try RGBA16F. You'll have to check for and enable the corresponding extensions, EXT_color_buffer_half_float and OES_texture_half_float_linear. Your current code is not checking that the extensions actually exist (I'm assuming that was just to keep the code minimal)

            The corruption is that your circle calculation draws alpha < 0 outside the circle but inside the quad. Before that was getting clipped to 0 because of the texture format but now with floating point textures it's not so it affects other circles.

            Either discard if c <= 0 or clamp so it doesn't go below 0.

            Note: you might find coloring faster and more flexible using a ramp texture. example, example2

            Also note: It would have been nice if you'd created a more minimal repo. There's no need for the animation to show either issue

            Update 2

            Something else to point out, maybe you already knew this, but, the circle calculation

            Source https://stackoverflow.com/questions/65540250

            QUESTION

            Does ClearRect on a canvase context slow down the code over time?
            Asked 2020-Jul-21 at 05:45

            I start the code, watch in dev window, get no errors. The image moves very quickly at first but, after a few seconds, it comes to a craw.

            I checked on here but I can't figure it out. I'm a rookie so that could be the problem.

            I've tried breaking it out into basic functional steps rather than any class, put "===" and "==" back and forth (cause I do not get the real difference between them), and changed from a "setInterval" to a "setTimeout" just in case I was calling the interval too soon.

            I am very much a noob to Javascript and this is my first real work with canvas.

            The HTML code simply adds the script with nothing else. The window load at the end of the script runs "startgame".

            Thanks for anything you can help me with.

            ...

            ANSWER

            Answered 2020-Jul-21 at 05:45

            As pointed out by @Kaiido, solution to your problem is here: HTML5 Canvas performance very poor using rect().

            In short, just put your main loop code between beginPath and closePath without changing your theBoard.clear() method.

            Source https://stackoverflow.com/questions/63003413

            QUESTION

            upload files that craw from website to ftp serve
            Asked 2020-Jun-09 at 14:17

            I am making a crawler program. And I had made crawler that craw news from the web page and It can upload to my local Computer but I want to upload directly to FTP server.

            I try to code a diverse way. but I can't...

            My code is below python

            ...

            ANSWER

            Answered 2020-Jun-09 at 14:06

            I Solved this problem using BytesIO my code is below python

            Source https://stackoverflow.com/questions/62284054

            QUESTION

            XMLHttpRequest loading html file
            Asked 2020-Apr-22 at 17:50

            I´m working in a website with html, css and js. The project has the usual structure. Several html files (Index.html, Footer.html, Whatsapp.html, ...), styles.css and app.js.

            I have Index.html file. In the

            I have the stylesheets and scripts like that

            ...

            ANSWER

            Answered 2020-Apr-22 at 17:50

            JQuery will try and load the scripts included in the HTML files that you're requesting. Is there a reason why you're including them that way?

            Remove all the external script tags and css files from the html partials, or use a different method to include the html partials.

            Also, those partials don't need to have or tags, best case scenario they get ignored, worse case, they affect the way that the browser reads the document and creates unexpected behavior.

            Source https://stackoverflow.com/questions/61371623

            QUESTION

            DOM manipulation does not work in User Agent String function
            Asked 2020-Feb-19 at 06:17

            I am working on a website and a part of it involves interpreting whether the website is opened on a mobile or a desktop. I am using client side User agent string for this purpose. I update the inner HTML of one of my elements based on whether the website is opened on mobile or a desktop. I have taken the function from http://detectmobilebrowsers.com/

            JavaScript code

            ...

            ANSWER

            Answered 2020-Feb-19 at 06:04

            It is because your function executed before DOM fully loaded.

            Write function in $(document).ready()

            Source https://stackoverflow.com/questions/60293669

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Craw

            You can download it from GitHub.
            You can use Craw like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/lakowske/Craw.git

          • CLI

            gh repo clone lakowske/Craw

          • sshUrl

            git@github.com:lakowske/Craw.git

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