poxy | Documentation generator for C | Plugin library
kandi X-RAY | poxy Summary
kandi X-RAY | poxy Summary
mosra/m.css is a Doxygen-based documentation generator that significantly improves on Doxygen's default output by controlling some of Doxygen's more unruly options, supplying it's own slick HTML+CSS generation and adding a fantastic live search feature. Poxy builds upon both by:.
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Top functions reviewed by kandi - BETA
- Generate a state from a base directory
- Sort the results
- Configure global settings
- Convert latex to SVG file
- Sort the result map
- Serialize the result
- Pack the result map
- Pack the result map alias alias alias
- Pack result map offset
- Generate builtin styles
- Update bundled install
- Link a document
- Visit a title node
- Render the block
- Performs hyphenation on the document
- Render HTML code
- Parse sphinx inventory
- Apply the settings to the document
- Parse a Doxygen configuration file
- Run the graph
- Include source code
- Merge the global inventory entries
- Link to a page
- Convert latex to SVG
- Runs the layout of the file
- Create a new blog post
- Process callback
poxy Key Features
poxy Examples and Code Snippets
poxy [-h] [-v] [--doxygen "path"] [--dry] [--mcss "path"] [--threads N] [--version] [--werror]
[--xmlonly] [--ppinclude "regex"] [--ppexclude "regex"]
[config]
Generate fancy C++ documentation.
positional arguments:
config
Community Discussions
Trending Discussions on poxy
QUESTION
We are developing an application, where we required to load the rtsp video into the browser without using any poxy.
We tried to VLC Plugin but it only supports for the ie browser.
...ANSWER
Answered 2018-Feb-08 at 14:58I am not aware of any browser which natively support RTSP streams at this time.
The usual approach is to use a proxy or a streaming server to covert the steams to something like HLS or DASH, but you say you can't do that.
There does exist a VLC browser plugin which certainly did support this (not tested it recently) but it does not include support for chrome which may rule it out if you are looking for cross browser support:
QUESTION
I would like to create a canvas where the user can draw an Arrow by using his mouse.
What I'm trying to accomplish is exactly this: https://jsfiddle.net/w33e9fpa/
But I don't understand how to convert that to React code, and my implementation currently doesn't work. When I run this code it seems that an arrow is drawn on the top left of the canvas, but nothing happens if I click on it.
Here's my code:
...ANSWER
Answered 2019-Mar-23 at 22:01Here you go:
QUESTION
I have this code:
...ANSWER
Answered 2018-Oct-30 at 16:17Without a server, you can do this with Window.postMessage()
. postMessages allows communication between two window objects.
So in your parent window, you'd have something along the lines of this:
QUESTION
I have been trying to code a half built simple java game i was given to by a friend (I wanted to try learning coding so he gave me this old assignment from his 1st year of programming class). He told me to try and build a game using the 2 classes he gave me, a main class and a sub class.
So far I have got everything to work as intended except for finding a way to get my enemy class to move towards the goal regardless of its position. I can get it to always move in a fixed direction towards the goal if I set it up perfectly but I want to be able to find the position of the goal regardless and make its way towards it.
The code need to be written in the peformAction
method under Enemy
.
If anyone would be kind enough to explain how I can go about this, it would be much appropriated, or even if you can just link me to another post that explains how to do what I'm trying to do.
Thank you in advance.
GameManager (main) Class:
...ANSWER
Answered 2018-May-16 at 07:34It's impossible with the current code if you want to restrict the modifications only to the performAction method.
1) The Enemy has no way of accessing (seeing) the coordinates of the goal. This means the code can't figure out the way to the goal because it doesn't have the X and Y of where the destination is. 2) To fix that you would need Enemy to be able to see the X and Y of the Goal. The quickest way would be to use getters and setters in the GameManager class to return the stored Goal object. Then you can modify your Enemy constructor to store the reference to the GameManager that created it.
GameManager:
QUESTION
here is my code currently:
...ANSWER
Answered 2017-Nov-22 at 16:03You will need to save the outputs into an array before printing them. See below.
QUESTION
Exactly as explained here, https://stackoverflow.com/a/30624755/294884
[It is a mistake to think that] the JPEG representation of an image is a UTF-8-encoded string. It's not. It's arbitrary binary data. UTF-8 strings aren't arbitrary sequences of bytes; there are rules about what bytes can follow other bytes.
In fact, how do you best make a utf8 data from an image, in the Data
era?
The everyday use case is in a http form.
I do something like this,
...ANSWER
Answered 2017-May-05 at 15:52This line has a problem:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install poxy
You can use poxy like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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