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pogotransfercalc | Easily calculate how many Pokémon | Video Game library

 by   mathiasbynens Python Version: 1.0.2 License: MIT

 by   mathiasbynens Python Version: 1.0.2 License: MIT

kandi X-RAY | pogotransfercalc Summary

pogotransfercalc is a Python library typically used in Gaming, Video Game applications. pogotransfercalc has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install pogotransfercalc' or download it from GitHub, PyPI.
pogotransfercalc makes it easy to calculate how many Pokémon you should transfer before kicking off an evolution spree in Pokémon GO. Like PidgeyCalc.com, but in Python instead of through a web-based UI.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • pogotransfercalc has a low active ecosystem.
  • It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 1 open issues and 1 have been closed. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of pogotransfercalc is 1.0.2
pogotransfercalc Support
Best in #Video Game
Average in #Video Game
pogotransfercalc Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • pogotransfercalc has no bugs reported.
pogotransfercalc Quality
Best in #Video Game
Average in #Video Game
pogotransfercalc Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • pogotransfercalc has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
pogotransfercalc Security
Best in #Video Game
Average in #Video Game
pogotransfercalc Security
Best in #Video Game
Average in #Video Game

license License

  • pogotransfercalc is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
pogotransfercalc License
Best in #Video Game
Average in #Video Game
pogotransfercalc License
Best in #Video Game
Average in #Video Game

buildReuse

  • pogotransfercalc releases are not available. You will need to build from source code and install.
  • Deployable package is available in PyPI.
  • Build file is available. You can build the component from source.
  • Installation instructions, examples and code snippets are available.
pogotransfercalc Reuse
Best in #Video Game
Average in #Video Game
pogotransfercalc Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed pogotransfercalc and discovered the below as its top functions. This is intended to give you an instant insight into pogotransfercalc implemented functionality, and help decide if they suit your requirements.

  • Calculate the evolution of Pokemon .

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    pogotransfercalc Key Features

    Easily calculate how many Pokémon you should transfer before kicking off an evolution spree in Pokémon GO.

    pogotransfercalc Examples and Code Snippets

    See all related Code Snippets

    Community Discussions

    Trending Discussions on Video Game
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    Trending Discussions on Video Game

    QUESTION

    Python: implement a "software-wide" setting that does not change often without running an if statement in every loop

    Asked 2022-Apr-07 at 16:09

    I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.

    I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.

    Say I am writing a video game, first-person shooter, drawing 60 frames per second. In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False.

    Then in my drawing function that outputs the graphics I have:

    def draw():
        #code that draws the graphics on screen
        if showplayernames:
            #code that draws the name of players on screen
    

    I call this function 60 times a second, but there is absolutely no point for checking if showplayernames is True 60 times a second. It will not change that often, in fact I could make this a kind of "constant" during play by preventing it to change. If showplayernames is False, then the third and fourth lines of the code are completely redundant, but they are executed nevertheless. The computer isn't smart enough to know it can ignore it, and there is a performance difference: reading a value and then checking if it is false takes time.

    I could write two copies of the game (or at least the draw() function), one with only the first two lines when the user selects not to show names in the settings, and another without the if statement, and then run the appropriate one.

    def draw_with_names():
        #code that draws the graphics on screen
        #code that draws the name of players on screen
    
    def draw_without_names():
        #code that draws the graphics on screen
    

    Although looping through either of these 60 times a second is more efficient than running draw() ,this is obviously not the way to go. There are dozens of settings like this.

    So how do software and game designers implement these kind of "software-wide" settings efficiently?

    ANSWER

    Answered 2022-Apr-07 at 15:38

    not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.

    You could use Environment variables to store value but that would end up using still "if" in the code.

    Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.

    system-wide-settings will in the end be used with if's

    You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".

    Sorry if this is not the answer you were looking for.

    Source https://stackoverflow.com/questions/71784920

    Community Discussions, Code Snippets contain sources that include Stack Exchange Network

    Vulnerabilities

    No vulnerabilities reported

    Install pogotransfercalc

    You can install using 'pip install pogotransfercalc' or download it from GitHub, PyPI.
    You can use pogotransfercalc like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

    Support

    For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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    Install
    • pip install pogotransfercalc

    Clone
    • https://github.com/mathiasbynens/pogotransfercalc.git

    • gh repo clone mathiasbynens/pogotransfercalc

    • git@github.com:mathiasbynens/pogotransfercalc.git

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