PyMine | A fast and easy to use , moddable , Python based Minecraft | Video Game library
kandi X-RAY | PyMine Summary
kandi X-RAY | PyMine Summary
A fast and easy to use, moddable, Python based Minecraft server!
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Top functions reviewed by kandi - BETA
- Create a new NBT tag .
- Create a new NBT .
- Handle a packet from the server .
- Dump data to a file object
- Handle command .
- Load plugin .
- Pack a Chunk object into bytes .
- Send the world info to the server .
- Return a string representation of the message .
- Join a player .
PyMine Key Features
PyMine Examples and Code Snippets
Community Discussions
Trending Discussions on PyMine
QUESTION
I'm trying to make collisions for my basic 2D game using pygame. I've run into an issue where the game won't start and i'm getting an error.
...ANSWER
Answered 2019-Apr-15 at 19:37Your Player
class does not have a pygame rect
object, which is required for the spritecollideany
function. So passing self
into this line:
return pygame.sprite.spritecollideany(self, enemies)
You are passing your own custom class Player
to the function, you need to add a rect
object to your class so pygame
knows where it is.
So instead of using self.x
self.y
for player you should have a self.rect
initialized at the start and use self.rect.x
, self.rect.y
for those variables. Making sure to update this rect
as your player moves. This puts things in a format that pygame
understands.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install PyMine
You can use PyMine like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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