kandi X-RAY | Platformer Summary
kandi X-RAY | Platformer Summary
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Top functions reviewed by kandi - BETA
- Update the player .
- Initialize the tiles
- Draw the world .
- Resets the game .
- Redraw the button .
- Reset a given level to a world .
- Draw grid tiles
- Draw text using font .
Platformer Key Features
Platformer Examples and Code Snippets
Community Discussions
Trending Discussions on Platformer
QUESTION
I'm trying to make a platformer with a parallax background. I managed the code and also made sure to add .convert
.
It is running pretty well for the most part, but every now and then there are periodic lag spikes.
ANSWER
Answered 2021-Jun-09 at 07:38Do not load the images in the application loop. Loading an image is very time consuming because the image file has to be read and interpreted. Load the images once at the begin of the application:
QUESTION
I'm attempting to create a 2D platformer with shooting mechanics in LC3 Assembly. Since this is from complete scratch, I also need to create the game engine. I have spent the past 4 hours creating a sprite library, and due to what I hope to be ignorance of a perhaps more efficient method, that means writing out the color data for each individual pixel in a 20px20p area for each sprite.
...ANSWER
Answered 2021-Jun-07 at 18:48- We can represent simple images as text, store that in a file, and write a C or C# program to read the text file and generate data as
.FILL
statements. Here, a simple B&W image for a box might look like this in text:
QUESTION
So I am working on a platformer game for fun. I try to run the code but this error comes up:
'World' object has no attribute 'draw'
This is my world class:
...ANSWER
Answered 2021-Jun-07 at 06:07The problem is with you indentations. You need to change them in a way so the draw
method become a part of the World
class.
QUESTION
I have the following error showing in the console when trying to run my platformer game in pygame:
pygame.error: font not initialised
I have tried to display fonts as follows...
font_score = pygame.font.SysFont('Arial', 30)
I have tried adding a ttf. file to call from but it will not go into the files (I am using replit) and I have tried using different file names such as Arial as I assume it will have standard fonts in the system such as arial.
I have tried using None instead of 'Arial' too, thinking it would revert to a standard font but to no avail. Same error shows each time.
Please help, thanks in advance.
...ANSWER
Answered 2021-Jun-05 at 13:56The error is pretty starightforward, you need to initalise pygame.font
QUESTION
So I'm trying to make a platformer game and I'm just starting to work on collision. Right now the collisions very glitchy and only works if its on the side of a rectangle and not the top (this makes more sense if you run the code). I'm wondering how I can get the collision to be cleaner and overall less glitchy.
...ANSWER
Answered 2021-May-30 at 07:45You need to detect the collision when the player is moving (vx != 0
, vy != 0
), not just when the key is pressed.
Set the movement to 0 and limit the player's position when a collision is detected:
QUESTION
I am still relatively new to the Unity environment and am currently working with reinforcement learning and ML agents. For this I wanted to add an agent to the 2D platformer.
I have attached two ray perception sensors to my agent. Unfortunately I can't get any hits with these sensors, at least they are not displayed as usual with a sphere in the gizmos.
The sensors are casting rays, but like you see in the image, they are not colliding.
The ray perception sensor are childs of the agent, defined in its prefab. I defined the sensors to collide with 4 tags: Untagged, ground, enemy and coin
I assigned the coin tag to the token, the enemy tag to the enemy and the ground tag to the tilemap forming the ground. The token has a circle collider, while the enemy has an capsule collider. On the tilemap there is a tilmap collider.
I would now expect the sensor to collide with the token, enemy and ground and display these hits in spheres, but it does not.
So, what am I doing wrong?
ANSWER
Answered 2021-May-24 at 13:49After a lot more investigation i figured out the problem myself:
The tags where correctly configured, but i had an misunderstanding in the Ray Layer Mask.
Previously i had configured it to "Everything"/"Default" which resulted in a collision in the sensor itself and seems not right (Despite the player tag was not in the detagtable tags).
After i created more layers and assigned my targets to these layers, everything starts working as intended.
Maybe this answer will help someone, having similar issues.
QUESTION
I am creating a simple 2D platformer in Pygame. In this project I have been trying to use classes much more for good practice. My current problem is that I am trying to make the screen center on the player, however I cannot find a way to do this with the way my code is currently set up.
In addition, I plan to later add a way to make the screen follow the player with a small amount of lag, following faster as it gets further away. However, making the camera center on the player is my main concern.
When the player is moving right, I have all the "PlatformRects" move left at the same speed. I have tried different speeds, setting the player to zero speed and just moving the "PlatformRects" almost works (related comment in code in the "update" func of the "Player" class). I had also tried making the "PlatformRects" movement depend on the position of the player, but I couldn't get this to work either.
I would appreciate any help. Here's my code (I trimmed out a lot of irrelevant code, like animating and such):
...ANSWER
Answered 2021-May-14 at 12:50You should move the camera like this:
QUESTION
Every time I try running my code in pygame, it loads the window and then freezes and not responding. I've been told that the code doesn't run past the display update loop. I can't figure out what is wrong and it has been very frustrating trying to code without being able to test it. This is for a simple PyGame platformer I'm trying to make for a project in school. This is just the main menu and does include some functions that aren't in this clip of code. I was using VS Code to write the program and it is running on an extension called "Pygame Snippets". The code is here:
...ANSWER
Answered 2021-May-13 at 13:20The loop while loop == 1:
never terminates, because loop
is never changed. Reomve this code completely.
==
is the comparison operator. You have to use the assignment operator when specifying a variable (e.g.: hover_levels = 1
).
Python is case sensitive. Hence, you need to make sure that you are using screen
everywhere (instead of Screen
).
You must draw the menus in the application loop. Respect the Indentation.
pygame.QUIT
is an event type. The name of the "quit" function is pygame.quit()
.
QUESTION
Like the title says I am confused why I get the error: pygame.error: video system not initialized
As far as i understand this error is raised if you forget to initialize your code with pygame.init() but I did, here's my code and thanks in advance:
...ANSWER
Answered 2021-May-08 at 17:21 for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
pygame.display.update()
QUESTION
I made a very simple game in python with pygame, and I don't know why it is lagging, can somebody help me?
I tried to fix it myself, but I couldn't and I couldn't find a way to fix it online.
And it is not because of my PC, it has 16 gigabytes of RAM, SSD 512 GB of storage, processor: Intel Core i7-7600U 2.90 GHz.
This is the code:
...ANSWER
Answered 2021-May-04 at 12:23The application lags, because of the large delay in the application loop. Remove the delay:
pygame.time.delay(100)
Use pygame.time.Clock
to control the frames per second and thus the game speed.
The method tick()
of a pygame.time.Clock
object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick()
:
This method should be called once per frame.
That means that the loop:
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Install Platformer
You can use Platformer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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