Platformer

 by   russs123 Python Version: Current License: No License

kandi X-RAY | Platformer Summary

kandi X-RAY | Platformer Summary

Platformer is a Python library. Platformer has no bugs, it has no vulnerabilities and it has low support. However Platformer build file is not available. You can download it from GitHub.

Platformer
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            kandi-support Support

              Platformer has a low active ecosystem.
              It has 25 star(s) with 89 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Platformer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Platformer is current.

            kandi-Quality Quality

              Platformer has no bugs reported.

            kandi-Security Security

              Platformer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Platformer does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Platformer releases are not available. You will need to build from source code and install.
              Platformer has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Platformer and discovered the below as its top functions. This is intended to give you an instant insight into Platformer implemented functionality, and help decide if they suit your requirements.
            • Update the player .
            • Initialize the tiles
            • Draw the world .
            • Resets the game .
            • Redraw the button .
            • Reset a given level to a world .
            • Draw grid tiles
            • Draw text using font .
            Get all kandi verified functions for this library.

            Platformer Key Features

            No Key Features are available at this moment for Platformer.

            Platformer Examples and Code Snippets

            No Code Snippets are available at this moment for Platformer.

            Community Discussions

            QUESTION

            Random lag spikes with pygame parallax background
            Asked 2021-Jun-09 at 07:38

            I'm trying to make a platformer with a parallax background. I managed the code and also made sure to add .convert. It is running pretty well for the most part, but every now and then there are periodic lag spikes.

            ...

            ANSWER

            Answered 2021-Jun-09 at 07:38

            Do not load the images in the application loop. Loading an image is very time consuming because the image file has to be read and interpreted. Load the images once at the begin of the application:

            Source https://stackoverflow.com/questions/67899564

            QUESTION

            LC3 Assembly Memory Mapped Graphics
            Asked 2021-Jun-07 at 18:48

            I'm attempting to create a 2D platformer with shooting mechanics in LC3 Assembly. Since this is from complete scratch, I also need to create the game engine. I have spent the past 4 hours creating a sprite library, and due to what I hope to be ignorance of a perhaps more efficient method, that means writing out the color data for each individual pixel in a 20px20p area for each sprite.

            ...

            ANSWER

            Answered 2021-Jun-07 at 18:48
            • We can represent simple images as text, store that in a file, and write a C or C# program to read the text file and generate data as .FILL statements.  Here, a simple B&W image for a box might look like this in text:

            Source https://stackoverflow.com/questions/67876174

            QUESTION

            AttributeError: 'World' object has no attribute 'draw'
            Asked 2021-Jun-07 at 06:07

            So I am working on a platformer game for fun. I try to run the code but this error comes up:

            'World' object has no attribute 'draw'

            This is my world class:

            ...

            ANSWER

            Answered 2021-Jun-07 at 06:07

            The problem is with you indentations. You need to change them in a way so the draw method become a part of the World class.

            Source https://stackoverflow.com/questions/67866067

            QUESTION

            How do I get fonts to display in pygame using replit
            Asked 2021-Jun-05 at 13:56

            I have the following error showing in the console when trying to run my platformer game in pygame:

            pygame.error: font not initialised

            I have tried to display fonts as follows...

            font_score = pygame.font.SysFont('Arial', 30)

            I have tried adding a ttf. file to call from but it will not go into the files (I am using replit) and I have tried using different file names such as Arial as I assume it will have standard fonts in the system such as arial.

            I have tried using None instead of 'Arial' too, thinking it would revert to a standard font but to no avail. Same error shows each time.

            Please help, thanks in advance.

            ...

            ANSWER

            Answered 2021-Jun-05 at 13:56

            The error is pretty starightforward, you need to initalise pygame.font

            Source https://stackoverflow.com/questions/67850277

            QUESTION

            Collision Problems in Processing
            Asked 2021-May-30 at 07:45

            So I'm trying to make a platformer game and I'm just starting to work on collision. Right now the collisions very glitchy and only works if its on the side of a rectangle and not the top (this makes more sense if you run the code). I'm wondering how I can get the collision to be cleaner and overall less glitchy.

            ...

            ANSWER

            Answered 2021-May-30 at 07:45

            You need to detect the collision when the player is moving (vx != 0, vy != 0), not just when the key is pressed.
            Set the movement to 0 and limit the player's position when a collision is detected:

            Source https://stackoverflow.com/questions/67757267

            QUESTION

            Unity ML Agents Ray Perception Sensor 2D not showing collisions
            Asked 2021-May-24 at 13:49

            I am still relatively new to the Unity environment and am currently working with reinforcement learning and ML agents. For this I wanted to add an agent to the 2D platformer.

            I have attached two ray perception sensors to my agent. Unfortunately I can't get any hits with these sensors, at least they are not displayed as usual with a sphere in the gizmos.

            The sensors are casting rays, but like you see in the image, they are not colliding.

            The ray perception sensor are childs of the agent, defined in its prefab. I defined the sensors to collide with 4 tags: Untagged, ground, enemy and coin

            I assigned the coin tag to the token, the enemy tag to the enemy and the ground tag to the tilemap forming the ground. The token has a circle collider, while the enemy has an capsule collider. On the tilemap there is a tilmap collider.

            I would now expect the sensor to collide with the token, enemy and ground and display these hits in spheres, but it does not.
            So, what am I doing wrong?

            ...

            ANSWER

            Answered 2021-May-24 at 13:49

            After a lot more investigation i figured out the problem myself:

            The tags where correctly configured, but i had an misunderstanding in the Ray Layer Mask.

            Ray Layer Mask

            Previously i had configured it to "Everything"/"Default" which resulted in a collision in the sensor itself and seems not right (Despite the player tag was not in the detagtable tags).

            After i created more layers and assigned my targets to these layers, everything starts working as intended.

            Working Result

            Maybe this answer will help someone, having similar issues.

            Source https://stackoverflow.com/questions/67643885

            QUESTION

            Trying to make screen center to player in Pygame simple 2D Platformer
            Asked 2021-May-14 at 12:50

            I am creating a simple 2D platformer in Pygame. In this project I have been trying to use classes much more for good practice. My current problem is that I am trying to make the screen center on the player, however I cannot find a way to do this with the way my code is currently set up.

            In addition, I plan to later add a way to make the screen follow the player with a small amount of lag, following faster as it gets further away. However, making the camera center on the player is my main concern.

            When the player is moving right, I have all the "PlatformRects" move left at the same speed. I have tried different speeds, setting the player to zero speed and just moving the "PlatformRects" almost works (related comment in code in the "update" func of the "Player" class). I had also tried making the "PlatformRects" movement depend on the position of the player, but I couldn't get this to work either.

            I would appreciate any help. Here's my code (I trimmed out a lot of irrelevant code, like animating and such):

            ...

            ANSWER

            Answered 2021-May-14 at 12:50

            You should move the camera like this:

            Source https://stackoverflow.com/questions/67526781

            QUESTION

            PyGame window crashes without running code
            Asked 2021-May-13 at 13:38

            Every time I try running my code in pygame, it loads the window and then freezes and not responding. I've been told that the code doesn't run past the display update loop. I can't figure out what is wrong and it has been very frustrating trying to code without being able to test it. This is for a simple PyGame platformer I'm trying to make for a project in school. This is just the main menu and does include some functions that aren't in this clip of code. I was using VS Code to write the program and it is running on an extension called "Pygame Snippets". The code is here:

            ...

            ANSWER

            Answered 2021-May-13 at 13:20

            The loop while loop == 1: never terminates, because loop is never changed. Reomve this code completely.
            == is the comparison operator. You have to use the assignment operator when specifying a variable (e.g.: hover_levels = 1). Python is case sensitive. Hence, you need to make sure that you are using screen everywhere (instead of Screen).
            You must draw the menus in the application loop. Respect the Indentation.
            pygame.QUIT is an event type. The name of the "quit" function is pygame.quit().

            Source https://stackoverflow.com/questions/67519730

            QUESTION

            why do I get the error: pygame.error: video system not initialized
            Asked 2021-May-08 at 17:21

            Like the title says I am confused why I get the error: pygame.error: video system not initialized

            As far as i understand this error is raised if you forget to initialize your code with pygame.init() but I did, here's my code and thanks in advance:

            ...

            ANSWER

            Answered 2021-May-08 at 17:21
               for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        run = False
                        pygame.quit()
            
                pygame.display.update()
            

            Source https://stackoverflow.com/questions/67448637

            QUESTION

            What causes lag in the game?
            Asked 2021-May-07 at 16:42

            I made a very simple game in python with pygame, and I don't know why it is lagging, can somebody help me?

            I tried to fix it myself, but I couldn't and I couldn't find a way to fix it online.

            And it is not because of my PC, it has 16 gigabytes of RAM, SSD 512 GB of storage, processor: Intel Core i7-7600U 2.90 GHz.

            This is the code:

            ...

            ANSWER

            Answered 2021-May-04 at 12:23

            The application lags, because of the large delay in the application loop. Remove the delay:

            pygame.time.delay(100)

            Use pygame.time.Clock to control the frames per second and thus the game speed.

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick():

            This method should be called once per frame.

            That means that the loop:

            Source https://stackoverflow.com/questions/67384354

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Platformer

            You can download it from GitHub.
            You can use Platformer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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