kandi X-RAY | Shooter Summary
kandi X-RAY | Shooter Summary
Shooter
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Top functions reviewed by kandi - BETA
- Make ai vision
- Moves the screen
- Trigger the bullet
- Update the action
- Move the screen
- Process level data
- Update animation
- Draw the health of the screen
- Blit background
- Draw the tile
- Draw text with given font
- Draw the image
Shooter Key Features
Shooter Examples and Code Snippets
Community Discussions
Trending Discussions on Shooter
QUESTION
(Solved) I recently started Unity to code, and am making a single player shooter. It is giving me the error CS1513, even though I believe I have all of the ending brackets that I need. The exact error message is:
Assets\PlayerShoot.cs(32,36): error CS1513: } expected
Even if I delete the else statement or change the variables to private, it still shows the error. Here is the code to look through, although be advised that the line numbers are not part of the code:
...ANSWER
Answered 2021-Jun-04 at 21:45QUESTION
I'm making a top-down shooter game in java where I have a stationary player who can turn side to side and can shoot a gun at enemies that move to the center(where the player is). I have made different faces for each side when my player turns, but I'm not able to figure out how to switch the faces when I use the arrow keys. Here is my main panel:
...ANSWER
Answered 2021-Jun-01 at 16:38I have some suggestions that might help:
Don’t use the variable faces, instead, have an ImageIcon called playerFace with a default direction of up
QUESTION
I am currently trying to make a top down shooter game, but I am having a bit of trouble trying to figure out how to move the map when the character moves (Up, down, left, and right). I want the map to always fill the screen but when the character moves the map will move with it. I have looked online trying to find some solutions but having a hard time trying to implement it into my own program.
...ANSWER
Answered 2021-May-26 at 08:58You can move the camera like in this question:
Basically, every sprite has a position, and is drawn on the screen like this:
QUESTION
I'm very new to python and pygame and I was trying to make a top-down shooter style game. I managed to get many components working but I cant get the blocks that I shoot at to show up in the rooms I created in the game. I moved the code for it to the game function and it shows up on screen but when you move between rooms they stay the same, for the time being I commented that part out. I want each room to have their own blocks that I can shoot, but when I try putting the code into each room class it does not show up on the screen. I'm pretty sure nothing is drawn over it. I want to know why the walls are being drawn but not the blocks. Any help is appreciated.
...ANSWER
Answered 2021-May-25 at 00:07You need to make the blocks list a property of the room class, and then draw them in draw. Notice how in draw, I call
QUESTION
So I drew a little red animation thing for when my player gets hit. I have an arrow shooter in my level but my problem is the red damage effect instantiates where my player is at, but when my player moves the object stays in the player's old position. Like lets say my player is at x:10. The effect will spawn at x:10 but when I move to x:17 the effect will stay at x:10. Here's my code
...ANSWER
Answered 2021-May-17 at 23:26Try something like this.
in the effects' 'Update' script:
QUESTION
This simple shooter game is supposed to result in the sprite shattering and disappearing when hit. It will work maybe 40% of the time. Here's the link to the project and the relevant code block:
...ANSWER
Answered 2021-May-12 at 02:31If you are going to make a shooter game, you probably want to use create clone of [myself]
block and then do this:
when i start as a clone
show
repeat until < or >
|| point in direction (DIRECTION OF YOUR SHOOTER)
|| move (ADD YOUR NUMBER HERE)
start sound (meow)
change [score] by (1)
repeat (5)
|| change [mosaic] effect by (2)
delete this clone
For the bullet, you would need this script:
when green flag clicked
forever
if then
|| create clone of myself
However if you would like to add a cooldown to the bullets, make a new variable called cooldown
and reduce it by 0.1 every millisecond (0.1 second), but do make sure that when cooldown is 0 it doesn't go into the negatives, and when cooldown is 0, you can shoot and it resets the cooldown to the number of seconds you want it to be, if you want it your code should look like this:
when green flag clicked
forever
if then
|| if cooldown < 0.1
|| || create clone of myself
The reason it is || if cooldown < 0.1
and not || if cooldown = 0
is because if you screw up and accidentally make it 4.25 instead of 4.2 the bullet would still shoot
QUESTION
I am making an online multiplayer game in Unity with Mirror Networking. In this script I am trying to shoot a bullet by calling, from the client, a command on the server ( CmdFire() ) that instantiate a projectile from a shot position using the rotation of the player camera. The issue that I have is that when I try to shoot a bullet from the client machine he disconnect where if the host tries to shoot the projectile is not visible to the client. This is my code:
...ANSWER
Answered 2021-May-09 at 10:09I ended up changing the whole way the player shoots projectiles.
First of all I avoided using the player camera to understand the direction for spawning the projectile and I used another gameObject that was basically having the same behaviour of the camera but that was placed IN the player prefab.
The other thing I did was using non-network identity projectiles. So i spawned the projectile both in the Client and in the Server.
QUESTION
I am making a first person shooter using bullets and I'm trying to find a way to delete the instances when it hits an enemy or the wall but its not working. The way I've done it is to give all the walls and enemy's a tag for specific collision detection but it doesn't seem to be working for me.
plz help
...ANSWER
Answered 2021-May-02 at 20:42I have two things to say.
The first is, it seems a little unnecessary to have a bullet object if you are using raycasting to find where you have hit, but it's alright if you want to do it like that.
The second is that the bullet object is not instant, so when you add forces to the bullet in Shoot(), the bullet still hasn't moved yet. You are then checking if it has collided with anything on the same frame, also in Shoot(), which still means the bullet hasn't moved yet. I would recommend moving the collision detection out of the Shoot() method and into a separate method that I would then call in update(), separately from Input().
Hope this helped :D
QUESTION
I am trying to develop a simple game using nw.js (node.js + chromium page).
...ANSWER
Answered 2021-May-02 at 09:09It is possible to reuse buffer, a bit hackish way.
First create
QUESTION
i'm making a plane shooter game. I have made different plane sprites and i'm looking for a way to animate them so that my plane looks like its turning its propeller infinitely. myPlane (in position 1)
...ANSWER
Answered 2021-Apr-27 at 14:32Make a list of the images for animation:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Shooter
You can use Shooter like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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