LevelEditor | My updated level editor in pygame | Game Engine library

 by   russs123 Python Version: Current License: MIT

kandi X-RAY | LevelEditor Summary

kandi X-RAY | LevelEditor Summary

LevelEditor is a Python library typically used in Gaming, Game Engine, Pygame applications. LevelEditor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However LevelEditor build file is not available. You can download it from GitHub.

My updated level editor in pygame.
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            kandi-support Support

              LevelEditor has a low active ecosystem.
              It has 29 star(s) with 27 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              LevelEditor has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of LevelEditor is current.

            kandi-Quality Quality

              LevelEditor has no bugs reported.

            kandi-Security Security

              LevelEditor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              LevelEditor is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              LevelEditor releases are not available. You will need to build from source code and install.
              LevelEditor has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed LevelEditor and discovered the below as its top functions. This is intended to give you an instant insight into LevelEditor implemented functionality, and help decide if they suit your requirements.
            • Draws the button .
            • Draw background .
            • Initialize the image .
            • Draw the tile
            • Draw all tiles in the world .
            • Draw text using font .
            Get all kandi verified functions for this library.

            LevelEditor Key Features

            No Key Features are available at this moment for LevelEditor.

            LevelEditor Examples and Code Snippets

            No Code Snippets are available at this moment for LevelEditor.

            Community Discussions

            QUESTION

            Drawing the default inspector with UIElements/UI Builder
            Asked 2020-Sep-20 at 10:35

            I have a LevelEditor script which has a custom inspector editor built with UIBuilder and UIElements. The problem is that i would like to cache references inside a list but i do not want to make a custom list view for it (it's kinda hard to implement in UIElements and not worth the time) so i thought i would just make the private List _myVar; as [Serializefield] and then draw the DefaultInspector below the custom one.

            I found a method that does this DrawDefaultInspector but unfortunately it does nothing.

            ...

            ANSWER

            Answered 2020-Sep-20 at 10:35

            You need to place an IMGUIContainer via UIBuilder (or by code via _rootElement.Add(IMGUIVisualElement)) and than do the following inside CreateInspectorGUI

            Source https://stackoverflow.com/questions/63977967

            QUESTION

            Why the rendered squares duplicate?
            Asked 2019-May-07 at 14:54

            My problem is that when i run programm it runs normally for around 10-20 seconds, and then it glitch out. You can see further what's happening on the video.

            https://youtu.be/YOlhjQFTzZc

            This error is hunting me for over a month, First i thought this was some mistake in making shorter Render function. But not. You can see it here.

            ...

            ANSWER

            Answered 2019-May-07 at 14:54

            You shouldn't call IMG_Load repeatedly. (I suspect that you're running out of memory pretty quickly.)

            Load all images at startup and store pointers to the resulting surfaces.

            Source https://stackoverflow.com/questions/56025205

            QUESTION

            I need to position backgrounds for text in a certain way
            Asked 2019-Apr-23 at 02:53

            So I have two problems with my code right now.

            • One is the background for the top text left text box does not move with the text, instead the text overflows the background.
            • My other problem is the padding on the text box on the bottom right. I want to have the same functionality as between the middle picture and the top text box. When I try to put padding on the bottom right text box it just puts padding on the text and not the white background.

            ...

            ANSWER

            Answered 2019-Apr-23 at 02:30

            The reason why the text is overflowing the background is because you are setting a height, but not defining overflow or anything.

            One option you have is to set overflow: scroll on the divs so that the user can then scroll to read the content and that will not alter the layout.

            Otherwise you can remove the set heights on the divs and allow the text to fill as much space as it needs.

            To solve the problem you are having with spacing the bottom text div and the image, simply set margin-bottom: Xpx on the bottom div. This will add white space between it and an element below it, padding adds space to the inside of the element which causes the background to also move.

            Source https://stackoverflow.com/questions/55802732

            QUESTION

            Unity How do I capture GameView in my EditorWindow
            Asked 2019-Mar-18 at 16:29

            I'm making a simple leveleditor window for my game and I want to capture GameView image to that leveleditor window. I'm using ScreenCapture.CaptureScreenshotAsTexture() but it gives the image of leveleditor window, I also try Texture2d.ReadPixels but it gives the same result.

            ...

            ANSWER

            Answered 2019-Mar-18 at 16:29

            You could have a look at my answer here. I wrote a script that can capture any window that is currently focused.

            You could easily adopt it to allways make the GameView the captured window. For example using reflection like this (source)

            Source https://stackoverflow.com/questions/55219442

            QUESTION

            Editor Window screenshot
            Asked 2019-Feb-05 at 22:01

            I want to capture a screenshot from a custom EditorWindow that I'm using as a LevelEditor for a game I'm working on, but i'm not sure on how to do it.

            What I want is to capture the EditorWindow, NOT the game view or the scene view.

            Can you help me? Thanks!

            Edit: I want to take screenshots by code, when pressing a GUILayout.Button :)

            ...

            ANSWER

            Answered 2019-Feb-05 at 22:01

            I made a script for this using InternalEditorUtility.ReadScreenPixel.

            At first I actually had it as you requested on a GUILayout.Button but decided to instead provide a more general solution here which is completely independent from the EditorWindow itself.
            (You could still call EditorScreenshotExtension.Screenshot(); from the GUILayout.Button anyway.)

            I rather added a global MenuItem with ShortCut so you actually can take a screenshot of any currently active (last clicked/focused) EditorWindow!

            EditorScreenshotExtension.cs

            Source https://stackoverflow.com/questions/48663073

            QUESTION

            Why isn't this line break printing?
            Asked 2018-Apr-23 at 23:32

            I am attempting to create an ASCII level editor in Python, but I've ran into an issue. In my renderer function there is a for loop that, after printing on line of the level, is supposed to print a line break. But, it doesn't seem to work. Is it something with the newLine function?

            ...

            ANSWER

            Answered 2018-Apr-23 at 23:32

            Try printing out what's in self.level. If you've entered lines 123, 456, 789, what you want is presumably this:

            Source https://stackoverflow.com/questions/49991192

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LevelEditor

            You can download it from GitHub.
            You can use LevelEditor like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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