LevelEditor | My updated level editor in pygame | Game Engine library
kandi X-RAY | LevelEditor Summary
kandi X-RAY | LevelEditor Summary
My updated level editor in pygame.
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Top functions reviewed by kandi - BETA
- Draws the button .
- Draw background .
- Initialize the image .
- Draw the tile
- Draw all tiles in the world .
- Draw text using font .
LevelEditor Key Features
LevelEditor Examples and Code Snippets
Community Discussions
Trending Discussions on LevelEditor
QUESTION
I have a LevelEditor
script which has a custom inspector editor built with UIBuilder and UIElements.
The problem is that i would like to cache references inside a list but i do not want to make a custom list view for it (it's kinda hard to implement in UIElements and not worth the time) so i thought i would just make the private List _myVar;
as [Serializefield]
and then draw the DefaultInspector below the custom one.
I found a method that does this DrawDefaultInspector but unfortunately it does nothing.
...ANSWER
Answered 2020-Sep-20 at 10:35You need to place an IMGUIContainer
via UIBuilder (or by code via _rootElement.Add(IMGUIVisualElement)
) and than do the following inside CreateInspectorGUI
QUESTION
My problem is that when i run programm it runs normally for around 10-20 seconds, and then it glitch out. You can see further what's happening on the video.
This error is hunting me for over a month, First i thought this was some mistake in making shorter Render function. But not. You can see it here.
...ANSWER
Answered 2019-May-07 at 14:54You shouldn't call IMG_Load
repeatedly. (I suspect that you're running out of memory pretty quickly.)
Load all images at startup and store pointers to the resulting surfaces.
QUESTION
So I have two problems with my code right now.
- One is the background for the top text left text box does not move with the text, instead the text overflows the background.
- My other problem is the padding on the text box on the bottom right. I want to have the same functionality as between the middle picture and the top text box. When I try to put padding on the bottom right text box it just puts padding on the text and not the white background.
ANSWER
Answered 2019-Apr-23 at 02:30The reason why the text is overflowing the background is because you are setting a height, but not defining overflow or anything.
One option you have is to set overflow: scroll
on the divs so that the user can then scroll to read the content and that will not alter the layout.
Otherwise you can remove the set heights on the divs and allow the text to fill as much space as it needs.
To solve the problem you are having with spacing the bottom text div and the image, simply set margin-bottom: Xpx
on the bottom div. This will add white space between it and an element below it, padding adds space to the inside of the element which causes the background to also move.
QUESTION
ANSWER
Answered 2019-Mar-18 at 16:29You could have a look at my answer here. I wrote a script that can capture any window that is currently focused.
You could easily adopt it to allways make the GameView
the captured window. For example using reflection like this (source)
QUESTION
I want to capture a screenshot from a custom EditorWindow that I'm using as a LevelEditor for a game I'm working on, but i'm not sure on how to do it.
What I want is to capture the EditorWindow, NOT the game view or the scene view.
Can you help me? Thanks!
Edit: I want to take screenshots by code, when pressing a GUILayout.Button :)
...ANSWER
Answered 2019-Feb-05 at 22:01I made a script for this using InternalEditorUtility.ReadScreenPixel
.
At first I actually had it as you requested on a GUILayout.Button
but decided to instead provide a more general solution here which is completely independent from the EditorWindow
itself.
(You could still call EditorScreenshotExtension.Screenshot();
from the GUILayout.Button
anyway.)
I rather added a global MenuItem
with ShortCut so you actually can take a screenshot of any currently active (last clicked/focused) EditorWindow
!
EditorScreenshotExtension.cs
QUESTION
I am attempting to create an ASCII level editor in Python, but I've ran into an issue. In my renderer
function there is a for loop that, after printing on line of the level, is supposed to print a line break. But, it doesn't seem to work. Is it something with the newLine
function?
ANSWER
Answered 2018-Apr-23 at 23:32Try printing out what's in self.level
. If you've entered lines 123
, 456
, 789
, what you want is presumably this:
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Install LevelEditor
You can use LevelEditor like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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