Photon | Incredibly fast crawler designed for OSINT | Crawler library

 by   s0md3v Python Version: 1.1.9 License: GPL-3.0

kandi X-RAY | Photon Summary

kandi X-RAY | Photon Summary

Photon is a Python library typically used in Automation, Crawler applications. Photon has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has medium support. You can install using 'pip install Photon' or download it from GitHub, PyPI.

Incredibly fast crawler designed for OSINT.
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            kandi-support Support

              Photon has a medium active ecosystem.
              It has 9703 star(s) with 1399 fork(s). There are 324 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 35 open issues and 66 have been closed. On average issues are closed in 15 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Photon is 1.1.9

            kandi-Quality Quality

              Photon has 0 bugs and 0 code smells.

            kandi-Security Security

              Photon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Photon code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Photon is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Photon releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Photon and discovered the below as its top functions. This is intended to give you an instant insight into Photon implemented functionality, and help decide if they suit your requirements.
            • Extract the urls from the given URL
            • Mirror a webpage
            • Extract Intel Intel from response
            • Print a verb
            • Download URLs from robots txt
            • Parse XML response
            • Returns a list of urls for the given host and mode
            • Parse proxy type
            • Check if v is a proxy list
            • Extract headers from headers
            • Writes data to a text file
            • Calculates the time taken
            • Flash a function
            • Extract JS code from given URL
            • Check for a new installation
            • Download a domain from a domain
            • Prompt the user for a given default
            • Exports datasets
            • Return a list of URLs that match a regular expression
            • Return the top level of a URL
            Get all kandi verified functions for this library.

            Photon Key Features

            No Key Features are available at this moment for Photon.

            Photon Examples and Code Snippets

            MQTT-TLS for Photon, Spark Core,Example
            C++dot img1Lines of Code : 100dot img1License : Non-SPDX (NOASSERTION)
            copy iconCopy
            
            #include "MQTT-TLS.h"
            
            void callback(char* topic, byte* payload, unsigned int length);
            
            #define LET_ENCRYPT_CA_PEM                                              \
            "-----BEGIN CERTIFICATE----- \r\n"                                      \
            "MIIFjTCCA3Wg  
            gatsby-starter-photon,CSS Grid
            CSSdot img2Lines of Code : 11dot img2License : Non-SPDX (NOASSERTION)
            copy iconCopy
            
                
                    

            Adipiscing a commodo ante nunc accumsan et interdum mi ante adipiscing. A nunc lobortis non nisl amet vis sed volutpat aclacus nascetur ac non. Lorem curae et ante amet sapien sed tempus adipiscing id accumsan.

            Monte Carlo Ray Tracer,Scene Format,Photon Map
            C++dot img3Lines of Code : 7dot img3License : Permissive (MIT)
            copy iconCopy
            "photon_map": {
              "emissions": 1e6,
              "caustic_factor": 100.0,
              "k_nearest_photons": 50,
              "max_photons_per_octree_leaf": 200,
              "direct_visualization": false
            }
              
            Random numbers with user-defined continuous probability distribution
            Pythondot img4Lines of Code : 22dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import math
            import random
            
            def sample():
                mn=0 # Lowest value of domain
                mx=2*math.pi # Highest value of domain
                bound=64/(99*math.pi) # Upper bound of PDF value
                while True: # Do the following until a value is returned
                   
            Making python automatically name a file based on user input
            Pythondot img5Lines of Code : 7dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            file_post = "_%03dmumu_%03dtau_%03dbquark_%03dww.in"%((int)(mumu*100),(int)(tau*100),(int)(bquark*100),(int)(ww*100))
            
            with open ('Dmumu'+file_post) as t:
                etc, etc
            
            Dmumu_010mumu_010tau_010bquark_010ww.in
            
            copy iconCopy
                return (nr/epsilon * 4*np.pi/3 * alpha * hnu *
                        (abs(R * np.sqrt(1/2**betai*gamma(betai + 1))*
                        np.sqrt(1/2**betaf*gamma(betaf + 1)) *
                        quad(func, 0, np.infty))**2 * 
                         hbar * gamma_C/(Ef - E
            Is the backend source code for numpy.multiply() setup for multiprocessing/multithreading?
            Pythondot img7Lines of Code : 33dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
                         0.1 ns - NOP
                         0.3 ns - XOR, ADD, SUB
                         0.5 ns - CPU L1 dCACHE reference           (1st introduced in late 80-ies )
                         0.9 ns - JMP SHORT
                         1   ns - speed-of-light (a photon) travel a
            Python 2d Ratio Plot with weighted mean trendline
            Pythondot img8Lines of Code : 2dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ax.errorbar(range(11), means[0:11], yerr=uncertainties[0:11])
            
            Python: Real-Time Streaming Data
            Pythondot img9Lines of Code : 29dot img9License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
                       0.1 ns - NOP
                       0.3 ns - XOR, ADD, SUB
                       0.5 ns - CPU L1 dCACHE reference           (1st introduced in late 80-ies )
                       0.9 ns - JMP SHORT
                       1   ns - speed-of-light (a photon) travel a 1 ft (30.
            Tkinter update label text
            Pythondot img10Lines of Code : 24dot img10License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            tk.OptionMenu( ... command=function)
            
            import tkinter as tk
            
            # --- functions ---
            
            def on_select(value):
                label['text'] = value
            
            # --- main ---
            
            root = tk.Tk()
            
            label = tk.Label(root, text='?')
            label.pack()
            
            OPTION

            Community Discussions

            QUESTION

            Room's custom properties don't get updated | Photon PUN2 | Unity
            Asked 2022-Apr-09 at 10:27

            I have a system where a player can create a room and then other players can join that room. At any point the master client can change scenes for everyone in the room and they can start playing but other players can still join the room and will instantly get their scenes synced.
            However I would like to show the players that are choosing a room to join whether or not the game in that room has already begun. I decided to do that by using the customproperties of a room to save an integer which can be either 0 (players are still waiting) or 1 (players are in game). I set the custom properties after getting a callback on the master client that the room was created, however the custom properties don't change after I use SetCustomProperties.

            ...

            ANSWER

            Answered 2022-Apr-08 at 15:04

            You are creating an empty hashtable, so it doesn't contains the key "inGame". You need to add it first before accessing it using roomProps["inGame"] = 0;

            You can add keys like that :

            ExitGames.Client.Photon.Hashtable roomProps = new ExitGames.Client.Photon.Hashtable() { {"inGame", 0} };

            or

            roomProps.Add("inGame", 0);

            Source https://stackoverflow.com/questions/71797110

            QUESTION

            Input for currency not treating 0 like other numbers after decimal
            Asked 2022-Mar-29 at 19:14

            I'm make a react application that takes an input that should be shown to two decimal places. When the default input has a one number after the decimal, it should add a second number with a 0 after it. It also lets me add infinite amounts of "0"s, but caps any other number at 2 decimal places.

            Two different problems pictured:

            Case 1. This is how the input looks when first loaded. The preferred display would be 1.60 (two decimal places)

            Case 2. Current behavior allows the user to add infinite 0s (any other number it caps at 2 decimal places). Expected behavior should cap all numbers including 0s at 2 decimal places.

            ...

            ANSWER

            Answered 2022-Mar-29 at 17:07

            I dont know how you are initializing the first load but you can use UseEffect() to fix the decimal place issue like you mentioned.

            For the infinite decimal places...

            onChange is an event that is already happen, you might want to try changing from onChange to onKeyDown or onKeyPress and in your code you can add e.preventDefault() to stop number from being entered

            Source https://stackoverflow.com/questions/71665933

            QUESTION

            does'nt join the room || Photon Pun
            Asked 2022-Mar-29 at 07:45

            I am recently working on my multiplayer game Using Unity3d and Photon PUN2;

            I want to make a system where player clicks the button to join the room if it is not avilabe then create;

            When staringt the game from two players (parrelSync) from p1 it just make a room normal (because in starting no rooms are available)

            form p2 it does not join the room

            here is the code

            ...

            ANSWER

            Answered 2022-Mar-25 at 06:10

            PhotonNetwork.CurrentRoom returns the room which you are currently in, which will always be null in your case.

            Instead of checking for PhotonNetwork.CurrentRoom just use PhotonNetwork.JoinRoom and also override the OnJoinRoomFailed() which will be called when we attempt to join the room with roomID which does not exist yet, and in it just create new room.

            Something like following would work

            Source https://stackoverflow.com/questions/71602785

            QUESTION

            Unity UI Text Value Only Updates In Editor Game Mode
            Asked 2022-Mar-24 at 18:42

            I am making a 2D game in Unity and am using a Text element to tell players whose turn it is and to keep track of the GameState and player turns. In the Unity game mode the text value is changed to the expected value but this is not the case for the actual build. These values are described later down in the post with images.

            I have spent the last 2 days reading through forums and praying for a fix through trial and error but this has not been successful. This UI element used to work perfectly fine and I am not receiving any NullReference errors which led me to believe it was a Unity issue so I have tried:

            • Updating my editor version
            • Using TextMesh Pro Text
            • Re-adding my menu manager script
            • Changing the text value in different ways instead of GetChildrenInComponent
            • Disabling features I had added since this UI feature
            • Messing around with my hierarchy

            This is my MenuManager Script. This question mainly refers to my text element which is a child of the public GameObject turnInfo variable and the ShowTurnInfo() function called in Update() located near the bottom of the script.

            ...

            ANSWER

            Answered 2022-Mar-24 at 18:42

            I have now fixed this issue. The steps I took were:

            1. Deleted and recreated my TurnInfo UI. The only difference I made was not setting an initial Text value through the inspector.
            2. Transferred my code relating to turnInfo and put it in a separate script called TurnManager and attatched this to another empty GameObject.
            3. I set an initial value for the Text in Start() and separated some of my code.

            This is how my script looks now:

            Source https://stackoverflow.com/questions/71606710

            QUESTION

            Joining a channel on Agora (Unity/iOS) makes in-game music almost inaudible
            Asked 2022-Mar-22 at 14:07

            I'm trying to integrate Agora voice SDK in a multiplayer project (built using Photon). The level has loads of 3D spacial audio setup and a background music that is properly audible. The moment I join a voice channel, all the in-game audio levels drop drastically. The voice chat volume itself sounds fine however. And this happens only on actual device(iOS), not on Unity editor.

            I tried reproducing this issue in the HelloUnity3D sample scene that comes with the SDK. No code change. Simply added an audio source in the scene with a music clip. Seems to be happening there as well.

            Is this expected? How do I keep Agora from modifying other audio sources?

            Unity version:2020.3.28f1. Agora SDK version: 3.5.0.70

            ...

            ANSWER

            Answered 2022-Mar-14 at 10:38

            This answer about audio ducking with the Agora SDK is likely what you're after. You might have to add some iOS specific code to your project to achieve it:

            https://stackoverflow.com/a/62840934/2156765

            Source https://stackoverflow.com/questions/71438700

            QUESTION

            Character selection and uploading characters to the scene with photon pun2
            Asked 2022-Mar-18 at 02:15

            I'm trying to develop a 3D multiplayer game with Unity. I don't know much about Photon, there are similar questions to the one I'm going to ask, but I still haven't found a solution. I will be glad if you help. I have two scenes named "menu" and "game". In the menu scene, users make character selection after authenticating with playfab. After completing the selection, they connect to the lobby and set up a room and load the game scene. So far everything is successful. However, when the game scene is loaded, I have difficulty loading the characters selected by the users into the scene.

            Here is the code file where I make the users choose their characters:

            ...

            ANSWER

            Answered 2022-Mar-18 at 02:15

            Each player only knows their own setting for the index, because they use the value set in PlayerPrefs.

            Source https://stackoverflow.com/questions/71516468

            QUESTION

            How to install "com.unity.Mono.nuget.mono-cecil" package to Unity project
            Asked 2022-Mar-15 at 08:49

            I was working on starting some work with Photon engine, and ne dependancy was the unity package version of Cecil. There is an API reference to it, but I cannot find it in the package manager or anywhere online. Can someone help me figure this out, I have only really used unity for around 3 years and I am very new to this engine.

            Edit: I am using Unity v2021.1.5, if that is relevant

            Thanks!

            ...

            ANSWER

            Answered 2022-Mar-15 at 08:49

            I think you are rather referring to com.unity.nuget.mono-cecil.

            As this is a package link you (try to) can install it into your project even if it is not appearing in the Package Manager.

            In the Package Manager Window simply click the Add package from git URL ... and enter

            Source https://stackoverflow.com/questions/71475862

            QUESTION

            How to fix "Cannot implicitly convert type 'void' to 'UnityEngine.AsyncOperation"?
            Asked 2022-Jan-27 at 08:28

            I've tried adapting the usual single-player loading bar code to one that'll work for multiplayer using PHOTON. Below is the code I've tried.

            ...

            ANSWER

            Answered 2022-Jan-27 at 08:28

            You can not assign PhotonNetwork.LoadLevel to AsyncOperation. So, you need to use

            Source https://stackoverflow.com/questions/70874182

            QUESTION

            "Using MLAPI" gives error message, even when I have MLAPI installed
            Asked 2022-Jan-24 at 13:48

            I have MLAPI (https://docs-multiplayer.unity3d.com/docs/migration/install/index.html) installed with Tanks multiplayer (https://assetstore.unity.com/packages/templates/tutorials/tanks-multiplayer-mlapi-photon-mirror-69172#description), and when I import the tanks multiplayer code for MLAPI, I get the error: "error CS0246: The type or namespace name 'MLAPI' could not be found (are you missing a using directive or an assembly reference?)", even though it is installed, and I don't know what to do

            image of error message

            image of the packages

            ...

            ANSWER

            Answered 2022-Jan-24 at 13:48

            you need to import MLAPI like so using Unity.Netcode;

            Source https://stackoverflow.com/questions/70626434

            QUESTION

            Optimizing a simple Photon Detection Simulation
            Asked 2022-Jan-22 at 06:26

            I am a medical physics student trying to simulate photon detection - I succeeded (below) but I want to make it better by speeding it up: it currently takes 50 seconds to run and I want it to run in some fraction of that time. I assume someone more knowledgeable in Python could optimize it to complete within less than 10 seconds (without reducing num_photons_detected values). Thank you very much for trying out this little optimization challenge.

            ...

            ANSWER

            Answered 2022-Jan-22 at 05:44
            photons_random_pixel_choice = np.array([random.choice(index_range) for z in range(rows)]) 
                
            

            Source https://stackoverflow.com/questions/70810227

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Photon

            You can install using 'pip install Photon' or download it from GitHub, PyPI.
            You can use Photon like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            You can contribute in following ways:. Please read the guidelines before submitting a pull request or issue. Do you want to have a conversation in private? Hit me up on my twitter, inbox is open :). Photon is licensed under GPL v3.0 license.
            Find more information at:

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            Install
          • PyPI

            pip install photon

          • CLONE
          • HTTPS

            https://github.com/s0md3v/Photon.git

          • CLI

            gh repo clone s0md3v/Photon

          • sshUrl

            git@github.com:s0md3v/Photon.git

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