skeletor | 3D skeleton extraction from meshes | Service Mesh library

 by   schlegelp Python Version: v1.0.0 License: GPL-3.0

kandi X-RAY | skeletor Summary

kandi X-RAY | skeletor Summary

skeletor is a Python library typically used in Architecture, Service Mesh applications. skeletor has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can install using 'pip install skeletor' or download it from GitHub, PyPI.

Unlike its namesake, this Python 3 library does not (yet) seek to conquer Eternia but to turn meshes into skeletons.
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            kandi-support Support

              skeletor has a low active ecosystem.
              It has 50 star(s) with 10 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 2 have been closed. On average issues are closed in 29 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of skeletor is v1.0.0

            kandi-Quality Quality

              skeletor has no bugs reported.

            kandi-Security Security

              skeletor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              skeletor is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              skeletor releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of skeletor
            Get all kandi verified functions for this library.

            skeletor Key Features

            No Key Features are available at this moment for skeletor.

            skeletor Examples and Code Snippets

            Skeletor,Quickstart
            Pythondot img1Lines of Code : 26dot img1License : Strong Copyleft (GPL-3.0)
            copy iconCopy
            >>> import skeletor as sk
            >>> mesh = sk.example_mesh()
            >>> fixed = sk.pre.fix_mesh(mesh, remove_disconnected=5, inplace=False)
            >>> skel = sk.skeletonize.by_wavefront(fixed, waves=1, step_size=1)
            >>> skel
            
              
            Skeletor,Install
            Pythondot img2Lines of Code : 2dot img2License : Strong Copyleft (GPL-3.0)
            copy iconCopy
            pip3 install skeletor
            
            pip3 install git+git://github.com/schlegelp/skeletor@master
              
            Python Error: the following arguments are required: experimentname
            Pythondot img3Lines of Code : 2dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            python main.py my_experiment
            
            Pandas groupby: combine distinct values into another column
            Pythondot img4Lines of Code : 7dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            s=df.assign(count=1).groupby(['gb1','gb2']).agg({'count':'sum','text1':lambda x : ','.join(set(x)),'text2':lambda x : ','.join(set(x))}).reset_index()
            s
                      gb1         gb2  count      text1          text2
            0       bebop    skeletor  
            "Nonetype object has no attribute 'take turn' in Pygame. Hung up on a single line
            Pythondot img5Lines of Code : 20dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            for obj in GAME_OBJECTS:
                if obj.ai:
                    obj.ai.take_turn()
            
            class DummyPlayer:
                def take_turn(self):
                    pass
            
            class obj_Actor:
                def __init__(self, x, y, name_object, sprite

            Community Discussions

            QUESTION

            Python Error: the following arguments are required: experimentname
            Asked 2021-Jan-15 at 19:34

            I am a beginner in Python and PyTorch environment. I am executing the program on GitHub. I am getting the following error:

            ...

            ANSWER

            Answered 2021-Jan-15 at 06:58

            Your CLI seems different to the one exposed from pytorch-hessian-eigenthings/main.py. Anyhow, all options prefixed with -- are options (like --self_host, --cpu, ...). The only (required) positional argument is experimentname, so you need to provide it when calling main.py!

            An extremely minimal call would be:

            Source https://stackoverflow.com/questions/65729423

            QUESTION

            Pandas groupby: combine distinct values into another column
            Asked 2019-Jul-15 at 14:57

            I need to group by a subset of columns and count the number of distinct combinations of their values. However, there are other columns that may or may not have distinct values, and I want to somehow retain this information in my output. Here is an example:

            ...

            ANSWER

            Answered 2019-Jul-15 at 01:09

            QUESTION

            Updating Input Value with Input Passed Into Child Component with React Hooks
            Asked 2019-Mar-26 at 10:46

            I have a loading component that creates a skeleton until the content renders via @trainline/react-skeletor. In this case I am creating a skeleton for a form.

            First off, I have a CodeSandbox for those who want to see what is occurring, and all the Components used for a better idea of a solution.

            I am also using a Function Based Component, and wish to keep it that way, unless this is impossible to do via a Function Based Component I do not want to use a Class Based Component to fix this issue.

            I have a component ProfileForm that contains, at the moment, an h3 and a form

            The form is as follows

            ...

            ANSWER

            Answered 2019-Mar-26 at 10:46

            Here is what happen: You basically only display content from useState

            You simulate your httpRequest, which will update content to an empty form

            And then you never update content ever again, it is still the empty form from the first render.

            It works when you keep form out of content because form gets evaluated at every render with the actual profileFormData.

            I suggest not using the state to store nodes in your case (and probably most other cases). The return of your http request should populate a data store that your template could read from, but given the fact that your form needs to read from other sources aswell, like the current input state, it is safer to keep the form in the render, where it will be updated at every render.

            Source https://stackoverflow.com/questions/55354032

            QUESTION

            React-Redux not updating in IE11
            Asked 2018-Sep-13 at 14:17

            I'm having a problem with IE11 in my React SPA, it is a client-side rendered app.

            The issue is that while in others browsers it just works perfectly fine, in IE11 it sometimes wills stay in an infinite loading state (won't update loading flag from store) or it goes directly to the dashboard of the app when you enter the sign-in screen (obviusly it doesn't have any data).

            I've setted

            ...

            ANSWER

            Answered 2018-Sep-11 at 19:00

            You are missing babel-polyfill in your packages and webpack configuration.

            https://babeljs.io/docs/en/babel-polyfill#usage-in-node-browserify-webpack

            Just install @babel/polyfill and include them in each of the webpack entry.

            So if webpack configuration looks like below:

            Source https://stackoverflow.com/questions/52282046

            QUESTION

            "Nonetype object has no attribute 'take turn' in Pygame. Hung up on a single line
            Asked 2018-Jul-09 at 23:54

            I am creating a rogue-like game with python 2.7, using pygame and libtcodpy libraries. It is a tile based game, and when I tried to implement a function called 'take turn' that would move the enemy one space to the left every time the player moved - it applied the same function to the player and the result was extremely buggy and made "PLAYER" move left one space as well. The error occurs in line 101. I was seeing if somebody could point out the flaw. I've tried to solve it using this advice, but can't figure out where he wants me to put the line of code:

            "Even after I put self.ai = ai outside of the if-statement I still get the error that NoneType doesn't have a function called take_turn.

            I suspect an error around anything related to the 'ai' and also 'take_turn' functions.

            I solved it by creating a new ai called ai_Player and in the take_turn function I just put return, so it does nothing. Works like a charm. (Don't forget to add the AI to the player)"

            my code as follows (stars indicate where I removed code and made the game run again):

            ...

            ANSWER

            Answered 2018-Jul-09 at 23:54

            I think your problem is here:

            I thought by not assigning it a specific ai, PLAYER which is initialized in the initialize function would ignore the "take turn" function.

            If you set something to None, it doesn't ignore everything you call on it, it raises an AttributeError any time you try to call anything.

            One option is to just check the value before you call it:

            Source https://stackoverflow.com/questions/51255202

            QUESTION

            Get specific data from an jQuery $(this) object
            Asked 2017-Dec-05 at 13:52

            I have a node tree and want to fetch certain data attributes from these nodes when clickin on them.

            I can't figure out how to get the right data from the object recived when clicking on it.

            ...

            ANSWER

            Answered 2017-Dec-05 at 13:52

            You can use your build DOM to take the correct text that you need : $(this).find(".node-name") and $(this).find(".node-title")

            Source https://stackoverflow.com/questions/47651966

            QUESTION

            BadMethodCallException in Builder.php line 2405: Call to undefined method Illuminate\Database\Query\Builder::addEagerConstraints()
            Asked 2017-Mar-21 at 17:48

            When I use auth()->user()->roles() with tinker it works without any problem but when I use it on the web page itself I get:

            ...

            ANSWER

            Answered 2017-Mar-21 at 17:48

            It looks like you're trying to eager-load the User.roles relation, but it isn't a proper relation, it's just a method that invokes a call to Role::where(...). Relation methods are usually returning something like $this->hasMany(Role::class).

            Source https://stackoverflow.com/questions/42906273

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install skeletor

            For the dev version:.
            networkx
            numpy
            pandas
            scipy
            scikit-learn
            trimesh
            tqdm
            python-igraph
            ncollpyde
            pyglet is required by trimesh to preview meshes/skeletons in 3D: pip3 install pyglet
            fastremap for sizeable speed-ups with some methods: pip3 install fastremap
            For the impatient a quick example:. All skeletonization methods return a Skeleton object. These are just convenient objects to represent and inspect the results.

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            CLONE
          • HTTPS

            https://github.com/schlegelp/skeletor.git

          • CLI

            gh repo clone schlegelp/skeletor

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            git@github.com:schlegelp/skeletor.git

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