airmtp | nullThis is a partial list of cameras | Camera library

 by   shezi Python Version: Current License: No License

kandi X-RAY | airmtp Summary

kandi X-RAY | airmtp Summary

airmtp is a Python library typically used in Telecommunications, Media, Media, Entertainment, Video, Camera, Raspberry Pi applications. airmtp has no bugs, it has no vulnerabilities and it has low support. However airmtp build file is not available. You can download it from GitHub.

airmtp
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            kandi-support Support

              airmtp has a low active ecosystem.
              It has 27 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. On average issues are closed in 217 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of airmtp is current.

            kandi-Quality Quality

              airmtp has 0 bugs and 0 code smells.

            kandi-Security Security

              airmtp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              airmtp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              airmtp does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              airmtp releases are not available. You will need to build from source code and install.
              airmtp has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed airmtp and discovered the below as its top functions. This is intended to give you an instant insight into airmtp implemented functionality, and help decide if they suit your requirements.
            • Start the application main
            • Returns a string representation of date time
            • Report download statistics
            • Print string to stderr
            • Build list of MTP Objects
            • Process command line arguments
            • Verify that the argument range is valid
            • Shut down the application
            • Translate command line arguments to epoch
            • Run test module
            • Check if a specifier is in a format string
            • Load a module
            • Get module by fullname
            • Establish the application environment
            • Returns a string representation of a time
            • Verify the Python version
            • Delete files marked as deleted
            • Checks if the given fullname is a package
            • Get the code for the given full name
            • Creates a hack file for an airport
            • Generator for transaction IDs
            Get all kandi verified functions for this library.

            airmtp Key Features

            No Key Features are available at this moment for airmtp.

            airmtp Examples and Code Snippets

            No Code Snippets are available at this moment for airmtp.

            Community Discussions

            QUESTION

            Camera on transporter of population
            Asked 2022-Feb-09 at 19:18

            I want to put a camera on a transporter of an agent type AGV. Since there are multiple AGV transporters I cannot simply put it on the agent since it will give errors. So I tried to randomly select an AGV of the population, based on the busy parameter of the AGV agent. But when I try this it gives the next error: AGV can not be resolved to a variable.

            AGV is an Agent type in my model and I've created a transporter fleet with as agent type the AGV (I also do not know if this is the correct method).

            I've tried to code it in the following manner:

            I'm not really sure what I'm doing wrong, but I also could not find any simple example of putting a camera on AGVs or containers or something, only very complex examples or examples where there was just one agent (e.g. an airplane).

            Later added:

            Thanks in advance, Aron

            ...

            ANSWER

            Answered 2021-Nov-29 at 11:44

            Just put the camera into your AGV agent type. Make sure that your TransporterFleet is adding new transporters to a custom population of AGV agents (myPop), see below:

            In your model, you can now change the camera using my3DWindow.setCamera(((AGV)randomFrom(myPop)).myCamera);

            Source https://stackoverflow.com/questions/70153360

            QUESTION

            Android Camera Intent not working in OnePlus devices
            Asked 2022-Feb-07 at 06:55

            I was trying to use the native camera app that comes pre-installed in Android devices to capture the images for my app. For this I've been using this code:

            A function is called when the user taps on button

            ...

            ANSWER

            Answered 2021-Sep-06 at 10:10

            check AndroidManifest.xml for following change

            Source https://stackoverflow.com/questions/69072654

            QUESTION

            How to convert raw YUV image to jpg
            Asked 2022-Feb-05 at 09:47

            I have a raw image that was taken with v4l2-ctl after the camera had been setup like:

            ...

            ANSWER

            Answered 2022-Feb-05 at 09:47

            Your frame is 2457600 bytes and your pixel dimensions are 1280x960, so you have:

            Source https://stackoverflow.com/questions/70961566

            QUESTION

            Execution failed for task ':camera:compileDebugJavaWithJavac'
            Asked 2022-Jan-29 at 09:35

            I have created a new flutter project and added camera plugin. after adding that dependency I got many errors. I used futter version is 2.5.2 & minSdkVersion 21

            In pubspec.yaml file,

            ...

            ANSWER

            Answered 2021-Nov-17 at 07:00

            How about this? flutter pub cache repair

            Source https://stackoverflow.com/questions/69999966

            QUESTION

            Phaser3, Creating Rounded Rectangle, Not Staying Put Relative To Window
            Asked 2022-Jan-21 at 00:26

            I'm trying to create a scoreboard using phaser3. It creates the board when I do the following in create function:

            ...

            ANSWER

            Answered 2022-Jan-21 at 00:26

            YourGraphic.setScrollFactor(0,0);

            Source https://stackoverflow.com/questions/70794747

            QUESTION

            Record a video from surface view(bind video and camera preview)
            Asked 2022-Jan-13 at 10:24

            I want to record video of whatever happens on surface.

            I'm playing video on surface and showing camera preview over it. I want to record both in one video and export as .mp4. what should I do for it. your help would be much appreciated.

            Video and preview both are placed in one surface view.

            ...

            ANSWER

            Answered 2022-Jan-13 at 10:24

            I prefer to see grafika project from Google's repository in Github and try with RecordFBOActivity or see EZFilter project Repository in GitHub.

            May this will much helpful to you.

            Or search recordable surface view in Github,that is awesome repository too.

            Source https://stackoverflow.com/questions/70379036

            QUESTION

            FlyCamera with collision
            Asked 2021-Dec-21 at 07:56

            How to create collisions for a flying camera in Unity 3d? to prevent the camera from falling into objects on the scene. My camera script snippet:

            ...

            ANSWER

            Answered 2021-Dec-18 at 22:39

            Better put you camera movement in the LateUpdate() as adviced in the docs.

            With a rigidbody and a collider properly set for the collision detection. Check docs so that you can detect the collisions properly.

            Check that " Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached", so your camera could be one gameObject with no rigidbody, so that you can fly free and collide.

            I case you might need physics behaviour for yout camera and you want it also to behave as a rigidbody I would set the camera movement with rigidbody.SetPosition instead of with transform.position = new Vector3(), as you need to choose to set the transform in the geometric or the physics world. Also you would need to uncheck the gravity option not to fall.

            Source https://stackoverflow.com/questions/70407498

            QUESTION

            Unity material.color.a code is not working
            Asked 2021-Dec-02 at 18:12
             void OnTriggerStay(Collider other)
            {
                if (other.gameObject.CompareTag("tree"))
                {
                    Color color = other.gameObject.GetComponent().material.color;
                    color.a = 0.5f;
                }
            }
            
            ...

            ANSWER

            Answered 2021-Aug-31 at 18:38

            You're not really setting the color with the code you wrote.

            Source https://stackoverflow.com/questions/69003736

            QUESTION

            Zoom out camera while keeping text locked - Phaser 3
            Asked 2021-Nov-27 at 15:54

            I'm making a sword game in which you have to collect coins to get big and you fight people. Here's what I have so far:

            Notice how the player gets bigger as it collects coins. After a while, you get so big that you cover the entire screen.

            I realized I have to zoom out the camera based on the players size.

            This is what I have for camera (in create function)

            this.cameras.main.startFollow(this.mePlayer);

            I added this line of code before it: this.cameras.main.setZoom(0.5)

            Now it turns like this. The text is all smaller and for some reason my tileSprite background breaks too.

            Here is the code for the text.

            ...

            ANSWER

            Answered 2021-Nov-27 at 15:54

            Thanks to samme for helping me solve this.

            In the end I created another camera called UICamera.

            I used the ignore function to ignore all of the game objects on that camera.

            And I ignored all the text, minimap, ui, and tilesprite background on the main camera.

            Then, to zoom out, I would just zoom out the main camera and adjust the tileSprite scale manually.

            See http://phaser.io/examples/v3/view/camera/ignore

            Source https://stackoverflow.com/questions/69684342

            QUESTION

            javascript- getUserMedia on Safari
            Asked 2021-Nov-24 at 04:18

            https://caniuse.com/?search=getusermedia

            Based on the link provided above, does Safari 15 support getUserMedia? I trying use it to access camera, when I test it on safari 15 it asked camera permission, after I allow the permission it still show me nothings. The link show Safari 15 is support getUserMedia/Stream API but not support Navigator API: getUserMedia. Below is my code, which one I should refer to? getUserMedia/Stream API or Navigator API: getUserMedia

            ...

            ANSWER

            Answered 2021-Nov-18 at 12:41

            You definitely want navigator.mediaDevices.getUserMedia() method. It definitely works on iOS. The other one is deprecated. Apple is so late to the getUserMedia() party that they did not implement the deprecated API.

            You can read about viewing the iOS console. You need to connect your iOS device to a mac, then use the Safari on that mac, to do that. It's a pain in the xxx neck. Explaining how is beyond the scope of a Stack Overflow answer.

            Or you can use alert() for debugging.

            You need to call cameraView.play() at the right moment. Here's the documentation.

            It recommends doing something like this.

            Source https://stackoverflow.com/questions/70016574

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install airmtp

            Airmtp can optionally launch an application of your choice for each file downloaded, in both normal or realtime download modes. For example you can automatically launch an image review application to display each image as it's downloaded. This feature is accessed via the --downloadexec command option, which can be entered in the 'Additional Args' field of the GUI. The behavior of downloadexec can be further configured via --downloadexec_extlist (to limit which file types your application is launched for and downloadexec_options (various options such as waiting for the launched app to complete before continuing to next download). When launching an image viewing application via downloadexec you'll typically want to configure the application for single window/instance operation (if supported) - that way each downloaded image will be displayed in the same window instead of creating a bunch of separate windows. Here are some sample command-line recipes for various popular image viewing applications. For best results you should copy 'n paste these sample commands lines rather than typing them yourself. FastStone Image Viewer - Microsoft Windows (link) By default FastStone operates in single-window mode when launched by Airmtp. To configure the window in which the image is displayed go to to Settings -> 'Associated images launches in' and choose one of the following per your preference 'Full Screen', 'Browser View', 'Windowed View'. 32-bit Windows: --downloadexec "C:\Program Files\FastStone Image Viewer\FSViewer.exe" @pf@ 64-bit Windows: --downloadexec "C:\Program Files (x86)\FastStone Image Viewer\FSViewer.exe" @pf@. Irfanview Image Viewer - Microsoft Windows (link) By default Irfanview operates in multi-window mode. To configure single-window mode go to Options -> Properties/Settings... -> Start/ Exit options -> 'Only 1 instance of Irfan View is active'. Note that Irfanview doesn't support raw images so --downloadexec_extlist JPG is included in these sample command lines: 32-bit Windows: --downloadexec "C:\Program Files\IrfanView\i_view32.exe" /file=@pf@ --downloadexec_extlist JPG 64-bit Windows: --downloadexec "C:\Program Files (x86)\IrfanView\i_view32.exe" /file=@pf@ --downloadexec_extlist JPG. FastRawViewer - Microsoft Windows (link) By default FastRawViewer operates in multi-window mode. To configure single-window mode go to File -> Preferences -> Other -> 'Run single program instance'. 32-bit/64-bit Windows: --downloadexec "C\Program Files\LibRaw\FastRawViewer\FastRawViewer.exe" @pf@ 64-bit Windows running 32-bit version of FastRawViewer: --downloadexec "C\Program Files (x86)\LibRaw\FastRawViewer\FastRawViewer.exe" @pf@. Image Preview - Mac/OSX (built-in application) By default the OSX preview image operates in single-window mode. Open using default viewing application (most systems this is Image Preview): --downloadexec open @pf@ Open using Image Preview specifically: --downloadexec open ~a Preview @pf@. FastRawViewer - Mac/OSX (link) By default FastRawViewer operates in multi-window mode. To configure single-window mode go to File -> Preferences -> Other -> 'Run single program instance'. --downloadexec /Applications/FastRawViewer.app/Contents/MacOS/FastRawViewer @pf@. Eye of GNMODE (eog) - Linux (included with most Linux distributions - link) --downloadexec eog ~~single-window @pf@.

            Support

            This is a partial list of cameras that were tested. Even if your camera is not listed it may still work. Please notify us if you find a camera that works with airmtp!. 1An easy way to tell if your camera supports Realtime Download is if it allows you to take photographs while its WiFi interface is enabled and in the mode required by Airmtp. For example most Nikon DSLRs support shooting with WiFi enabled. In contrast, Sony cameras (in the "Send to Computer" mode) and the Nikon J4/J5 require you to leave the WiFi mode before you can use the functionality of the camera again 2Nikon 1 cameras with built-in WiFi such as the J4 and J5 do not support Realtime download but can use staged realtime transfers 3Nikon bodies using an external WU-1a or WU-1b WiFi adapter have no separate menu option for selecting images to upload and the alternate mechanism of selecting images for upload in the playback menu (present in cameras with native WiFi support like the D7200) is unavailable because the playback menu is disabled when WiFi is on for cameras with an external WiFi adapter. 4Staged Realtime means the camera doesn't support taking photographs while in the WiFi mode required by Airmtp but you can achieve faux-realtime transfers by shooting any number of photos in non-WiFi mode then turning your camera's WiFi on to automatically transfer those images to Airmtp, then turn your camera's WiFi back off to resume shooting. You can repeat this any number of times while running a single Airmtp session (no intervention required on computer).
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