fingertip | Control VMs containers and other machines with Python | Continuous Deployment library
kandi X-RAY | fingertip Summary
kandi X-RAY | fingertip Summary
This program/library aims to be a way to:. All while striving to be intentionally underengineered and imposing as few limits as possible. If you look at it and think that it does nothing in the laziest way possible, that's it. It's currently in alpha stage.
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Top functions reviewed by kandi - BETA
- Change the results of the optimizer
- Write data to stdout
- Format text with dim
- Strip control sequences
- Recursively mirror files
- Duplicate a database
- Make logger nicer
- Determines if a file depends on
- Install in qemu
- Fetch a file from sources
- Base function for fftip
- Start the vm
- Build and return the result
- Manage storage setup
- Download files from src to dst
- Upgrade Fedora
- Create a fake docker container
- Run ansible via ansible
- Upload a clone of a repository
- Schedules systemd cleanup
- Prepare the interpreter
- Initialize the environment
- Fetch from sources
- Initialize the first boot
- Run a command on the pod
- Upload the contents of the given URL into the repository
- Loop over the socket
fingertip Key Features
fingertip Examples and Code Snippets
Community Discussions
Trending Discussions on fingertip
QUESTION
I am currently having issues with deleting a users ticket when a user with channel perms clicks it, but instead of just deleting the channel, it also creates a new one.. like what the heck?
I have a specific custom id for the close button aswell, but when i click the button it closes the ticket then creates a new one right away. So im not sure whats up with that, and ive tried to mess around with it to see if i can stop it from doing that, but to no avail.
I have a database for a support role to be added to tickets, so thats why I have 2 sections that look the same, but it is simply there to detect if the server has set a role to have access to tickets and if they have not set a role it will execute the other one.
...ANSWER
Answered 2022-Feb-03 at 01:22I have figured out my problem after some debugging, I changed tons of things for no reason.. all I had to do was add a seperate interaction.isButton
for the button.
QUESTION
I have been working on my ticket system for my bot, and most users wanted me to put the ticket channels
that were being created into a category, so I've been trying to do just that and I'm running into an issue where it creates a ticket category
and successfully places the opened ticket into the category, but whenever tickets were being created it was also creating a new category for the new tickets.
basically I wanted to know how I can make it create one category and all new tickets will go into that category, and if their is no category.. then create one and put the new tickets into it.
...ANSWER
Answered 2021-Dec-31 at 20:33You can solve this problem by changing the way you make a new category. So what I mean is you could detect if the category already exists and if it does, well... don't make a new one!
You can detect if the category exists using this code:
QUESTION
I'm currently trying to train a custom model with tensorflow to detect 17 landmarks/keypoints on each of 2 hands shown in an image (fingertips, first knuckles, bottom knuckles, wrist, and palm), for 34 points (and therefore 68 total values to predict for x & y). However, I cannot get the model to converge, with the output instead being an array of points that are pretty much the same for every prediction.
I started off with a dataset that has images like this:
each annotated to have the red dots correlate to each keypoint. To expand the dataset to try to get a more robust model, I took photos of the hands with various backgrounds, angles, positions, poses, lighting conditions, reflectivity, etc, as exemplified by these further images:
I have about 3000 images created now, with the landmarks stored inside a csv as such:
I have a train-test split of .67 train .33 test, with the images randomly selected to each. I load the images with all 3 color channels, and scale the both the color values & keypoint coordinates between 0 & 1.
I've tried a couple different approaches, each involving a CNN. The first keeps the images as they are, and uses a neural network model built as such:
...ANSWER
Answered 2021-Oct-18 at 14:45Usually, neural networks will have a very hard time to predict exact coordinates of landmarks. A better approach is probably a fully convolutional network. This would work as follows:
- You omit the dense layers at the end and thus end up with an output of (m, n, n_filters) with m and n being the dimensions of your downsampled feature maps (since you use maxpooling at some earlier stage in the network they will be lower resolution than your input image).
- You set n_filters for the last (output-)layer to the number of different landmarks you want to detect plus one more to indicate no landmark.
- You remove some of the max pooling such that your final output has a fairly high resolution (so the earlier referenced m and n are bigger). Now your output has shape mxnx(n_landmarks+1) and each of the nxm (n_landmark+1)-dimensional vectors indicate which landmark is present as the position in the image that corresponds to the position in the mxn grid. So the activation for your last output convolutional layer needs to be a softmax to represent probabilities.
- Now you can train your network to predict the landmarks locally without having to use dense layers.
This is a very simple architecture and for optimal results a more sophisticated architecture might be needed, but I think this should give you a first idea of a better approach than using the dense layers for the prediction.
And for the explanation why your network does predict the same values every time: This is probably, because your network is just not able to learn what you want it to learn because it is not suited to do so. If this is the case, the network will just learn to predict a value, that is fairly good for most of the images (so basically the "average" position of each landmark for all of your images).
QUESTION
M1 MacBook Pro
MacOS Big Sur
ProblemI like the default Mac touchbar layout for everyday use, but I prefer the F1-F12 keys at my fingertips when programming. I also don't like holding down the fn key. That's why I wrote two AppleScripts to switch the layouts (included below).
The scripts work, but they are buggy. This is because they rely on opening the System Preferences app and navigating through the menus. I made a couple "apps" with Automator that simply run the scripts and then assigned them to keyboard shortcuts.
This is an ok solution, but I'd like to do something more elegant. Ideally, my script should run behind the scenes and instantly change the touchbar layout instead of opening System Preferences, selecting items from drop-down-lists, and then finally closing System Preferences.
I messed around with the shell for quite awhile with no success before resorting to using Automator. Any suggestions from those who are more savvy with sort of thing?
CodeThis one makes the F1-F12 keys the default touchbar layout:
...ANSWER
Answered 2021-Sep-25 at 02:25On macOS Catalina when toggling the target setting it changes the value of the PresentationModeGlobal
key in ~/Library/Preferences/com.apple.touchbar.agent.plist
from appWithControlStrip
to functionKeys
or vise versa for those two choices. However, toggling it programmatically using the defaults
command while it changes it in the UI it does not change it on the Touch Bar without also restarting the ControlStrip process.
The following example shell script code is what I use with a single keyboard shortcut to toggle between between Show App Controls and F1, F2, etc. Keys as that is what they are set to respectively in System Preferences > Keyboard > Keyboard on my system.
Example shell script code:
QUESTION
Apologies for asking a fairly common question, I have been looking all over and can't find a solution that fixes my problem.
I am using Firesharp, and trying to deserialize a Json object that Firebase returns into a class with a nested list.
...ANSWER
Answered 2021-May-26 at 14:30This in no way a complete answer. I assume you don't want to map/create classes for each "sub class", e.g. Barbarian, Wizard etc. You could perhaps use JsonConverter. The example only handles the first "anonymous" range of objects. Maybe you'll find some of this useful.
QUESTION
I want to run a Unity WebGL build on a BrightSign XT1144 player. (What should be possible in theory...)
Therefore I created an absolute simplistic Unity project (using v2020.2.6f1), not much more than displaying an image, and build it for WebGL. Then I published this build to the player using BrightAuthor:connected (using a HTML 5 Widget).
When I start the player the typical Unity WebGL loading screen appears and stops at approx. 90%.
Right now the build works fine on a local server and also online, but not on the BrightSign player.
I played around with the build/player settings in Unity but the behaviour of the build didn't change. (And of course I googled my fingertips bloody, but it's hard to find any kind of valid information...)
Does anyone already have experience with a scenario like this? Any help would be appreciated! :)
Things I tried:
- Enabled Development Build
- Disabled Compression
- Disabled Data Caching
- Disabled Engine Code Stripping
- Updated BrightSign OS to 8.2.72
ANSWER
Answered 2021-Apr-07 at 08:18Finally I got it working!
This post in the Unity forum got me on the right track.
With the following publishing settings, my Unity (2020.3.2) WebGL build runs on the BrightSign XT1144 player. (BrightSignOS 8.x)
QUESTION
I want to play local video with VideoTextureView in Twilio library. Can you help me?
...ANSWER
Answered 2020-Sep-02 at 10:59At least the Twilio library supports Android 8. The version of my project is subordinate to Android 8
QUESTION
Before you relieve the itching in your fingertips, I already understand:
- how and when to use the
try
keyword - the differences between the
try
,try?
, andtry!
keywords
What I want to understand is what the use of the unadorned try
keyword buys me (and you and all of us) over and above merely quieting a compiler diagnostic. We're already inside the scope of a do
, and clearly the compiler knows to demand a try
, and I can't (yet) see how there might be some ambiguity about where the try
needs to land. So why can't the compiler quietly do the right thing without the explicit appearance of the keyword?
There's been a fair amount of discussion (below) about the possibility that the language is trying to enforce readability for humans. I guess we'd need the input from one of the Swift language designers to determine whether that's true. And even if we had that it would be debatable whether it's wise and/or has been a success. So let's put that aside for the moment. Does the existence of the un-adorned try
keyword solve some problem other than enforcing readability for humans?
ANSWER
Answered 2020-Aug-18 at 16:08After a long, productive discussion (linked elsewhere on this page)…
In short, the answer is no, there isn't a purpose other than enforcing readability, but it turns out the readability win is more significant than I had realized.
The try
keyword should be seen as akin to (though not the equivalent of) a combination of if
and goto
. Although try
doesn't direct the compiler to do anything it could not have inferred it should do, no one would argue that an if
or a goto
should be invisible. This makes try
a little weird for folks coming from other languages — but not unreasonably so.
It may be difficult for Objective C programmers to grasp this because they are accustomed to assuming almost anything they do may raise an exception. Of course, Objective C exceptions are very different from Swift errors, but knowing this consciously is different from metabolizing it and knowing it unconsciously.
As well, if your intuition immediately tells you that as a matter of style in most cases there should probably be only one failable operation inside a do
clause, it may be difficult to see what value a try
adds.
QUESTION
Is there anyway to get the area of a touch event? Something akin to a circle the size of the user's fingertip? I'm interested in getting this data in a mobile web context, for example somebody opening my web page on their mobile device and using their finger to click a button.
Thanks in advance!
...ANSWER
Answered 2020-Mar-11 at 08:31Touch.radiusY and Touch.radiusX: https://developer.mozilla.org/en-US/docs/Web/API/Touch/radiusX
QUESTION
NewRecipes
Recipe ID#
Recipe Name
Method of create Recipe
Ingredients of Recipe
-
{{item}}
Submit
Cancel
...ANSWER
Answered 2020-Mar-04 at 10:29In removeIngredients (value)
method you are not removing anything from ingredients
. You can try a better solution than using filter
, but it's correct use is:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install fingertip
You can use fingertip like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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