fingertip | Control VMs containers and other machines with Python | Continuous Deployment library

 by   t184256 Python Version: 0.3.7 License: GPL-3.0

kandi X-RAY | fingertip Summary

kandi X-RAY | fingertip Summary

fingertip is a Python library typically used in Devops, Continuous Deployment applications. fingertip has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However fingertip build file is not available. You can install using 'pip install fingertip' or download it from GitHub, PyPI.

This program/library aims to be a way to:. All while striving to be intentionally underengineered and imposing as few limits as possible. If you look at it and think that it does nothing in the laziest way possible, that's it. It's currently in alpha stage.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              fingertip has a low active ecosystem.
              It has 11 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 0 have been closed. On average issues are closed in 129 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fingertip is 0.3.7

            kandi-Quality Quality

              fingertip has 0 bugs and 0 code smells.

            kandi-Security Security

              fingertip has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fingertip code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fingertip is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              fingertip releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              fingertip has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed fingertip and discovered the below as its top functions. This is intended to give you an instant insight into fingertip implemented functionality, and help decide if they suit your requirements.
            • Change the results of the optimizer
            • Write data to stdout
            • Format text with dim
            • Strip control sequences
            • Recursively mirror files
            • Duplicate a database
            • Make logger nicer
            • Determines if a file depends on
            • Install in qemu
            • Fetch a file from sources
            • Base function for fftip
            • Start the vm
            • Build and return the result
            • Manage storage setup
            • Download files from src to dst
            • Upgrade Fedora
            • Create a fake docker container
            • Run ansible via ansible
            • Upload a clone of a repository
            • Schedules systemd cleanup
            • Prepare the interpreter
            • Initialize the environment
            • Fetch from sources
            • Initialize the first boot
            • Run a command on the pod
            • Upload the contents of the given URL into the repository
            • Loop over the socket
            Get all kandi verified functions for this library.

            fingertip Key Features

            No Key Features are available at this moment for fingertip.

            fingertip Examples and Code Snippets

            No Code Snippets are available at this moment for fingertip.

            Community Discussions

            QUESTION

            Delete a channel with a discord button
            Asked 2022-Feb-03 at 01:53

            I am currently having issues with deleting a users ticket when a user with channel perms clicks it, but instead of just deleting the channel, it also creates a new one.. like what the heck?

            I have a specific custom id for the close button aswell, but when i click the button it closes the ticket then creates a new one right away. So im not sure whats up with that, and ive tried to mess around with it to see if i can stop it from doing that, but to no avail.

            I have a database for a support role to be added to tickets, so thats why I have 2 sections that look the same, but it is simply there to detect if the server has set a role to have access to tickets and if they have not set a role it will execute the other one.

            ...

            ANSWER

            Answered 2022-Feb-03 at 01:22

            I have figured out my problem after some debugging, I changed tons of things for no reason.. all I had to do was add a seperate interaction.isButton for the button.

            Source https://stackoverflow.com/questions/70943200

            QUESTION

            How to prevent creating more than one category of the same name?
            Asked 2021-Dec-31 at 21:28

            I have been working on my ticket system for my bot, and most users wanted me to put the ticket channels that were being created into a category, so I've been trying to do just that and I'm running into an issue where it creates a ticket category and successfully places the opened ticket into the category, but whenever tickets were being created it was also creating a new category for the new tickets.

            basically I wanted to know how I can make it create one category and all new tickets will go into that category, and if their is no category.. then create one and put the new tickets into it.

            ...

            ANSWER

            Answered 2021-Dec-31 at 20:33

            You can solve this problem by changing the way you make a new category. So what I mean is you could detect if the category already exists and if it does, well... don't make a new one!

            You can detect if the category exists using this code:

            Source https://stackoverflow.com/questions/70545412

            QUESTION

            Hand Landmark Coordinate Neural Network Not Converging
            Asked 2021-Oct-18 at 14:45

            I'm currently trying to train a custom model with tensorflow to detect 17 landmarks/keypoints on each of 2 hands shown in an image (fingertips, first knuckles, bottom knuckles, wrist, and palm), for 34 points (and therefore 68 total values to predict for x & y). However, I cannot get the model to converge, with the output instead being an array of points that are pretty much the same for every prediction.

            I started off with a dataset that has images like this:

            each annotated to have the red dots correlate to each keypoint. To expand the dataset to try to get a more robust model, I took photos of the hands with various backgrounds, angles, positions, poses, lighting conditions, reflectivity, etc, as exemplified by these further images:

            I have about 3000 images created now, with the landmarks stored inside a csv as such:

            I have a train-test split of .67 train .33 test, with the images randomly selected to each. I load the images with all 3 color channels, and scale the both the color values & keypoint coordinates between 0 & 1.

            I've tried a couple different approaches, each involving a CNN. The first keeps the images as they are, and uses a neural network model built as such:

            ...

            ANSWER

            Answered 2021-Oct-18 at 14:45

            Usually, neural networks will have a very hard time to predict exact coordinates of landmarks. A better approach is probably a fully convolutional network. This would work as follows:

            1. You omit the dense layers at the end and thus end up with an output of (m, n, n_filters) with m and n being the dimensions of your downsampled feature maps (since you use maxpooling at some earlier stage in the network they will be lower resolution than your input image).
            2. You set n_filters for the last (output-)layer to the number of different landmarks you want to detect plus one more to indicate no landmark.
            3. You remove some of the max pooling such that your final output has a fairly high resolution (so the earlier referenced m and n are bigger). Now your output has shape mxnx(n_landmarks+1) and each of the nxm (n_landmark+1)-dimensional vectors indicate which landmark is present as the position in the image that corresponds to the position in the mxn grid. So the activation for your last output convolutional layer needs to be a softmax to represent probabilities.
            4. Now you can train your network to predict the landmarks locally without having to use dense layers.

            This is a very simple architecture and for optimal results a more sophisticated architecture might be needed, but I think this should give you a first idea of a better approach than using the dense layers for the prediction.

            And for the explanation why your network does predict the same values every time: This is probably, because your network is just not able to learn what you want it to learn because it is not suited to do so. If this is the case, the network will just learn to predict a value, that is fairly good for most of the images (so basically the "average" position of each landmark for all of your images).

            Source https://stackoverflow.com/questions/69616404

            QUESTION

            How to programatically switch between touchbar layouts on MacOS?
            Asked 2021-Sep-25 at 06:08
            System

            M1 MacBook Pro

            MacOS Big Sur

            Problem

            I like the default Mac touchbar layout for everyday use, but I prefer the F1-F12 keys at my fingertips when programming. I also don't like holding down the fn key. That's why I wrote two AppleScripts to switch the layouts (included below).

            The scripts work, but they are buggy. This is because they rely on opening the System Preferences app and navigating through the menus. I made a couple "apps" with Automator that simply run the scripts and then assigned them to keyboard shortcuts.

            This is an ok solution, but I'd like to do something more elegant. Ideally, my script should run behind the scenes and instantly change the touchbar layout instead of opening System Preferences, selecting items from drop-down-lists, and then finally closing System Preferences.

            I messed around with the shell for quite awhile with no success before resorting to using Automator. Any suggestions from those who are more savvy with sort of thing?

            Code

            This one makes the F1-F12 keys the default touchbar layout:

            ...

            ANSWER

            Answered 2021-Sep-25 at 02:25

            On macOS Catalina when toggling the target setting it changes the value of the PresentationModeGlobal key in ~/Library/Preferences/com.apple.touchbar.agent.plist from appWithControlStrip to functionKeys or vise versa for those two choices. However, toggling it programmatically using the defaults command while it changes it in the UI it does not change it on the Touch Bar without also restarting the ControlStrip process.

            The following example shell script code is what I use with a single keyboard shortcut to toggle between between Show App Controls and F1, F2, etc. Keys as that is what they are set to respectively in System Preferences > Keyboard > Keyboard on my system.

            Example shell script code:

            Source https://stackoverflow.com/questions/69322040

            QUESTION

            Can't deserialize JSON into an object with nested list
            Asked 2021-May-26 at 14:30

            Apologies for asking a fairly common question, I have been looking all over and can't find a solution that fixes my problem.

            I am using Firesharp, and trying to deserialize a Json object that Firebase returns into a class with a nested list.

            ...

            ANSWER

            Answered 2021-May-26 at 14:30

            This in no way a complete answer. I assume you don't want to map/create classes for each "sub class", e.g. Barbarian, Wizard etc. You could perhaps use JsonConverter. The example only handles the first "anonymous" range of objects. Maybe you'll find some of this useful.

            Source https://stackoverflow.com/questions/67702360

            QUESTION

            Unity WebGL Build on BrightSign Player stuck loading
            Asked 2021-Apr-07 at 08:18

            I want to run a Unity WebGL build on a BrightSign XT1144 player. (What should be possible in theory...)
            Therefore I created an absolute simplistic Unity project (using v2020.2.6f1), not much more than displaying an image, and build it for WebGL. Then I published this build to the player using BrightAuthor:connected (using a HTML 5 Widget).

            When I start the player the typical Unity WebGL loading screen appears and stops at approx. 90%.

            Right now the build works fine on a local server and also online, but not on the BrightSign player.

            I played around with the build/player settings in Unity but the behaviour of the build didn't change. (And of course I googled my fingertips bloody, but it's hard to find any kind of valid information...)

            Does anyone already have experience with a scenario like this? Any help would be appreciated! :)

            Things I tried:

            • Enabled Development Build
            • Disabled Compression
            • Disabled Data Caching
            • Disabled Engine Code Stripping
            • Updated BrightSign OS to 8.2.72
            ...

            ANSWER

            Answered 2021-Apr-07 at 08:18

            Finally I got it working! This post in the Unity forum got me on the right track.
            With the following publishing settings, my Unity (2020.3.2) WebGL build runs on the BrightSign XT1144 player. (BrightSignOS 8.x)

            Source https://stackoverflow.com/questions/66708598

            QUESTION

            I get this error when I add it to the Video Texture View xml file(java.lang.BootstrapMethodError: Exception from call site #72 bootstrap method)
            Asked 2020-Sep-02 at 10:59

            I want to play local video with VideoTextureView in Twilio library. Can you help me?

            ...

            ANSWER

            Answered 2020-Sep-02 at 10:59

            At least the Twilio library supports Android 8. The version of my project is subordinate to Android 8

            Source https://stackoverflow.com/questions/63624372

            QUESTION

            What is the purpose of the `try` keyword in Swift?
            Asked 2020-Aug-18 at 16:08

            Before you relieve the itching in your fingertips, I already understand:

            • how and when to use the try keyword
            • the differences between the try, try?, and try! keywords

            What I want to understand is what the use of the unadorned try keyword buys me (and you and all of us) over and above merely quieting a compiler diagnostic. We're already inside the scope of a do, and clearly the compiler knows to demand a try, and I can't (yet) see how there might be some ambiguity about where the try needs to land. So why can't the compiler quietly do the right thing without the explicit appearance of the keyword?

            There's been a fair amount of discussion (below) about the possibility that the language is trying to enforce readability for humans. I guess we'd need the input from one of the Swift language designers to determine whether that's true. And even if we had that it would be debatable whether it's wise and/or has been a success. So let's put that aside for the moment. Does the existence of the un-adorned try keyword solve some problem other than enforcing readability for humans?

            ...

            ANSWER

            Answered 2020-Aug-18 at 16:08

            After a long, productive discussion (linked elsewhere on this page)…

            In short, the answer is no, there isn't a purpose other than enforcing readability, but it turns out the readability win is more significant than I had realized.

            The try keyword should be seen as akin to (though not the equivalent of) a combination of if and goto. Although try doesn't direct the compiler to do anything it could not have inferred it should do, no one would argue that an if or a goto should be invisible. This makes try a little weird for folks coming from other languages — but not unreasonably so.

            It may be difficult for Objective C programmers to grasp this because they are accustomed to assuming almost anything they do may raise an exception. Of course, Objective C exceptions are very different from Swift errors, but knowing this consciously is different from metabolizing it and knowing it unconsciously.

            As well, if your intuition immediately tells you that as a matter of style in most cases there should probably be only one failable operation inside a do clause, it may be difficult to see what value a try adds.

            Source https://stackoverflow.com/questions/63457796

            QUESTION

            Touch events - can I get the size of the touch/finger?
            Asked 2020-Mar-11 at 08:31

            Is there anyway to get the area of a touch event? Something akin to a circle the size of the user's fingertip? I'm interested in getting this data in a mobile web context, for example somebody opening my web page on their mobile device and using their finger to click a button.

            Thanks in advance!

            ...

            ANSWER

            Answered 2020-Mar-11 at 08:31

            QUESTION

            Delete items in Vue component, it’s not working(( I tried to deploy it on heroku and was failed((
            Asked 2020-Mar-04 at 10:32
            
             
              NewRecipes
               
                 
                   
                    
                      
                      Recipe ID#
                    
                   
                    
                      
                      Recipe Name
                    
                   
                   
                    
                      
                      Method of create Recipe
                    
                   
                   
                    
                      
                      Ingredients of Recipe
                      
                        
            • {{item}}
            Submit Cancel
            ...

            ANSWER

            Answered 2020-Mar-04 at 10:29

            In removeIngredients (value) method you are not removing anything from ingredients. You can try a better solution than using filter, but it's correct use is:

            Source https://stackoverflow.com/questions/60507642

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fingertip

            You can install using 'pip install fingertip' or download it from GitHub, PyPI.
            You can use fingertip like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • PyPI

            pip install fingertip

          • CLONE
          • HTTPS

            https://github.com/t184256/fingertip.git

          • CLI

            gh repo clone t184256/fingertip

          • sshUrl

            git@github.com:t184256/fingertip.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link