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Pygame-Tutorials | code base for the pygame tutorials | Learning library

 by   techwithtim Python Version: Current License: No License

 by   techwithtim Python Version: Current License: No License

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kandi X-RAY | Pygame-Tutorials Summary

Pygame-Tutorials is a Python library typically used in Tutorial, Learning applications. Pygame-Tutorials has no bugs, it has no vulnerabilities and it has low support. However Pygame-Tutorials build file is not available. You can download it from GitHub.
This is the code base for the pygame tutorials posted on my YouTube channel. You can check out the tutorial playlist here: https://www.youtube.com/watch?v=i6xMBig-pP4&t=1s.
Support
Support
Quality
Quality
Security
Security
License
License
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Reuse

kandi-support Support

  • Pygame-Tutorials has a low active ecosystem.
  • It has 147 star(s) with 194 fork(s). There are 23 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 2 open issues and 0 have been closed. On average issues are closed in 492 days. There are 4 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of Pygame-Tutorials is current.
Pygame-Tutorials Support
Best in #Learning
Average in #Learning
Pygame-Tutorials Support
Best in #Learning
Average in #Learning

quality kandi Quality

  • Pygame-Tutorials has 0 bugs and 0 code smells.
Pygame-Tutorials Quality
Best in #Learning
Average in #Learning
Pygame-Tutorials Quality
Best in #Learning
Average in #Learning

securitySecurity

  • Pygame-Tutorials has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • Pygame-Tutorials code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
Pygame-Tutorials Security
Best in #Learning
Average in #Learning
Pygame-Tutorials Security
Best in #Learning
Average in #Learning

license License

  • Pygame-Tutorials does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
Pygame-Tutorials License
Best in #Learning
Average in #Learning
Pygame-Tutorials License
Best in #Learning
Average in #Learning

buildReuse

  • Pygame-Tutorials releases are not available. You will need to build from source code and install.
  • Pygame-Tutorials has no build file. You will be need to create the build yourself to build the component from source.
  • Pygame-Tutorials saves you 477 person hours of effort in developing the same functionality from scratch.
  • It has 1123 lines of code, 55 functions and 8 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
Pygame-Tutorials Reuse
Best in #Learning
Average in #Learning
Pygame-Tutorials Reuse
Best in #Learning
Average in #Learning
Top functions reviewed by kandi - BETA

kandi has reviewed Pygame-Tutorials and discovered the below as its top functions. This is intended to give you an instant insight into Pygame-Tutorials implemented functionality, and help decide if they suit your requirements.

  • Blit the game
    • Redraw the game window
      • Draw the node
      • Move the node
    • Clear the health check

      Get all kandi verified functions for this library.

      Get all kandi verified functions for this library.

      Pygame-Tutorials Key Features

      This is the code base for the pygame tutorials posted on my YouTube channel.

      Pygame-Tutorials Examples and Code Snippets

      No Code Snippets are available at this moment for Pygame-Tutorials.

      See all Code Snippets related to Learning

      Community Discussions

      Trending Discussions on Learning
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      Trending Discussions on Learning

      QUESTION

      How do purely functional languages handle index-based algorithms?

      Asked 2022-Apr-05 at 12:51

      I have been trying to learn about functional programming, but I still struggle with thinking like a functional programmer. One such hangup is how one would implement index-heavy operations which rely strongly on loops/order-of-execution.

      For example, consider the following Java code:

      public class Main {
          public static void main(String[] args) {
              List<Integer> nums = Arrays.asList(1,2,3,4,5,6,7,8,9);
              System.out.println("Nums:\t"+ nums);
              System.out.println("Prefix:\t"+prefixList(nums));
          }
        
          private static List<Integer> prefixList(List<Integer> nums){
            List<Integer> prefix = new ArrayList<>(nums);
            for(int i = 1; i < prefix.size(); ++i)
              prefix.set(i, prefix.get(i) + prefix.get(i-1));
            return prefix;
          }
      }
      /*
      System.out: 
      Nums:   [1, 2, 3, 4, 5, 6, 7, 8, 9]
      Prefix: [1, 3, 6, 10, 15, 21, 28, 36, 45]
      */
      

      Here, in the prefixList function, the nums list is first cloned, but then there is the iterative operation performed on it, where the value on index i relies on index i-1 (i.e. order of execution is required). Then this value is returned.

      What would this look like in a functional language (Haskell, Lisp, etc.)? I have been learning about monads and think they may be relevant here, but my understanding is still not great.

      ANSWER

      Answered 2022-Mar-07 at 21:17

      This is not an index-heavy operation, in fact you can do this with a one-liner with scanl1 :: (a -> a -> a) -> [a] -> [a]:

      prefixList = scanl1 (+)
      

      indeed, for the list of Nums, we get:

      Prelude> prefixList [1 .. 9]
      [1,3,6,10,15,21,28,36,45]
      

      scanl1 takes the first item of the original list as initial value for the accumulator, and yields that. Then each time it takes the accumulator and the next item of the given list, and sums these up as new accumulator, and yields the new accumulator value.

      Often one does not need indexing, but enumerating over the list is sufficient. Imperative programming languages often work with for loops with indexes, but in many cases these can be replaced by foreach loops that thus do not take the index into account. In Haskell this also often helps to make algorithms more lazy.

      If you really need random access lookups, you can work with data structures such as defined in the array and vector packages.

      Source https://stackoverflow.com/questions/71387267

      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

      Vulnerabilities

      No vulnerabilities reported

      Install Pygame-Tutorials

      You can download it from GitHub.
      You can use Pygame-Tutorials like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

      Support

      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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