burst | Burst is an HTTP framework | HTTP library

 by   tweksteen Python Version: Current License: Non-SPDX

kandi X-RAY | burst Summary

kandi X-RAY | burst Summary

burst is a Python library typically used in Networking, HTTP applications. burst has no bugs, it has no vulnerabilities, it has build file available and it has low support. However burst has a Non-SPDX License. You can download it from GitHub.

Burst is an HTTP framework. You can use it as a stand-alone application or use the library to quickly forge your own tool. Burst is open source, released under the BSD license. For more information, see COPYING in this directory. For a quick introduction, use the help() within the interpreter.
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            kandi-support Support

              burst has a low active ecosystem.
              It has 48 star(s) with 13 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of burst is current.

            kandi-Quality Quality

              burst has 0 bugs and 0 code smells.

            kandi-Security Security

              burst has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              burst code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              burst has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              burst releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              burst saves you 1335 person hours of effort in developing the same functionality from scratch.
              It has 2992 lines of code, 247 functions and 21 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed burst and discovered the below as its top functions. This is intended to give you an instant insight into burst implemented functionality, and help decide if they suit your requirements.
            • Return a list of RequestSet objects
            • Parse a cookie header
            Get all kandi verified functions for this library.

            burst Key Features

            No Key Features are available at this moment for burst.

            burst Examples and Code Snippets

            No Code Snippets are available at this moment for burst.

            Community Discussions

            QUESTION

            Dealing with OkHttp HTTP/2 REFUSED_STREAM errors
            Asked 2021-Jun-08 at 13:43

            We are Using OkHttp3 (v4.9.1) to establish h2c (HTTP/2 without TLS) connections in a highly concurrent fashion from a Spring Boot application. To do so, we have narrowed down the supported protocols using:

            ...

            ANSWER

            Answered 2021-Jun-08 at 11:34

            With this issue you've made the case for us to fix it in OkHttp. https://github.com/square/okhttp/issues/6700

            In the interim, you'll want an interceptor that uses a try/catch block, and attempts again in the catch clause if the exception matches this criteria.

            Source https://stackoverflow.com/questions/67883227

            QUESTION

            Android in-app-purchase valid order but not exist in Google play store
            Asked 2021-Jun-06 at 15:51

            I have an application published in Google play store, its name is PainterSVG, main purpose is to help SVG designers to create/edit SVG vector images.

            One item in the app is designed as paid feature (use downloaded fonts), so user needs to pay with Google in-app-purchase to buy it. I designed all in-app-purchase codes and tested successfully.

            One week ago, there was a sudden burst of purchases in a very short time, from the same user. The purchases' state all became Purchase.PurchaseState.PURCHASED. The raw data in jason and the signature are all verified with my application's public key.

            But in Google play store, there are no information on these purchases, they simply does not exist, and of course I have no income.

            Here is one example purchase I logged:

            Raw data: {"orderId":"1788684269051654849.8163737331748355","packageName":"p.svg","productId":"paintersvg_point_100","purchaseTime":1622106599816,"purchaseState":0,"purchaseToken":"kslypocwqdttgxzhetcdskic.AO-J1OXwNhKHOWYKxGAGFZvXgslNtkhqCrpQBaxvFSzgcuE-ZLLKCev_hpKJTGlFEFCsXkWuJOXswCzOvadVljYnHiJkIygNoxawFQPaKePZppvbRZZUNToExOfEycRjxTsulwPClSAi"}

            Signature: bVYGfzqbt6uWKnmw5xSW5tQek+tSwP0GgUKXz6fNXBCmGEedUrffpKPOXaG2RyfVtYvICThcxumD7kVWNSVxvE9DBJrVDjo+ipTPB9hkYebVQKib1LMBFbSMTpaA9Av2ioP+T/pBQt2EuvRLKUpnZaz5C/2uX7OvOcJtjwYniH/I7oRHvNRBxD6R78Tp6DNySotp41XUwDPmeebC6A38PVM5MhtaY9czWNaa3j3OG7rPAp0j2V5nWsdmmahu8HqBxTyqWdfmf83m3oaHrTvH7vATaKJPMcXdm1aavYAsyHCPzhFGeglU7/KRgUCkzyZ8edcA81F/x9hUVC2QL+cdXw==

            The raw data and signature can be verified correct for my application, with my app's public key. Raw data and signature will be logged only when purchase state is PURCHASED. And all order ids are different.

            I have no idea what is happening here -- where are the orders from and what was happening? Did the user actually paid? and paid a lot of times? Should I refund him? Can anyone help me?

            Thanks a lot!

            ...

            ANSWER

            Answered 2021-Jun-06 at 15:51

            What you're seeing are fraud attempts

            I won't put links here, but on Android a malicious user can patch the Play Store application in order to bypass In-App Purchase. So when the user tries to buy something, a fake (but valid) receipt is returned to your app which thinks it's a valid one by default.

            Fortunately, you don't trust the receipt as it is and you verify it by calling the Google APIs, which doesn't know the receipt.

            Example of fraud attempt

            Here is an example we've seen recently at Purchasely (we manage In-App Purchases for apps, so we see this kind of thing A LOT):

            All these fraud attempts were made by the same user.

            As you can see:

            • they make different attempts in a short laps of time
            • the receipt returned is generated randomly: the prices are incorrect. And worse, the monthly price sent ($1400) is greater than the yearly one ($500), which doesn't make any sense ^^'

            Conclusion

            Don't worry :)

            Source https://stackoverflow.com/questions/67855321

            QUESTION

            Unity Project works only in Development Build on IL2CPP
            Asked 2021-May-26 at 17:17

            I have a mobile app project which builds smooth and without any errors on Android. But when I try to build it to an iOS device, I get this error in Xcode:

            ...

            ANSWER

            Answered 2021-May-26 at 17:17

            After almost a week of struggles and a lot of debugging I found the problem. In short, the crash was caused by the Unity.Entities 0.17.0-preview.41 package. (ref https://docs.unity3d.com/Packages/com.unity.entities@0.17/manual/index.html)

            Even if an empty project is built on IL2CPP scripting backend + Development build is unchecked and the above mentioned Entities preview package is installed the app will crash and you will probably get the same error as me.

            I don't know if it was a code stripping error after all but I found out a strange thing, if the Entities preview package is enabled it's first in the Script Execution Order (which you can check in the Project Settings) and maybe that caused the issue of a missing Internal function. (as the Entities package is dependent on the UnityEngine.Jobs.TransformAccess but as the Entities package executes first, it can't find the Jobs yet, that's my logic behind this, but please correct me if I'm wrong)

            I'm still not sure why I had that package installed in the first place, as I didn't even use it in this project, so removing it solved all my issues and the project now runs smooth. Maybe this will help someone who has a similar issue in the future. All I can say as conclusion is:

            1. Be careful with preview packages.
            2. Don't use Unity.Entities preview package until they fix this issue.

            Source https://stackoverflow.com/questions/67515444

            QUESTION

            AWS RDS Message For gp2
            Asked 2021-May-20 at 11:12

            Message : The gp2 burst balance credits for the RDS database instance are low. To resolve this issue, reduce IOPS usage or modify your storage settings to enable higher performance.

            I am getting the following message from AWS via email, a bit new to new to RDS any help will be appreciated, as to how to fix this problem

            ...

            ANSWER

            Answered 2021-May-20 at 11:12

            You have two choices if you don't want to limit usage of your db:

            1. Increase size of your storage, as for gp2, the bigger the size the more IOPS you get.
            2. Change from gp2 to Provisioned IOPS SSD where you can specify fixed IOPS that you require. Provisioned IOPS SSD will be probably also more expensive.

            Source https://stackoverflow.com/questions/67618980

            QUESTION

            Java abstract method object creation is bad?
            Asked 2021-May-14 at 22:12

            I am programming a game for years now but I have a question about how I programmed things up.

            So imagine you have a gun class for a game, guns can have many sprites, sounds, casings, projectiles, parameters, etc. So then I just need to create another class extending this gun class and fill my abstract methods up with what I need that particular gun to do.

            So I made an abstract class to handle all of the internal code of the gun, if it shoots, if it needs bolt action and how long it has to wait, when to play the fire sound, etc. So basically the main gun class calls for the actual gun class (that is filled with abstract methods) for these parameters.

            So my question is, if I am calling these abstract methods over and over again as needed throughout the code is it bad to have the following?

            ...

            ANSWER

            Answered 2021-Feb-21 at 18:59

            This design contradicts one of the main OOP principles - Tell-Don't-Ask. I.e. instead of having code like this:

            Source https://stackoverflow.com/questions/66216122

            QUESTION

            Kube-Proxy-Windows CrashLoopBackOff
            Asked 2021-May-07 at 12:21
            Installation Process

            I am all new to Kubernetes and currently setting up a Kubernetes Cluster inside of Azure VMs. I want to deploy Windows containers, but in order to achieve this I need to add Windows worker nodes. I already deployed a Kubeadm cluster with 3 master nodes and one Linux worker node and those nodes work perfectly.

            Once I add the Windows node all things go downward. Firstly I use Flannel as my CNI plugin and prepare the deamonset and control plane according to the Kubernetes documentation: https://kubernetes.io/docs/tasks/administer-cluster/kubeadm/adding-windows-nodes/

            Then after the installation of the Flannel deamonset, I installed the proxy and Docker EE accordingly.

            Used Software Master Nodes

            OS: Ubuntu 18.04 LTS
            Container Runtime: Docker 20.10.5
            Kubernetes version: 1.21.0
            Flannel-image version: 0.14.0
            Kube-proxy version: 1.21.0

            Windows Worker Node

            OS: Windows Server 2019 Datacenter Core
            Container Runtime: Docker 20.10.4
            Kubernetes version: 1.21.0
            Flannel-image version: 0.13.0-nanoserver
            Kube-proxy version: 1.21.0-nanoserver

            Wanted Results:

            I wanted to see a full cluster ready to use and with all the needed in the Running state.

            Current Results:

            After the installation I checked if the installation was successful:

            ...

            ANSWER

            Answered 2021-May-07 at 12:21

            Are you still having this error? I managed to fix this by downgrading windows kube-proxy to at least 1.20.0. There must be some missing config or bug for 1.21.0.

            Source https://stackoverflow.com/questions/67369225

            QUESTION

            Oboe stops rendering audio if there is too many data to be rendered
            Asked 2021-May-06 at 10:52

            I'm trying to implement Oboe library into my application, so I can perform low latency audio playing. I could perform panning, playback manipulation, sound scaling, etc. I've been asking few questions about this topic because I'm completely new to audio worlds.

            Now I can perform basic things which internal Android audio class such as SoundPool provides. I can play multiple sounds simultaneously without noticeable delays.

            But now I encountered another problem. So I made very simple application for example; There is button in screen and if user taps this screen, it plays simple piano sound. However fast user taps this button, it must be able to mix those same piano sounds just like what SoundPool does.

            My codes can do this very well, until I taps button too much times, so there are many audio queues to be mixed.

            ...

            ANSWER

            Answered 2021-May-06 at 10:52

            Does Oboe stop rendering audio if it takes too much time to render audio like situation above?

            Yes. If you block onAudioReady for longer than the time represented by numFrames you will get an audio glitch. I bet if you ran systrace.py --time=5 -o trace.html -a your.app.packagename audio sched freq you'd see that you're spending too much time inside that method.

            Did I reach limit of rendering audio, meaning that only limiting number of queues is the solution? or are there any ways to reach better performance?

            Looks like it. The problem is you're trying to do too much work inside the audio callback. Things I'd try immediately:

            • Different compiler optimisation: try -O2, -O3 and -Ofast
            • Profile the code inside the callback - identify where you're spending most time.
            • It looks like you're making a lot of calls to sin and cos. There may be faster versions of these functions.

            I spoke about some of these debugging/optimisation techniques in this talk

            One other quick tip. Try to avoid raw pointers unless you really have no choice. For example AudioStream* stream; would be better as std::shared_ptr and std::vector* players; can be refactored to std::vector players;

            Source https://stackoverflow.com/questions/67415335

            QUESTION

            Asynchronously invoke lambda functions
            Asked 2021-Apr-26 at 11:26

            I need to asynchronously invoke lambda functions from my EC2 instance. At high level, so many services come to my mind(most likely all of these support my desired functionality) - AWS State machine(not sure), step functions, Active MQ, SQS, SNS. I am aware about pros and cons of each at high level. However not sure which one should I go for :|. Please let me know your feedback.

            PS: We expect the invocation in 1000s per second at peak for very short periods. Concurrency for lambda functions is not an issue as we can ask Amazon for increase in the limit along with the burst.

            ...

            ANSWER

            Answered 2021-Apr-26 at 11:26

            If you want to invoke asynchronously then you can not use SQS as SQS invoke lambda function synchronously with event source mapping.

            You can use SNS to invoke lambda function asynchronously out of the option you listed above.

            Better option would be writing small piece of code in any AWS SDK whichever you are comfortable and then call lambda function from that piece of code asynchronously.

            Example in python using boto3 asynchronously pass Event in InvocationType to invoke lambda function asynchronously and pass RequestResponse to invoke lambda function synchronously

            Source https://stackoverflow.com/questions/67260146

            QUESTION

            To split by date and event columns
            Asked 2021-Apr-25 at 14:59

            I am trying to split by date and event columns. It is impossible to search for ". " some lines contain multiple sentences ending with ". " Also, some lines don't start with dates. The idea of ​​the script was to use a regexp to find lines starting with the fragment "one or two numbers, space, letters, period, space" and then replace "point, space" with a rare character, for example, "@". If the line does not start with this fragment, then add "@" to the beginning. Then this array can be easily divided into two parts by this symbol ("@") and written to the sheet.

            Unfortunately, something went wrong today. I came across the fact that match(re) is always null. I ask for help in composing the correct regular expression and solving the problem.

            Original text:

            1 June. Astronomers report narrowing down the source of Fast Radio Bursts (FRBs). It may now plausibly include "compact-object mergers and magnetars arising from normal core collapse supernovae".[3][4]

            The existence of quark cores in neutron stars is confirmed by Finnish researchers.[5][6][7]

            3 June. Researchers show that compared to rural populations urban red foxes (pictured) in London are mirroring patterns of domestication similar to domesticated dogs, as they adapt to their city environment.[21]

            The discovery of the oldest and largest structure in the Maya region, a 3,000-year-old pyramid-topped platform Aguada Fénix, with LiDAR technology is reported.

            17 June. Physicists at the XENON dark matter research facility report an excess of 53 events, which may hint at the existence of hypothetical Solar axions.

            Desired result:

            Code:

            ...

            ANSWER

            Answered 2021-Apr-25 at 14:59
            function breakapart() {
              const ms = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December']
              const ss = SpreadsheetApp.getActive();
              const sh = ss.getSheetByName('Sheet1');//Data Sheet
              const osh = ss.getSheetByName('Sheet2');//Output Sheet
              osh.clearContents();
              const vs = sh.getRange(1, 1, sh.getLastRow(), sh.getLastColumn()).getDisplayValues().flat();
              let oA = [];
              vs.forEach(p => {
                let f = p.split(/[. ]/);
                if (!isNaN(f[0]) && ms.includes(f[1])) {
                  let s = p.slice(0, p.indexOf('.'));
                  let t = p.slice(p.indexOf('.')+2);
                  oA.push([s, t]);
                } else {
                  oA.push(['',p]);
                }
              });
              osh.getRange(1,1,oA.length,oA[0].length).setValues(oA);
            }
            

            Source https://stackoverflow.com/questions/67246500

            QUESTION

            How to ignore messages until after on_ready finishes in discord.py
            Asked 2021-Apr-23 at 16:21

            I am writing a discord bot using discord.py, and I ran into some problems. I have a rather large database that needs initialising every time the bot starts to register the new servers/players. And that process takes a long time (20-30s). I am initialising the database inside the on_ready method, so I can have access to all the guilds. And as a result, all the commands that users used during that period are queued and my bot will then "burst" out all the responses for each of the commands. I want to be able to completly ignore messages sent during that initialisation process, to prevent possible rate limits on certain APIs.

            I have tried searching on Google/StackOverflow and looking through discord.py docs, but sadly, no results.

            here is my code:

            ...

            ANSWER

            Answered 2021-Apr-23 at 16:01
            async def on_connect(self):
                print("Initialising database...")
                self.init_guilds()
            
            async def on_ready(self):
                print(f"{self.user} is ready!")
            
            async def on_message(self, message):
                if not self.is_ready():
                    return
            

            Source https://stackoverflow.com/questions/67233113

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install burst

            You can download it from GitHub.
            You can use burst like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/tweksteen/burst.git

          • CLI

            gh repo clone tweksteen/burst

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            git@github.com:tweksteen/burst.git

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