eagle | R package for detecting Gene | Genomics library

 by   davidaknowles R Version: Current License: No License

kandi X-RAY | eagle Summary

kandi X-RAY | eagle Summary

eagle is a R library typically used in Artificial Intelligence, Genomics applications. eagle has no bugs and it has low support. However eagle has 1 vulnerabilities. You can download it from GitHub.

eagle: Environment-ASE through Generalized LinEar modeling.
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            kandi-support Support

              eagle has a low active ecosystem.
              It has 16 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of eagle is current.

            kandi-Quality Quality

              eagle has 0 bugs and 0 code smells.

            kandi-Security Security

              eagle has 1 vulnerability issues reported (0 critical, 1 high, 0 medium, 0 low).
              eagle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              eagle does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              eagle releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            eagle Key Features

            No Key Features are available at this moment for eagle.

            eagle Examples and Code Snippets

            No Code Snippets are available at this moment for eagle.

            Community Discussions

            QUESTION

            Populate new inputs on dropdown select with Vue3
            Asked 2022-Apr-11 at 15:23

            I need help on populating some input fields on a form with Vue 3. When a user selects an option in my dropdown the form should output the necessary inputs. Instead it will show all inputs from every option.

            Here is my select dropdown

            ...

            ANSWER

            Answered 2022-Apr-11 at 15:23

            If I understood you correctly, try like following snippet:

            Source https://stackoverflow.com/questions/71829742

            QUESTION

            Flutter Firebase Messaging 'MismatchSenderId' error when using Postman?
            Asked 2022-Feb-25 at 17:05

            I'm using the https://fcm.googleapis.com/fcm/send api to send a push notification. I keep getting this error when trying to send a push notification using Postman:

            ...

            ANSWER

            Answered 2022-Feb-25 at 17:05

            In your message body "to" field is for device registration token, not server key, see Firebase Cloud Messaging HTTP protocol.

            The value can be a device's registration token, a device group's notification key, or a single topic (prefixed with /topics/)

            Source https://stackoverflow.com/questions/71268644

            QUESTION

            Concatenate string instead of just replacing it
            Asked 2022-Feb-20 at 12:49

            I have a table with standard columns where I want to perform regular INSERTs.

            But one of the columns is of type varchar with special semantics. It's a string that's supposed to behave as a set of strings, where the elements of the set are separated by commas.

            Eg. if one row has in that varchar column the value fish,sheep,dove, and I insert the string ,fish,eagle, I want the result to be fish,sheep,dove,eagle (ie. eagle gets added to the set, but fish doesn't because it's already in the set).

            I have here this Postgres code that does the "set concatenation" that I want:

            ...

            ANSWER

            Answered 2022-Feb-20 at 12:22

            I think I was only missing parentheses around the SELECT statement:

            Source https://stackoverflow.com/questions/71194296

            QUESTION

            TinkerPop Gremlin, how get child elements filtered and grouped
            Asked 2022-Feb-20 at 03:05

            I'm new to using Gremlin and I need help to set the best query to select unique and filtered results.

            Starting from a team I would get player (note: each player can play for more than one team) of each team connected by is_friends_with

            The result (I would like to get)

            ...

            ANSWER

            Answered 2022-Feb-19 at 17:17

            Here is one way to do it using group

            Source https://stackoverflow.com/questions/71178226

            QUESTION

            Left join with count() and show matches separately within table
            Asked 2022-Feb-05 at 15:39

            I counted birds on different dates and areas. Some birds got a tracking ID. That gives my a table with this header. t1:

            ...

            ANSWER

            Answered 2022-Feb-05 at 13:26

            You should create one more grouping level for the birds without BIRD_TRACKING_ID and use conditional aggregation:

            Source https://stackoverflow.com/questions/70998086

            QUESTION

            Incorrect images path in production build - Vue.js
            Asked 2022-Jan-24 at 11:27

            I'm building my project with Vue.js 3, Vite.js. The app works fine when in dev mode (when using the dev server). Once I do launch the build command, Vite creates for me the /dist directory containing the build for my app. If I run the preview command (vite preview) it starts with no problem the preview of my build.

            The problem is with some images which are coming from Vue components. All the images of my project are in the src/assets directory.

            ...

            ANSWER

            Answered 2022-Jan-24 at 11:27

            Instead of using relative path (..) to the assets folder, you can use @/assets from any of the vue components to refer to files in the assets folder.

            E.g this should work, no matter how deep the Vue component is nested.

            Source https://stackoverflow.com/questions/70811770

            QUESTION

            How do you use a random element from an array, remove that element from the array, and keep using random elements until the array is empty?
            Asked 2022-Jan-12 at 01:03

            This is my first stack overflow question, so if I am presenting something wrong, please let me know. I am pretty new to computer programming, so I just have a small webpage where I am just implementing things that I am learning.

            I made a little quiz with random trivia multiple choice questions you can take if you press a button. I am using window prompts to ask the questions and get the answers, and I have all of the questions and answers stored as objects with question/prompt and answer pairs. All of those objects are stored in an array in a variable called shortQuizPrompts. I already have the quiz working and everything, aka., It tells you after every question if you got the answer to that question right or wrong, and it gives you a grade afterwards... I also have it set up so that if you enter an answer that is not "a", "b", "c", or "d", it lets you know that it isnt a valid answer. Those sorts of things.

            As of right now, you can choose how many questions long you want the quiz to be out of the 24 total questions I have so far. It just asks the questions in the order that they are stored in the array. For example, you will never be asked the last question in the array if you do not choose for the quiz to be the full 24 questions long. However, I want to make the quiz ask the questions in a random order, while also removing those questions from the array as to not ask the same question multiple times.

            I have tried increasing the iterator while looping through the array to a random number from 0 to the length of however many questions they chose. Then checking to see if the iterator was larger than the length of the number of questions they chose, it would decrease the iterator until it found a question that is still in the array that it could ask...

            If anyone knows how to go about doing that, it would be great. Sorry for the long question btw. I am pretty new to coding, so this is probably a simple answer, but I digress. I'm pretty sure I did everything right. Thx.

            ...

            ANSWER

            Answered 2022-Jan-12 at 01:03

            You can shuffle the shortQuizPrompts array before starting the quiz. Array shuffle details can be found in this answer.

            Source https://stackoverflow.com/questions/70675105

            QUESTION

            How to use mice for multiple imputation of missing values in longitudinal data?
            Asked 2022-Jan-11 at 03:33

            I have a dataset with a repeatedly measured continuous outcome and some covariates of different classes, like in the example below.

            ...

            ANSWER

            Answered 2022-Jan-11 at 03:33

            There are several options to accomplish what you are asking for. I have decided to impute missing values in covariates in the so-called 'wide' format. I will illustrate this with the following worked example, which you can easily apply to your own data.

            Let's first make a reprex. Here, I use the longitudinal Mayo Clinic Primary Biliary Cirrhosis Data (pbc2), which comes with the JM package. This data is organized in the so-called 'long' format, meaning that each patient i has multiple rows and each row contains a measurement of variable x measured on time j. Your dataset is also in the long format. In this example, I assume that pbc2$serBilir is our outcome variable.

            Source https://stackoverflow.com/questions/70644785

            QUESTION

            Retrieving data from nested JSON
            Asked 2021-Dec-15 at 04:25

            I'm struggling understanding how to get data from my JSON file and using it (for instance on pressing a button, it would change label texts or descriptions), despite having read countless of threads I'm still stuck, but here's what I've tried to do from those articles and stackoverflow threads.

            Say I have this type a json file named Animals.json :

            ...

            ANSWER

            Answered 2021-Dec-15 at 04:06

            i wrote the full answer for you.. take this as reference.. good Luck.

            Source https://stackoverflow.com/questions/70358189

            QUESTION

            GL_TEXTUREn+1 activated and bound instead of GL_TEXTUREn on Apple Silicon M1 (possible bug)
            Asked 2021-Dec-13 at 19:23

            Let's first acknowledge that OpenGL is deprecated by Apple, that the last supported version is 4.1 and that that's a shame but hey, we've got to move forward somehow and Vulkan is the way :trollface: Now that that's out of our systems, let's have a look at this weird bug I found. And let me be clear that I am running this on an Apple Silicon M1, late 2020 MacBook Pro with macOS 11.6. Let's proceed.

            I've been following LearnOpenGL and I have published my WiP right here to track my progress. All good until I got to textures. Using one texture was easy enough so I went straight into using more than one, and that's when I got into trouble. As I understand it, the workflow is more or less

            • load pixel data in a byte array called textureData, plus extra info
            • glGenTextures(1, &textureID)
            • glBindTexture(GL_TEXTURE_2D, textureID)
            • set parameters at will
            • glTexImage2D(GL_TEXTURE_2D, ... , textureData)
            • glGenerateMipmap(GL_TEXTURE_2D) (although this may be optional)

            which is what I do around here, and then

            • glUniform1i(glGetUniformLocation(ID, "textureSampler"), textureID)
            • rinse and repeat for the other texture

            and then, in the drawing loop, I should have the following:

            • glUseProgram(shaderID)
            • glActiveTexture(GL_TEXTURE0)
            • glBindTexture(GL_TEXTURE_2D, textureID)
            • glActiveTexture(GL_TEXTURE1)
            • glBindTexture(GL_TEXTURE_2D, otherTextureID)

            I then prepare my fancy fragment shader as follows:

            ...

            ANSWER

            Answered 2021-Dec-13 at 19:23

            Instead of passing a texture handle to glUniform1i(glGetUniformLocation(ID, "textureSampler"), ...), you need to pass a texture slot index.

            E.g. if you did glActiveTexture(GL_TEXTUREn) before binding the texture, pass n.

            Source https://stackoverflow.com/questions/70338946

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install eagle

            You can download it from GitHub.

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