Haunted | A ruby game using the Gosu library | Learning library

 by   AndyFou Ruby Version: Current License: MIT

kandi X-RAY | Haunted Summary

kandi X-RAY | Haunted Summary

Haunted is a Ruby library typically used in Tutorial, Learning applications. Haunted has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A ruby game using the Gosu library. To run, execute the haunted.rb file. This game was developed based on the Learn Game Programming with Ruby: Bring Your Ideas to Life with Gosu book.
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            kandi-support Support

              Haunted has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 1 have been closed. On average issues are closed in 81 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Haunted is current.

            kandi-Quality Quality

              Haunted has no bugs reported.

            kandi-Security Security

              Haunted has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Haunted is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Haunted releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Haunted
            Get all kandi verified functions for this library.

            Haunted Key Features

            No Key Features are available at this moment for Haunted.

            Haunted Examples and Code Snippets

            No Code Snippets are available at this moment for Haunted.

            Community Discussions

            QUESTION

            How do I create 3 types of objects(movie, book & journal) from this text file and then display it?
            Asked 2021-May-24 at 06:03

            So far I can only create one type of object - books, can someone explain how can I create movie and journal objects? This is what I have done so far:

            ...

            ANSWER

            Answered 2021-May-24 at 06:03

            Your "readBooks" function opens the input file and parses each line with the assumption that it contains book data. It needs to instead grab each line, then (based on your file format) examine the substring from the beginning of the line till the first comma and compare it to values (MOVIE, BOOK, JOURNAL). Once you know what kind of line it is, then pass the line into a function that is specific to creating the type of object needed by that line.

            Source https://stackoverflow.com/questions/67667039

            QUESTION

            Calculate offset point coordinate between two points
            Asked 2021-May-16 at 16:35

            I'm having a hard time figuring out how to word this, so picture time.

            I have points arranged in a circle, I know the x,y coordinates for all of them.

            I can iterate each point and draw a line between them, easy

            ...

            ANSWER

            Answered 2021-May-16 at 16:35

            Getting the center point of a line

            Source https://stackoverflow.com/questions/67525202

            QUESTION

            Generic types that depend on another generic in Rust
            Asked 2021-May-01 at 19:27

            I'm trying to create a struct that is generic, with a bound that the generic implement a trait. The trait is itself generic. This is in Rust 1.49.0.

            If I do this:

            ...

            ANSWER

            Answered 2021-May-01 at 19:27

            Is the example at the end that compiles really idiomatic Rust?

            The idiomatic way to store multiple phantom type parameters is with tuples:

            Source https://stackoverflow.com/questions/65960825

            QUESTION

            Django adding additional field on query set result
            Asked 2020-Dec-24 at 09:52

            i have these code on my Django

            ...

            ANSWER

            Answered 2020-Dec-24 at 09:52

            You can easily add a field based on your object with SerializerMethodField. By default, it looks for get_NameOfField method inside your serializer. Note that this is a read only field which i believe is what you're looking for.

            Here is an example which gives the first letter of each word of your object's name.

            Source https://stackoverflow.com/questions/65436368

            QUESTION

            How to display first element of JSON in SwiftUI?
            Asked 2020-Nov-29 at 05:32

            I am new to Swift and IOS development, and I am trying to display fetched JSON data onto a text label.

            Essentially, my goal is to display only the first object of the following API call result onto a text label (see example further down)

            JSON to decode:

            ...

            ANSWER

            Answered 2020-Nov-29 at 05:32

            I assume you wanted this

            Source https://stackoverflow.com/questions/65057188

            QUESTION

            How do i fix an indention error in my text based adventure game
            Asked 2020-Oct-14 at 11:38

            I am making a text-based adventure game, however i tried running part of my program and there is an indentation error in line where there are astricks in which i cannot fix. Could someone give me some pointers. Thanks! All help will be well appreciated

            Here is apart of my code:

            ...

            ANSWER

            Answered 2020-Oct-14 at 11:38

            So it is highly recommended to ident your code with 'TAB' to avoid those mistakes, so if you have any thing inside you 'if' statement it should be with one TAB and so one. Always use the TAB to ident. So based on that, here it is.

            Source https://stackoverflow.com/questions/64352178

            QUESTION

            module.export and node.js. I'm loosing my mind over 4 lines of codes and I don't understand the issue at all
            Asked 2020-Aug-20 at 18:00

            I am currently learning node.js using udemy and I'm having an issue that I absolutely don't understand because it shouldn't be happening.

            So the lecture is about accessing external files using node.js with module.exports. I followed exactly the video and it was not working.

            here is the code of app.js

            ...

            ANSWER

            Answered 2020-Aug-20 at 18:00

            Do something like below you have to store the object or variable exported in a new variable after requiring it .Make sure you give the correct path in require statement.

            Source https://stackoverflow.com/questions/63510787

            QUESTION

            A margin-right of unkown origins
            Asked 2020-Aug-08 at 17:53

            I have a table (a tracklist) that i want to center right under the album cover and the title, the problem is that there's this huge margin to the right that i've never specified and only discovered using chrome's inspection tool, i'm trying to figure out the cause of this....but i need a bit of help with that. if someone could point out the cause of this or give any tips on the issue i would be truly grateful. thank you.

            ...

            ANSWER

            Answered 2020-Aug-08 at 17:47

            You have given your table a width of 80% because of which you see a a huge margin which is equal to the remaining 20% of width. In such cases if you want to center the element best way is to give a margin: 0px auto;

            Source https://stackoverflow.com/questions/63318346

            QUESTION

            Unusual unsigned short to bits swapping byte order
            Asked 2020-May-05 at 22:30

            I'm reading in a stream of data, 64 bytes to be exact. I want to read 16 bits starting at the 480th bit of the incoming data. Unfortunately, I do not know what the incoming data type is, it's a bunch of random characters/boxes. Reading it in as an unsigned short (v), I get the number I am looking for, which for this example is 13.

            ...

            ANSWER

            Answered 2020-May-05 at 22:03

            If it works with v, it means the data is in little-endian byte order, which means

            Source https://stackoverflow.com/questions/61623544

            QUESTION

            The type or namespace name 'UI' does not exist in the namespace 'UnityEngine'
            Asked 2020-May-05 at 19:04

            I am doing a small course for beginners about Unity 3D here. After importing all the assets from the unity asset store, as explained in the course, I get an error that probably shouldn't be generated, that says:

            The type or namespace name 'UI' does not exist in the namespace UnityEngine

            I have already searched for this problem but I have only found answers from older versions of Unity. I tried, as some said, to reimport all the assets and to close and re-open unity but both ways seem to not work for me.

            This is the first line of code from the ChinemachineStoryboard file, that the compiler indicates: public UnityEngine.UI.RawImage mRawImage;

            The second one (line 32) is just a comment so i don't understand how it could affect anything, but just in case, here it is: ///

            Image will be cropped if necessary so that the screen is entirely filled

            ...

            ANSWER

            Answered 2020-Feb-03 at 05:52

            First of all Unity 2019.3.0a4 is an Alpha version. You can see this on the a in the version. b would be a Beta version which still isn't stable for production.

            In short: Don't use alpha or beta versions for production. They are not stable and full of bugs and errors. You should only use them for testing the absolutely newest features .. and only for that. That's the whole purpose of having alpha and beta versions.

            Rather stick to the latest stable versions! You can recognize them on the f in the version. Currently it is 2019.3.0f1

            The reason here in specific is that in the newer Unity versions the entire UI and Editor GUI was completely renewed and the now "legacy" UnityEngine.UI moved to a package in the PackageManager ... thus the namespace simply doesn't exist anymore if the according UI Package is not installed for your project.

            Source https://stackoverflow.com/questions/57071884

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Haunted

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/AndyFou/Haunted.git

          • CLI

            gh repo clone AndyFou/Haunted

          • sshUrl

            git@github.com:AndyFou/Haunted.git

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