u3d | platform set of tools to interact with Unity3D from command | Automation library

 by   DragonBox Ruby Version: v1.2.3 License: Non-SPDX

kandi X-RAY | u3d Summary

kandi X-RAY | u3d Summary

u3d is a Ruby library typically used in Automation, Unity applications. u3d has no bugs, it has no vulnerabilities and it has low support. However u3d has a Non-SPDX License. You can download it from GitHub.

U3d is a set of tools to interact with Unity from command line. It is available on Linux, Macintosh and Windows.
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            kandi-support Support

              u3d has a low active ecosystem.
              It has 326 star(s) with 28 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 33 open issues and 135 have been closed. On average issues are closed in 43 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of u3d is v1.2.3

            kandi-Quality Quality

              u3d has 0 bugs and 0 code smells.

            kandi-Security Security

              u3d has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              u3d code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              u3d has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              u3d releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed u3d and discovered the below as its top functions. This is intended to give you an instant insight into u3d implemented functionality, and help decide if they suit your requirements.
            • Run program .
            • Parse the given line of a line
            • Fetches a cookie from the cookie
            • Convert a file information to a string .
            • Downloads a zip directory .
            • Returns the password for the user
            • Create a logger instance
            • Returns a string representation of an exception .
            • delete password from server
            • Sets the password for this server
            Get all kandi verified functions for this library.

            u3d Key Features

            No Key Features are available at this moment for u3d.

            u3d Examples and Code Snippets

            No Code Snippets are available at this moment for u3d.

            Community Discussions

            QUESTION

            Convert - GLTF/STL/OBJ file formats to U3D file for PDF page
            Asked 2020-Aug-19 at 13:45

            I am trying to add three.js based 3D objects to a PDF page. It seems there are no direct exporters available to do that. So I am trying to do the below thing,

            1. Convert the gltf/stl/obj files to U3D files
            2. Add the .u3d file to PDF page.

            I am trying to do the below process and I am not sure whether this approach is possible. It will be a great help if there is any support available to do any one of the below conversions. Also if you know any other possible approaches, kindly update me!!

            ...

            ANSWER

            Answered 2020-Aug-19 at 13:45

            There are few options available to export the three.js graphics to a PDF ( static content not a dynamic U3D assets)

            Static contents

            1. Get the rendered data from the three.js webGL renderer / canvas renderer using toDataURL("image/jpeg"), change the MIME type to JPG/PNG and add the resulting stream as an image to PDF ( this worked for me)

              example - https://plnkr.co/edit/Ty8BZaDcflCJH5tH?preview

            2. Like the above approach we can use three.js svgrenderer to export the renderer contents into a SVG data stream, which can be added into the PDF ( textures, mesh may not be 100% reproduced)

            3. The legacy API - "threejs-pdf-renderer" can be used to directly export the three.js animations to a PDF. We don't need any other dependencies to create the PDF. But this is a legacy API which uses legacy three.js version, lot of effort needs to be done to make the API to be compatible with the latest three.js version.

              example - https://satheeshks10.github.io/ThreejsPDFGenerator/

            Dynamic 3D contents

            We can export the three.js animations into a U3D file (no direct support is available as for now), this U3D file can be directly embedded into PDF. example - https://tetra4d.com/pdf-samples/

            Source https://stackoverflow.com/questions/62319901

            QUESTION

            How to create a loop in a cell array and reshape matrix
            Asked 2020-Jun-03 at 20:45

            I have the following script to calculate fluid perturbations. I am reading in 2D velocity fields and then storing this data in a cell array. In the present example i have only 4 velocity fields from different time steps, but eventually I will have around 300+

            The velocity fields are stored in the cell array and that part works. What i need help with is to create a loop to then reshape the matrices in the cell array and store as a separate matrix.

            So far i have

            ...

            ANSWER

            Answered 2020-Jun-03 at 20:45

            First, some pointers:

            • cell2mat(U(1,1)) is the same as U{1,1}. You should prefer the latter, it's much more efficient because it doesn't do a function call.

            • Naming variables u1d, u2d, u3d, ... is usually a bad idea. You already figured you could use a cell array U to store your vectors, you should store these also in a cell array: ud{1}, ud{2}, ud{3}, ...

            Given these two points, you can do your thing using a loop:

            Source https://stackoverflow.com/questions/62180865

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install u3d

            u3d requires some environment variables set up to run correctly. In particular processing log files requires your locales to be set to a UTF-8 locale. In your shell profile add the following lines:. You can find your shell profile at ~/.bashrc, ~/.bash_profile or ~/.zshrc depending on your system.
            Every Unity version has a build number in the form of a 12 characters hexadecimal (e.g. bf5cca3e2788). You might have noticed them: those build numbers are currently part of the download URLs that u3d available displays. Most of the time Unity users won't have to pay attention to build numbers. In a few scenarios, they become important. For example, sometimes Unity releases multiple builds with the same version but different build numbers, e.g. when releasing hot fixes. If you need a hotfix release, you might need to ensure that you are using it. Right now u3d has light support for build numbers. The build number can be found inside the Unity installation files and u3d will extract them and u3d list will display both the version and the build number. In the future u3d will have more features to help you managing installations of those special builds. Follow this request for enhancement for more information.
            The standard Unity installer has some quirks:. Also for easing discoverability, it is recommended that you install your Unity versions in a similar area. For these reasons, u3d has standardized the installation paths of the Unity version it installs. u3d should be able to find the different unity installed under those locations. If the Unity installations are not in those locations, u3d might not find them automatically.
            on Mac, it always installs Unity on /Applications/Unity. If you want to add a module to a particular version, you will have to move the unity you are trying to extend to that particular location
            on Linux, most versions are installed as unity-editor-$version with version following the 'standard' numbering (except for some weird versions, see above). Unity lets you install the program in the directory of your choice
            on Mac, versions are installed under /Applications/Unity_$version
            on Linux, versions are installed under /opt/unity-editor-$version
            on Windows, versions are installed under C:/Program Files/Unity_$version
            u3d install accepts an argument --installation_path which can install unity and its additional components to the location you want. However, there is a pitfall to that: you need to tell u3d where to look for the versions you installed in custom location. Doing so is quite easy, you just have to set the U3D_EXTRA_PATHS, to a list of paths that you want u3d to look for versions. NOTE: The list of paths U3D_EXTRA_PATHS is formatted as your standard PATH, ie U3D_EXTRA_PATHS=/path/to/something:/another/path on Unix systems, and U3D_EXTRA_PATHS=C:\Path\To\Something;E:\Another\Path on Windows.
            Here you have multiple options. For more information see also how to use u3d to install Unity on a CI server.
            pass the password using U3D_PASSWORD environment variable
            if on Mac, use the keychain option (you set it before hand on the machine, e.g. from the command line using u3d credentials add (use u3d credentials check to verify) and then use u3d install -k to activate the keychain while installing.
            On MacOS and Linux:. Your usual package manager should be available to install it easily for you. On UNIX systems, we recommend you use RVM (Ruby Version Manager), which lets you manage several versions of Ruby. Installing Ruby on Windows is a bit more complicated than installing it on Linux or Mac. You have several options available: Bash on Ubuntu on Windows (see further note), Cygwin but we recommend you use the Ruby Installer for Windows. NOTE: We do not support Bash on Ubuntu on Windows. Most features of u3d will not work as intended on this platform and we therefore strongly advice you against using u3d on it.
            On MacOS and Linux:
            On Windows:

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/DragonBox/u3d.git

          • CLI

            gh repo clone DragonBox/u3d

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            git@github.com:DragonBox/u3d.git

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