ocarina | Ocarina - Optical Character Recognition for Ruby | Computer Vision library

 by   armhold Ruby Version: Current License: Apache-2.0

kandi X-RAY | ocarina Summary

kandi X-RAY | ocarina Summary

ocarina is a Ruby library typically used in Artificial Intelligence, Computer Vision applications. ocarina has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Ocarina - Optical Character Recognition (OCR) for Ruby
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            kandi-support Support

              ocarina has a low active ecosystem.
              It has 24 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ocarina has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ocarina is current.

            kandi-Quality Quality

              ocarina has 0 bugs and 0 code smells.

            kandi-Security Security

              ocarina has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ocarina code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ocarina is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ocarina releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              ocarina saves you 201 person hours of effort in developing the same functionality from scratch.
              It has 494 lines of code, 54 functions and 11 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ocarina and discovered the below as its top functions. This is intended to give you an instant insight into ocarina implemented functionality, and help decide if they suit your requirements.
            • Modifies the image .
            • Output the board board
            • Assigns a hash of input weights
            • Creates a new image
            • Checks that the expected value matches the expected value .
            • Detects the image from a PNG image .
            • Draw a character for the given character .
            • decode a binary image
            • Assigns array of input inputs to input data
            • Save the font text to the image file
            Get all kandi verified functions for this library.

            ocarina Key Features

            No Key Features are available at this moment for ocarina.

            ocarina Examples and Code Snippets

            No Code Snippets are available at this moment for ocarina.

            Community Discussions

            QUESTION

            How do I display each element or alphabet as dash after it matches the input for Hangman?
            Asked 2021-May-09 at 14:30

            I have been on and off programming but recently I have been more active and done some basic projects. However I have been stuck on this particular problem for the past 3 weeks and still cannot seems to solve it. Looked through some codes and tried and only could improve some parts. The bottom is my full code.

            The problems that I faced is the one that I have stated in my title, I need to display the mystery word as dashes and when I guess the unknown word, it was suppose to appear as the only word. One issue is when I guess the word correctly, it only display the single alphabet and reset immediately.

            ...

            ANSWER

            Answered 2021-May-09 at 14:30

            Keep a list of all the player's guesses. When you start a new game, set all_guesses to [] and then, reading the letter from the console set:

            Source https://stackoverflow.com/questions/67458676

            QUESTION

            R: How would I repeatedly simulate how many attempts before a success on a 1/10 chance? (and record how many attempts it took?)
            Asked 2020-Dec-27 at 07:39

            R and probability noob here. I'm looking to create a histogram that shows the distribution of how many attempts it took to return a heads, repeated over 1000+ simulated runs on the equivalent of an unfairly weighted coin (0.1 heads, 0.9 tails).

            From my understanding, this is not a geometric distribution or binomial distribution (but might make use of either of these to create the simulated results).

            The real-world (ish) scenario I am looking to model this for is a speedrun of the game Zelda: Ocarina of Time. One of the goals in this speedrun is to obtain an item from a character that has a 1 in 10 chance of giving the player the item each attempt. As such, the player stops attempting once they receive the item (which they have a 1/10 chance of receiving each attempt). Every run, runners/viewers will keep track of how many attempts it took to receive the item during that run, as this affects the time it takes the runner to complete the game.

            This is an example of what I'm looking to create:

            (though with more detailed labels on the x axis if possible). In this, I manually flipped a virtual coin with a 1/10 chance of heads over and over. Once I got a successful result I recorded how many attempts it took into a vector in R and then repeated about 100 times - I then mapped this vector onto a histogram to visualise what the distribution would look like for the usual amount of attempts it will take to get a successful result - basically, i'd like to automate this simulation instead of me having to manually flip the virtual unfair coin, write down how many attempts it took before heads, and then enter it into R myself).

            ...

            ANSWER

            Answered 2020-Dec-27 at 00:56

            I'm not sure if this is quite what you're looking for, but if you create a function for your manual coin flipping, you can just use replicate() to call it many times:

            Source https://stackoverflow.com/questions/65462039

            QUESTION

            How do I specifically ignore a collapsed menu's expansion so certain items don't move with it?
            Asked 2020-Aug-27 at 04:08

            On my website I have two expandable menus, one of which is a navbar, another a playlist. I'd like to make it so all of the items on the website move down when the navbar is expanded (which I did), but also make it so no items react when the playlist is opened. In my case, a cat photo and the pageselector are forced to move down when the "Zelda Playlist" is expanded. How can I fix this so that they ignore it?

            Note: The page is really scuffed because all of my other elements are missing but you can still see the problem if you expand the snippet.

            ...

            ANSWER

            Answered 2020-Aug-27 at 04:08

            To prevent things from being bumped down you will need to pull the dropdown playlist out of the document flow, with position:absolute

            Source https://stackoverflow.com/questions/63589606

            QUESTION

            How do I move items with an expanded collapsed menu?
            Asked 2020-Aug-25 at 16:40

            When I expand a collapsed menu the items below it don't move and the expanded menu overlaps the items. How do I get rid of this feature? What I want to happen is the item below (in this case "Zelda Playlist") to go down with the expanded collapse and return back to its original place when the menu is collapsed. Would it be through CSS or JavaScript? Also I recommend expanding the snippet so you can understand what I mean better.

            ...

            ANSWER

            Answered 2020-Aug-25 at 03:04

            You could use position: relative instead of absolute on the .collapsibleWrapper element. Reposition as necessary

            Source https://stackoverflow.com/questions/63571408

            QUESTION

            How can I move collapsed elements across my website with the button?
            Asked 2020-Aug-24 at 23:16

            I'm making a kind of nested collapse feature in html but was wondering how I can move the first card within the "Zelda Playlist" right below the button. Nothing seems to work and it just seems super buggy. I've changed positions and tried the left, top, bottom, and right features, but it remains bugged out in the corner. Also if there is a way to move both elements together that would be even better.

            ...

            ANSWER

            Answered 2020-Aug-24 at 23:16

            The code would be more manageable using stylesheet. as shown.

            To move the "Zelda Playlist" right below the button, all you need is a wrapper that encapsulates the button and the playlist.

            After that, migrate the positioning css from the button to the wrapper (position of any element is block by default, which means if the button is above the playlist within the wrapper, the button and playlist is vertically-aligned by default).

            Set to right:5% instead of left: 95%, this allows the wrapper items to align right by default.

            Set the button to float right and margin-left:100% to ensure that it's on the right side.

            Set collapse div to 100% to ensure that the whole collapsed div is not shrunk

            Source https://stackoverflow.com/questions/63569153

            QUESTION

            Python how to get specific value from
          • Asked 2020-Feb-27 at 16:04

            I am trying to scrape the release date from the following HTML:

            ...

            ANSWER

            Answered 2020-Feb-27 at 16:04

            Correct way to get data from full_release_date:

            Source https://stackoverflow.com/questions/60437068

            QUESTION

            Countdown and replace on wrongAnswer
            Asked 2019-Oct-22 at 22:52

            I am making a quiz app but I cannot figure out how to do a particular event. What I would like to do at the start is have 3 hearts show just as a homage to Zelda then erase and add 10 hearts. Every time a question is answered wrong it removes a heart and replaces it with an empty one. Problem is I cannot figure out how to get it to add in the 10 and do the replacements. Any help would be appreciated! Thank you.

            ...

            ANSWER

            Answered 2019-Oct-22 at 22:52

            To try to help you I changed your icons with font-awesome's ones. Not because it is an error use images, but because I can't see your images.

            I worked mainly in 2 functions:

            This one:

            Source https://stackoverflow.com/questions/58509280

            QUESTION

            vuejs how to increase the ratings of each game with a click on the span?
            Asked 2019-Feb-15 at 04:49

            i want to be able to increae the rating of each game individually clicking on the span element. I try to access the property rating in the array but when i console log i get undefined. How do i increase the rating of each unique game on a click?

            I have added a method to handle the click event and i'm trying to increase the count of each rating but i seem to be getting it wrong.

            ...

            ANSWER

            Answered 2019-Feb-15 at 04:49
            
            
            
              Vue
            
            
            
            
               

            {{game}}

            {{ game.name }} - {{ game.console }} ❤️ Wow, this game must be REALLY good

            Source https://stackoverflow.com/questions/54700396

            QUESTION

            Knockout: Removing Specific Item from Observable Array
            Asked 2018-Dec-14 at 21:52

            I'm trying to teach myself Knockout.js by making a simple list of games one can add and remove from. At the moment I'm stuck on removing a specific item from an observable array. I have an array of games, and I have it foreach bound to a div that lists out the title, genre, platform, etc. for each game. I also have a Remove button for each game, but they don't work. I have it set up exactly like it is in Knockout's documentation here:

            https://knockoutjs.com/documentation/click-binding.html

            I also found someone else with the exact same problem here:

            Remove items from Knockout observable array

            However, the splice solution listed did not work for me. The function did fire this time, but instead of removing the correct item from the array, it removed the last item in the array, regardless of which Remove button was clicked. I'm at a loss as to why the code from Knockout's documentation doesn't work, and why the splice solution isn't working correctly. Here is my code. Pardon all the hard coded values. I'm just trying to get the basics of it working at the moment.

            ...

            ANSWER

            Answered 2018-Dec-14 at 21:52

            Using "()" in knockoutjs is very tricky. Your code is perfect but here is the problem. game objects (game1, game2, ... ) are declared as observable (i would keep them as normal variable) and you are pushing observable reference in gamesList not actual values. Thats why remove method is not able to identify it.

            Either declare game objects without observable or assign them with "()" in list.

            Source https://stackoverflow.com/questions/53786815

            QUESTION

            appending multiple radio buttons with a for loop and then assigning them different values for a submit button
            Asked 2018-Nov-16 at 21:48

            So i'm building a trivia game with 9 questions and id like to prependTo and then assign different values so that i can use a submit button with my answers array to check correct and incorrect values. the main problem is that no matter how i work the for loops the values always come out the same so there's no way to check them. the code so far looks like this can anybody think of a better way besides hard coding them into the html?

            ...

            ANSWER

            Answered 2018-Nov-16 at 21:48

            So Here's what i found out, it's impossible to do this in this method with this html, but if you apply a class of class 1-4 on each li element then it can be solved with the following code

            Source https://stackoverflow.com/questions/53331767

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ocarina

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            Fork itCreate your feature branch (git checkout -b my-new-feature)Commit your changes (git commit -am 'Added some feature')Push to the branch (git push origin my-new-feature)Create new Pull Request
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            https://github.com/armhold/ocarina.git

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            gh repo clone armhold/ocarina

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            git@github.com:armhold/ocarina.git

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