Gyazo | Gyazo : the simplest and fastest screenshot uploading tool | Image Editing library

 by   gyazo Ruby Version: Current License: No License

kandi X-RAY | Gyazo Summary

kandi X-RAY | Gyazo Summary

Gyazo is a Ruby library typically used in Media, Image Editing applications. Gyazo has no bugs and it has low support. However Gyazo has 1 vulnerabilities. You can download it from GitHub.

Copyright (c) 2014 Nota Inc. This software is licensed under the GPL. Gyazo is first invented by Toshiyuki Masui. We may use your name or logo on our web site as a contributor or a user. For more details, see Special Thanks: Icon Designed by Takeru Yoshihara. There are several versions of Gyazo: Gyazo for Mac OS X: originaly developed by Toshiyuki Masui, Gyazo for Windows (Gyazowin) and Gyazo for Linux.
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              Gyazo has a low active ecosystem.
              It has 264 star(s) with 81 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 572 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Gyazo is current.

            kandi-Quality Quality

              Gyazo has 0 bugs and 0 code smells.

            kandi-Security Security

              Gyazo has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              Gyazo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Gyazo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Gyazo releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Gyazo
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            Gyazo Key Features

            No Key Features are available at this moment for Gyazo.

            Gyazo Examples and Code Snippets

            No Code Snippets are available at this moment for Gyazo.

            Community Discussions

            QUESTION

            "eslint-config-react-app" issue with create-react-app version 5
            Asked 2022-Mar-05 at 06:21

            I have decided to upgrade to the new version of create-react-app and after doing so I tried launching the app via "npm start" and whenever it has loaded onto the screen the error below pops up:

            Compiled with problems:X ERROR Plugin "react" was conflicted between "package.json » eslint-config-react-app » C:\Users\27par\Desktop\React Projects\development\finevines\node_modules\eslint-config-react-app\base.js" and "BaseConfig » C:\Users\27par\Desktop\React Projects\Development\finevines\node_modules\eslint-config-react-app\base.js".

            Image of error: https://gyazo.com/a03be194379ea52e6d7ddd697eefb8aa

            I am wondering if anyone else is having the same issue as me and if there is any possible fix for it.

            Thank you.

            ...

            ANSWER

            Answered 2021-Dec-16 at 18:24

            You need to update all the packages as in the case of eslint-config-react-app's package.json it would have the previous version of create-react-app. So, basically the error is telling you that you are updating to the new version, but the other libraries in your project use another version.

            Try doing - npm run update

            Source https://stackoverflow.com/questions/70383257

            QUESTION

            Issue when dragging text on canvas if slightly scrolled down
            Asked 2021-Dec-16 at 14:38

            When I scroll slightly down on my canvas, it does not allow me to drag my text at all. Examples (These are GIFs) -

            https://gyazo.com/e60d2efd924ced758c2c6441391804db

            GIF explained: So you saw the drag was working when I was on top of the page but when I scrolled slightly down. It completely stopped working. I added a few console.logs around, and what I know is the click event listener for the canvas is working but it isn't detected the text when I slightly scroll down on the page.

            I based my drag code from: http://jsfiddle.net/m1erickson/9xAGa/ | What you can see is if you change the canvas size width: 667 and height: 800, and when you scroll slightly down, you will have the same issue I am having.

            HTML Code:

            ...

            ANSWER

            Answered 2021-Dec-16 at 14:38

            The problem is this line of code:

            Source https://stackoverflow.com/questions/70379430

            QUESTION

            Inputs of form inside modal are not clickable
            Asked 2021-Dec-03 at 12:29

            so I have just started using modals of bootstrap, and I had a register/login on a different page as the index. I thought that modals could be a good idea and I try to import the login/register form into modals but know that is inside the modal, all the inputs are not clickable, but if I press the tab, I go inside the inputs. For sure, I'm forgetting something, but I don't know as I'm comparing it with examples of modal and I don't see anything missing.

            My modal code:

            ...

            ANSWER

            Answered 2021-Dec-03 at 08:56

            You need to add the .modal-content class to the modal:

            Source https://stackoverflow.com/questions/70211259

            QUESTION

            How to switch between two images instantly?
            Asked 2021-Sep-14 at 12:22

            I have a drawer that serves as a menu. There is an image on top and icons on the bottom. When the user hovers over the drawer, it expands to show a larger image and icons with text.

            My problem is: during this enlargement transition, the first image enlarges (Not good) and stays for 1 ~ 5 seconds then, gives way to the second one.

            I would like to make it so that when the user hovers over the drawer the first image is hidden immediately to make room for the second. I want this "delay" to be removed.

            (The fact that the menu does not react immediately when you hover is another problem ^^)

            Here is a gif of the problem : https://gyazo.com/064245b3bc87cabf6ffa62b51c506025

            And this is the code that I use to switch between these 2 images :

            ...

            ANSWER

            Answered 2021-Sep-14 at 12:22

            The problem is you are re-rendering the image and because of that the browser then downloads the image.

            You should render both images, but make one Invisible.

            Source https://stackoverflow.com/questions/69175312

            QUESTION

            Pandas - pivoting multiple columns into fewer columns with some level of detail kept
            Asked 2021-Aug-31 at 06:49

            Say I have the following code that generates a dataframe:

            ...

            ANSWER

            Answered 2021-Aug-31 at 03:55

            With a little column renaming to get the "revenue" and "purchases" in the column names first using a regular expression and str.replace we can use pd.wide_to_long to convert these now stubnames from columns to rows:

            Source https://stackoverflow.com/questions/68992600

            QUESTION

            How to fill the viewport without scrollbar popup
            Asked 2021-Aug-13 at 01:10

            I'm able to scroll a few pixels on my website and it's annoying cause I only want to be able to scroll when i minimize the viewport. If I press F11 it still has a tiny scrollbar. Here's what i've tried to code so far, yet im still clueless:

            html:

            ...

            ANSWER

            Answered 2021-Aug-13 at 01:10

            I think the reason this happens is that height:100% is being recalculated over and over, try removing height from your html or use 92vh instead of 100%, another way is to add a negative value for margin

            Source https://stackoverflow.com/questions/68765631

            QUESTION

            How to make side collision in gravity game
            Asked 2021-May-15 at 18:54

            So I have a gravity game where the player can switch gravity and I'm having a problem with collision. when my player collides with the side of the platform, it will just go inside the platform but I want it to stop with it collides with the sides. I have a collision with the sides but that collision dose not work on my game, it only makes the player just freeze up. Some stuff I have tried is making it so when it is not colliding with my platform to stop moving but that also just froze my player, I also have tried telling it when it is colliding with the sides, but the player is always colliding with the platform.https://gyazo.com/0aa35529f5ecd7933f9e6c7c9d16f541

            the collision I have tried using

            ...

            ANSWER

            Answered 2021-Mar-26 at 21:44

            The easiest way is to move the object and check if it collides with something or its out of bounds and roll back the movement; the game looked fun to make, so i made my own version, i hope it comes usefull to you.

            Source https://stackoverflow.com/questions/66774797

            QUESTION

            Enemy Arms y Pos Glitches On Attack Pygame How To Fix?
            Asked 2021-May-09 at 01:21

            VIDEO when ever my enemy hitbox collides with the player rect the y position seems to change I'm not sure why its changing and it looks glitchy and messy is there a way I could possibly fix this problem?

            so first this line of code checks if hitting is True or Not if its true then if the player collides with the launch1.rec then start moving my boss arms towards the player

            ...

            ANSWER

            Answered 2021-May-09 at 01:21

            It is hard to tell as you haven't explained what everything is. Are the green bits that hang down the arms? If so, then I think the problem is here, where you are moving the arms1.y by cos(arms1.time). hitting seems to be set before any collision check is done, so I don't understand where that is set.

            Source https://stackoverflow.com/questions/66805358

            QUESTION

            How to 'unbunch' (co)sine waves in a 2D context?
            Asked 2021-Apr-23 at 17:05

            For reference, here's a jsfiddle I'm using to test stuff: https://jsfiddle.net/roomyrooms/7L1n02fs/57/

            And here's a gif demonstrating my issue: https://i.gyazo.com/a18e7fe19b76a93655a2cc89f166dd61.mp4

            And my fragment code:

            ...

            ANSWER

            Answered 2021-Apr-23 at 17:05

            You'll need to add a component of time that isn't proportional to the texture coordinate. + instead of *.

            You could try something like this:

            Source https://stackoverflow.com/questions/67233927

            QUESTION

            Pygame Screen Shake Slows Down Game How To Fix?
            Asked 2021-Mar-28 at 08:28

            so I'm trying to make a screenshake for the player when ever he jumps

            video when ever I am blitting my render_offset which will allow my screen to shake when ever my player jumps, when I load into my game the game will just run slow and I'm not sure why? I'm trying to implment a screenshake method for my game but this will always make my game start slow and I have no idea why because I'm just blitting my render_offset to my window asoon as I add this part to make my screenshake work and I load in my game everything just runs slow and the screenshake works but if I remove it wont work and the game will run smooth I need a way to make this work without lagging my screen Thank you!

            ...

            ANSWER

            Answered 2021-Mar-28 at 08:28

            Try using the optional area argument of the blitmethod to improve performance:

            An optional area rectangle can be passed as well. This represents a smaller portion of the source Surface to draw.

            Compute the reduced area of the display Surface:

            Source https://stackoverflow.com/questions/66002650

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            lib/gyazo/client.rb in the gyazo gem 1.0.0 for Ruby allows local users to write to arbitrary files via a symlink attack on a temporary file, related to time-based filenames.

            Install Gyazo

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/gyazo/Gyazo.git

          • CLI

            gh repo clone gyazo/Gyazo

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            git@github.com:gyazo/Gyazo.git

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