broadside | Command-line tool for AWS ECS deploys | Continuous Deployment library

 by   lumoslabs Ruby Version: 3.3.2 License: MIT

kandi X-RAY | broadside Summary

kandi X-RAY | broadside Summary

broadside is a Ruby library typically used in Devops, Continuous Deployment, Docker applications. broadside has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Amazon ECS presents a low barrier to entry for production-level docker applications. Combined with ECS's built-in blue-green deployment, Elastic Load Balancers, Autoscale Groups, and CloudWatch, one can theoretically set up a robust cluster that can scale to serve any number of applications in a short amount of time. The ECS GUI, CLI, and overall architecture are not the easiest to work with, however, so Broadside seeks to leverage the ECS ruby API to dramatically simplify and improve the configuration and deployment process for developers, offering a simple command line interface and configuration format that should meet most needs. Broadside does not attempt to handle operational tasks like infrastructure setup and configuration, which are better suited to tools like terraform.
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    Quality
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            kandi-support Support

              broadside has a low active ecosystem.
              It has 42 star(s) with 6 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 23 have been closed. On average issues are closed in 78 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of broadside is 3.3.2

            kandi-Quality Quality

              broadside has 0 bugs and 0 code smells.

            kandi-Security Security

              broadside has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              broadside code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              broadside is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              broadside releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              broadside saves you 664 person hours of effort in developing the same functionality from scratch.
              It has 1539 lines of code, 66 functions and 26 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed broadside and discovered the below as its top functions. This is intended to give you an instant insight into broadside implemented functionality, and help decide if they suit your requirements.
            • Update a service
            • Create a new task
            • Update a task definition in the task definition .
            • Get the container logs
            • Run the command using the host
            • Updates the deployment
            • Rolls the given task .
            • Parses environment variables .
            • Returns the container definitions for this container .
            • Sets the target configuration .
            Get all kandi verified functions for this library.

            broadside Key Features

            No Key Features are available at this moment for broadside.

            broadside Examples and Code Snippets

            Example Config for Quickstarters
            Rubydot img1Lines of Code : 34dot img1License : Permissive (MIT)
            copy iconCopy
            Broadside.configure do |config|
              config.application = 'hello_world'
              config.default_docker_image = 'lumoslabs/hello_world'
              config.aws.ecs_default_cluster = 'production-cluster'
              config.aws.region = 'us-east-1'                  # 'us-east-1 is th  
            Broadside ,Installation,Via Gemfile
            Rubydot img2Lines of Code : 4dot img2License : Permissive (MIT)
            copy iconCopy
            gem 'broadside'
            
            bundle install
            
            bundle exec broadside --help
            
            bundle binstubs broadside
              
            Broadside ,Installation,System Wide
            Rubydot img3Lines of Code : 1dot img3License : Permissive (MIT)
            copy iconCopy
            gem install broadside
              

            Community Discussions

            QUESTION

            How to make jQuery or WordPress PHP that counts characters then finds last space and replace all content after with "..."
            Asked 2021-Apr-05 at 15:26

            I need to limit the amount of text displayed within a div from a WordPress Custom Field.

            ...

            ANSWER

            Answered 2021-Apr-05 at 15:26

            QUESTION

            I need help on the math for detecting the "side" of collision on a rotating sprite
            Asked 2021-Jan-18 at 21:43

            So I am making a 2D space shmup that handles combat in a naval way. So you shoot out the broadsides of the ship, your shields and hull are divided into 4 sections: Forward, Starboard, Port, and Rear. I am not the greatest with math, but I managed to find a script that detects the side of my polygon collider that was hit by say a collision or projectile. That all works great.

            The problem is my sprite rotates to steer in 2D space. So when I collide with something say for example with the nose of my ship, if my ship's nose is up then the collision is detected properly. But if the ship is rotated and the nose is now on the left and I collide with something on the nose, the script will detect the nose collision as a port side collision instead. Could somebody help me with correcting the math to account for my ship's rotation?

            Collision2DExtension.cs

            ...

            ANSWER

            Answered 2021-Jan-18 at 21:43

            In the method GetContactSide you never get the rotation of your sprite, it is like your sprite angle is always 0

            One solution for this is to add as a parameter the angle of your sprite to the method and add that angle to the the condition to determine wich side of the sprite it is

            It can look like that :

            Source https://stackoverflow.com/questions/65780904

            QUESTION

            Is there a type for dictionary in Dart?
            Asked 2020-Jan-27 at 22:29

            I'm trying to get a request from this link: https://cms.paladins.com/wp-json/wp/v2/champions?slug=dredge&lang_id=1 and transform a class in dart by: https://javiercbk.github.io/json_to_dart/

            But the problem is: the site is generating some strange code that i cant understand:

            In inspect of chrome i have:

            ...

            ANSWER

            Answered 2020-Jan-27 at 22:29

            There's a limit when using code generators : they don't know the intention behind the json payload and are unable to make the right decisions when facing complex structures.

            In other owrds, don't use them !

            The equivalent of a Dictionnary in Dart is a Map. In your case, probably something like a Map with:

            Source https://stackoverflow.com/questions/59930864

            QUESTION

            Webscraping w/ BeautifulSoup: Assign H4 Header ID to Elements in a List
            Asked 2019-Jun-05 at 02:28

            I'm doing webscraping and there are several h4 tags with lists underneath each tag. I'd like to scrap the elements of each list and assign it to the id of each h4 tag. Here's the HTML:

            ...

            ANSWER

            Answered 2019-Jun-05 at 02:27

            QUESTION

            How to return a new String from a declarative macro?
            Asked 2019-Feb-28 at 17:39

            So here I am, trucking along with Rustlings, until I get broadsided with test 4.

            It wants me to write a macro that will satisfy the following code:

            ...

            ANSWER

            Answered 2019-Feb-28 at 17:27

            println! will print to the stdout. Instead, you just want to format the string and return it from the macro. Use format! instead, and drop the ; so that it will return the expression instead of ():

            Source https://stackoverflow.com/questions/54930966

            QUESTION

            redux state tree with a very large (not state related, really) data structure
            Asked 2017-Mar-21 at 17:56

            I have a redux application in flight that works very well. However, as a result of some db queries, one of the data structures stored in the state tree can contain 60,000+ entries. This can slow down the reaction time of the react ui considerably.

            I do not have a large amount of reducers involved (maybe 20?) so I don't think redux-ignore could help. The data in the large data structure is read-only and does not need to be updated. However, with it loaded, using immutability-helper's update() or merge() on different sections of the tree can be slow.

            Is this expected behavior? I am considering moving the data structure to localStorage, but storing it in the state tree keeps the code simple (as well as making broadside-loading the state easy).

            Suggestions?

            markerikson: No harm in sharing the reducer and the data structure! The only reducer responsible for the data structure part of the state is:

            ...

            ANSWER

            Answered 2017-Mar-20 at 22:39

            You should consider using Immutable.js for your state. We've done apps with data structures as large as yours, and the UI is still very responsive after initial load. To my understanding, this is because the internals of the Immutable data structures pass around references to existing objects when it can. So when a single entry changes, it reuses 99% of the data instead of recreating the whole object from scratch. This allows state changes and component updates to be super quick.

            Basically, if your state object isn't immutable, you're creating a brand-new state object every time your state changes, which includes rewriting your 60k+ entries.

            UPDATE: Mark Erikson is correct below when he says that you can get around the rewrite issue by using "shallow clone" methods and making sure your reducers are compartmentalized in an effective way. However, I've also found that this is easy to accidentally mess up and can ruin your optimizations in places you don't expect. Immutable.js helps keep you away from these pitfalls, but also has its drawbacks. Check out this article from the Redux docs to help determine if it is in fact your best option. http://redux.js.org/docs/recipes/UsingImmutableJS.html

            Source https://stackoverflow.com/questions/42913754

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install broadside

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            Pull requests, bug reports, and feature suggestions are welcome!. Before starting on a contribution, we recommend opening an issue or replying to an existing one to give others some initial context on the work needing to be done.
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            CLONE
          • HTTPS

            https://github.com/lumoslabs/broadside.git

          • CLI

            gh repo clone lumoslabs/broadside

          • sshUrl

            git@github.com:lumoslabs/broadside.git

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