arcs | Rust CAD System Geometry primitives | Graphics library
kandi X-RAY | arcs Summary
kandi X-RAY | arcs Summary
A Rust CAD System
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of arcs
arcs Key Features
arcs Examples and Code Snippets
function isAnagram_alt2(s1, s2) {
if (s1 === s2) {
return true
}
if (s1.length !== s2.length) {
return false
}
let counter = {}
for (let i = 0; i < s1.length; i++) {
let charCount = s1.charCodeAt(i)
// Assign this c
Community Discussions
Trending Discussions on arcs
QUESTION
I am trying to create a custom HTML element that allows me to create pie charts easily. I have been very successful so far except for the fact that I cant seem to get the actual canvas drawing to be proportioned correctly.
...ANSWER
Answered 2022-Apr-08 at 01:47The canvas element has default values for its height
and width
attributes of 150
and 300
, respectively. If you need your canvas to be square, you need to specify these sizes to be the same.
This example tweaks your el_width
variable to read the width off the canvas directly, instead of using getBoundingClientRect
. I've also tweaked the way the canvas
element is created so it has width
and height
attributes, and its 100% width and height styles are set via CSS:
QUESTION
I want to create arcs using vega-lite, here you will find a working example: enter link description here
but this does not work: enter link description here
The difference is only that I use this in the working example
...ANSWER
Answered 2022-Apr-01 at 18:39When you specify values via encodings, the scale is automatically adjusted based on the content of the data. You can fix this by specifying that the scale should be from 0 to 2pi (open in editor):
QUESTION
I have a non-convex region (made from several circle arcs) and want to fill the interior region with a color. However, the fill-property will instead fill the outside, as shown in the picture. How can I achieve the interiour being filled? This is an example code:
...ANSWER
Answered 2022-Mar-25 at 05:49All those M
commands create separate subpaths which are filled independently. You need to draw the star as one continuous path:
QUESTION
I need a simple help about implement a keystroke event on this code. so that the spinning wheel starts on a keystroke event like the spacebar.
How can i do that? I have this code here and found a event code for the keystroke in javascript.
...ANSWER
Answered 2022-Mar-09 at 13:19You are really close, in your code, you need to call spin()
function on key stroke and remove the click
handler for spin container.on("click", spin); // remove or comment
QUESTION
I'm trying to solve a classic Traveling Salesman Problem (TSP). I'm using Google OR Tools default TSP wrapper code. I want some arcs to be forbidden, in the sense that perhaps there is no path between node 10 and node 12. In this instance, I set the value to a large number, like 10^6, but the solver still uses that arc.
I verified that this particular instance has a feasible solution, in the sense that when I run the same code twice or extend the time limit of the solver from 30s to 60s, the solver found a solution that does not use this arc.
The question I have: is there a way to specify a hard constraint that this can't be used, instead of setting the arc cost to ∞? I imagine that in a classic TSP Linear Program, a constraint can be set on the binary decision variable.
...ANSWER
Answered 2022-Mar-09 at 07:33You have two options:
- Create a routing dimension so you can set a vehicle capacity (i.e. vehicle longest distance allowed). Thus any arc whose transit cost is above this capacity is effectively forbidden (vehicle capacity is an hard constraint).
e.g.
QUESTION
Following the example given in the first code snippet of pyglet's official documentation about shapes I clearly get a jagged edge to the circle, it is clearly not anti-aliased in any successful way on my system at least. Here's my code and a screenshot:
...ANSWER
Answered 2022-Mar-01 at 10:26You have to create an OpenGL window with frame buffer configured for multisampling (see Creating an OpenGL context ans Specifying the OpenGL context properties):
QUESTION
I'm trying to build a doughnut chart with rounded edges only on one side. My problem is that I have both sided rounded and not just on the one side. Also can't figure out how to do more foreground arcs not just one.
...ANSWER
Answered 2022-Feb-28 at 08:52The documentation states, that the corner radius is applied to both ends of the arc. Additionally, you want the arcs to overlap, which is also not the case.
You can add the one-sided rounded corners the following way:
- Use arcs
arc
with no corner radius for the data. - Add additional
path
objectscorner
just for the rounded corner. These need to be shifted to the end of eacharc
. - Since
corner
has rounded corners on both sides, add aclipPath
that clips half of this arc. TheclipPath
contains apath
for everycorner
. This is essential for arcs smaller than two times the length of the rounded corners. raise
all elements ofcorner
to the front and thensort
them descending by index, so that they overlap the right way.
QUESTION
The code is compiled, and run without any issue in CLion IDE with g++ compiler in MinGW, however, the same exact code has a compilation error in Visual Studio IDE and with (MSVC compiler)
I believe the error should have to do with the follwoing comparator class:
...ANSWER
Answered 2022-Feb-03 at 21:36Your somewhat odd comparator...
QUESTION
I was able to plot a choropleth map using D3.js version 7, as you can see here. Now I'd like to get an extra external data to complement it. I saw a lot of examples, but I'm kind of stuck now as the majority of examples are from previous versions that just don't work with the latest one no matter what I try.
The most important part of the js code which differs from the original is the following:
...ANSWER
Answered 2022-Jan-09 at 20:34console.log(d.results.tt_nominais) // this is undefined WHY??? <---
You bind geojson to your SVG elements with:
QUESTION
I'm trying to create a viewer in react-three-fiber with react-three/drei where I can switch between OrbitControls
and TrackballControls
.
The problem is that when switching from TrackballControls
to OrbitControls
, the axis that the camera rotates around changes as of course the TrackballControls change the up-vector when moving around.
I created a couple of minimal examples in codesandbox to explain my approach to solve this and to show where I'm stuck.
Base CaseThis shows the initial attempt to switch between the different control types:
https://codesandbox.io/s/r3f-camera-controllers-base-neu07
Obviously, this does not work as it is, so I tried resetting the up-vector to (0, 1, 0)
and calling lookAt()
. This seems to work initially as the camera reorients itself correctly (this is how it should look like). However, it does not rotate around the correct axis and instead moves in strange arcs. See here:
https://codesandbox.io/s/r3f-camera-controllers-set-up-vector-yps4k
For this question it was suggested to create a new camera which I also tried but ultimately it lead to the same result. This here is my attempt at creating a new camera and copying some values to the new camera:
https://codesandbox.io/s/r3f-camera-controllers-reset-camera-3cih0
Any help appreciated. Thanks!
...ANSWER
Answered 2022-Jan-10 at 09:10After a couple of days, I finally figured out a way to achieve what I want.
Instead of trying to remove the different controls, I just enable and disable them separately. I can then call the reset()
functions on both Controls via a ref if the control prop changes. To retain the camera position, I can just temporarily store it before resetting the controls.
You can find an example here.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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