spade | Delaunay Triangulations for the Rust Ecosystem | Learning library

 by   Stoeoef Rust Version: Current License: Apache-2.0

kandi X-RAY | spade Summary

kandi X-RAY | spade Summary

spade is a Rust library typically used in Tutorial, Learning, Example Codes applications. spade has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Delaunay triangulations for the rust ecosystem.
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              spade has a low active ecosystem.
              It has 195 star(s) with 39 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 44 have been closed. On average issues are closed in 307 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of spade is current.

            kandi-Quality Quality

              spade has no bugs reported.

            kandi-Security Security

              spade has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              spade is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              spade releases are not available. You will need to build from source code and install.

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            spade Key Features

            No Key Features are available at this moment for spade.

            spade Examples and Code Snippets

            No Code Snippets are available at this moment for spade.

            Community Discussions

            QUESTION

            How to remove items with something common from list in python 3
            Asked 2021-Jun-14 at 02:51

            code I am trying to remove cards with the same color and number from total cards but I am having trouble making conditions for my for loop

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:51

            Okay, since there are some things about your question that are not very clear, I am going to assume what seems reasonable and answer with that in mind. My assumptions are:

            1. When there is a match of number and color, both cards should be removed;
            2. If there are repeated cards (same color and number), all of their instances should be removed.

            So, first, I believe in order to make the comparisons easier to understand and more efficient, we can make a specific function to tell us the color of the card based on its suit. This will make your conditions much cleaner:

            Source https://stackoverflow.com/questions/67958526

            QUESTION

            Return a Stream from a deck of playing cards
            Asked 2021-May-31 at 14:26

            We consider a deck of playing cards in the following format:

            Ranks: 2, 3, 4, 5, 6, 7, 8, 9, T, J, Q, K, A

            Suits: S - Spade, D - Diamond, H - Heart, C - Club

            Every card will be identified by 2 characters E.g. "3S" (3 of Spades), "TC" (10 of Club), "AH" (Ace of Heart). I want to modify the getCardsBySuit method in order to return a Stream with all the cards belonging to that suit.

            E.g. for a list that contains "2H", "3S", "TH" and the suit is 'H', the result should be a stream containing "2H" and "TH"

            ...

            ANSWER

            Answered 2021-May-31 at 14:18

            Assuming all elements in cards have atleast 2 characters and the suit is at second position.

            Source https://stackoverflow.com/questions/67774352

            QUESTION

            Deck of card not completely returned, parts of play() not executed (Python)
            Asked 2021-May-29 at 02:09

            I have built a simple "Higher or Lower" card game for two players using reference from Why is the same card being drawn in this while loop for card deck?. The game flow should be like this:

            1. First player (Computer) to draw a card from the deck and show it
            2. Each player place a guess whether the next card drawn will be higher or lower in value to the first card drawn
            3. The second player (Player_1) draw a card and show it
            4. Whoever guess is correct will get one point
            5. After the last card of the deck is drawn, the points are to be tallied
            ...

            ANSWER

            Answered 2021-May-23 at 10:39

            self.hand is the Deck object, in for card in self.hand you are trying to iterate over it. You want to iterate over its cards property

            Source https://stackoverflow.com/questions/67658729

            QUESTION

            How to make a conditional button that changes the screen view?
            Asked 2021-May-27 at 20:47

            I am new to Swift, but I am trying to make a simple blackjack game. I have a HIT button that adds a card to the player's hand and increases the player's total score each time. But I also want to add a condition to the HIT button that if the player's total is over 21 a new screen appears with the text "You lose". However, I cannot get the button to open another view.

            I at first thought to change the HIT button to a NavigationView but then I couldn't figure out where to add the ifBust condition, so I thought it would better solution to make a new .swift file and call the file name in the if statement, that does not seem to work either.

            I have a isBust function that returns true if the player's score is over 21:

            ...

            ANSWER

            Answered 2021-May-27 at 20:47

            I think I figured out the answer to my own question. First I need to add a selection variable with nil (also meaning null?) as its value within the file.

            Source https://stackoverflow.com/questions/67728962

            QUESTION

            C change pointer address of array in other function to change the position of values in the array
            Asked 2021-May-19 at 15:47
             typedef struct {
               char* value;
               char* type;
             } CARD;
            
             CARD cards[52];
            
             void initializeCards() { 
            
               char* types[10] = {"Spade", "Club", "Hearts", "Diamonds"};
               char* values[13] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "B", "D", "K"};
            
               shuffleArray(&values, 4); //I've also tried *values, or just values
            
               for (int i = 0; i < 4; i++) {
                 for (int e = 0; e < 13; e++) {
                   cards[i*13 + e].type = types[i];
                   cards[i*13 + e].value = values[e];
                 }
               }
             }//initializeCards.
            
            
             //Code in this function comes from this thread: https://stackoverflow.com/questions/34844003/changing-array-inside-function-in-c
             //I've tried many different things inside this function, none of these seem to work.
             
             void shuffleArray(char** array, uint8_t size) {
            
                free(*array);
            
                *array = malloc(size * sizeof(int));
                //char* temp = (*array)[0];
                //(*array)[0] = 1;
            
                (*array)[0] = "test";
            
                printf("%s\n", &array[0]);
             }//shuffleArray.
            
            ...

            ANSWER

            Answered 2021-May-19 at 15:47

            It's not entirely clear what you're trying to do, but you certainly cannot free an array that is not allocated via malloc (and family). Perhaps you want something like:

            Source https://stackoverflow.com/questions/67605391

            QUESTION

            C printing values of array with pointer values to a char
            Asked 2021-May-18 at 14:31
             typedef struct {
               char* value;
               char* type;
             } CARD;
             CARD cards[52];
            
            
             void initializeCards() { 
            
                 char types[4][10] = {"Spade", "Club", "Hearts", "Diamonds"};
                 char values[13][1] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "B", "D", "K"};
            
                 for (int i = 0; i < 4; i++) {
                    for (int e = 0; e < 13; e++) {
                       cards[i*13 + e].type = types[i];
                       cards[i*13 + e].value = values[e];
                    }
                 }
            
                 //This prints all sorts of weid characters.
                 for (int i=0; i<52; i++) {
                     printf("%s %s\n", cards[i].type, cards[i].value);
                 } 
             }//initializeCards.
            
            ...

            ANSWER

            Answered 2021-May-18 at 14:30

            Your array values doesn't have enough elements to store the terminating null-character, but you are trying to print that as strings (sequences of characters terminated by a null-character) later.

            Allocate enough elements so that the array can hold terminating null-characters.

            Wrong line:

            Source https://stackoverflow.com/questions/67588323

            QUESTION

            Why is the same card being drawn in this while loop for card deck?
            Asked 2021-May-16 at 12:10

            I have built a deck of cards in the following code. I'm running a while loop to try drawing cards from the deck, but the same card is repeatedly drawn for the entire length of the deck. Obviously, what I want is to draw a different card each time.

            What am I doing wrong?

            ...

            ANSWER

            Answered 2021-May-16 at 12:10

            Your show_hand has a loop that exits immediately upon its first iteration, so it just prints the first card and then exits... no matter how many cards are in the hand. So there is no problem with drawing the cards. The problem is in the printing...

            Since card.show() prints something, show_hand really shouldn't return anything, and you should just let the loop make all its iterations.

            So I would suggest changing it to this:

            Source https://stackoverflow.com/questions/67554721

            QUESTION

            Simulate the probability to get four-of-a-kind (four cards with the same symbol: 7, 8, 9, 10, J, Q, K or A) by drawing 5 cards in R
            Asked 2021-May-15 at 09:33

            I tried in this way, but it doesn't work, because I can't match the different cards in the function sum. How can I match the 4 cards?

            ...

            ANSWER

            Answered 2021-May-15 at 09:33

            The probability of 4 cards being the same out of 5 cards drawn can be found by -

            Source https://stackoverflow.com/questions/67545039

            QUESTION

            How to get the right winner with highest card from a deck
            Asked 2021-May-11 at 21:37

            I am starting with python and I am trying to code a card game where a user and computer play for 5 rounds. User and computer have to get one random card from the deck I created and the winner is the one with the highest card.

            I have several problems in my code.

            For example, when I create the whole deck I get this output for the "bastos" cards:

            "8 de bastos", "9 de bastos", "10 de bastos" and "11 de bastos" instead of "sota de bastos", "caballo de bastos", "rey de bastos" and "as de bastos".

            It only happens with "bastos" because it is my first variable in the list. But I do not know how to fix this.

            Then I also have a problem with the result:

            ...

            ANSWER

            Answered 2021-May-11 at 20:46

            Some issues:

            • for c in carta will iterate each character of carta. That is not what you intended.
            • Changing n after you have assigned a value to carta, will not change carta.
            • When comparing carta_humano > carta_ordenador, you are comparing those strings, and so for example "rey" will be regarded greater than "as". You need to compare the numeric values of the cards.
            • "sotas" must be quoted

            I would suggest creating a class for a card, that will be like a tuple with rank and suit properties, and which has a __repr__ method that will take care of generating the "nice" name. By defining it as a tuple, the order is based on the first member (rank), which is what we need.

            I would also not shuffle and pick a random card. If you have already shuffled the deck, you can just take the last card. That is just as random as selecting a random one. You put the selected card back on the deck, but in my opinion that is overkill. There are cards enough to play 5 rounds, so don't bother putting them back. But that is just my opinion. It is not essential for your question.

            The final elif can be just an else as there is only one possibility left.

            Here is how it could work:

            Source https://stackoverflow.com/questions/67491761

            QUESTION

            random.shuffle doesn't shuffle
            Asked 2021-May-09 at 10:51

            I'm building a deck of cards that has shuffling function. I'm using random.shuffle, but it is not shuffling at all. When I run the following codes, the whole deck is printed out in good order. Please have a look, thanks!

            ...

            ANSWER

            Answered 2021-May-09 at 10:51

            I just tried your code, the console output messages you are seeing in good order are created from the self.build() function, if you call deck.show() at the end, you will see the shuffled messages.

            Source https://stackoverflow.com/questions/67456795

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spade

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            Looking for co-maintainers! Projects with just a single maintainer can be a little unreliable due to the single point of failure. I would love to see this burden being distributed on more shoulders! This is less about implementing things but rather about general maintenance tasks, e.g. package updates, minor bug fixes, reviewing PRs, etc...
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