fastblur | linear time ) implementation of the Gaussian Blur algorithm | Learning library
kandi X-RAY | fastblur Summary
kandi X-RAY | fastblur Summary
Fast (linear time) implementation of the Gaussian Blur algorithm in Rust. Original taken from
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QUESTION
I have a Dialog Box in my MainActivity
that is activated by touching a cog button in my Layout. When it appears, it contains a drop down Spinner
. The Spinner
works and produces a scrollable list of items, so that is good at least.
Albeit, I am stuck on correctly applying an OnSpinnerItemSelectedListener
that works, which I want to customise in order to provide responses for each item selected.
Is anybody able to help me by providing advice on how best to apply a Listener and get it to work please? Your help would be massively appreciated!
With the code below, I have only included the portion of my MainActivity
that references the Dialog Box and Spinner inside of that box. If you require further code, then please let me know - I'm more than happy to provide more info! PowerSpinnerView
references the type of Spinner
I'm using (from a third party dependency implemented in my Gradle file).
ANSWER
Answered 2022-Apr-03 at 07:58You use PowerSpinnerView
from a 3rd party, so I looked at its documentation for the click listener
:
QUESTION
i want to add blur effect at the bottom of listview like this:
i wrote this code with Qml but does not work correctly. could you please tell me where is the problem and how can i fix this ?
...ANSWER
Answered 2021-Jun-25 at 10:57It's not perfect, but it works. Quick demo of how to do it:
main.qml
QUESTION
I'm current learning Qt Quick and qml (super intuitive) as an alternative to electron, but lately I started to get visual artifacts on MacOs but running perfectly fine on Windows, so I would like to know if I'm doing something wrong.
These are my specs:
MacBook Pro 13 2019 15
Catalina 10.15.4
8GB ram
Intel Iris Plus Graphics 645
Here are some photos of the problem:
image of it looks before closing the menu or resizing vertically the application
window with visual artifacts
window resized vertically
Here is my Qml code, as for C++ is pretty much the initial code for when creating a project.
...ANSWER
Answered 2020-May-24 at 06:13Things to be considered while using graphical effects. Effects have to be applied only to the required item or as a layer. In your case of DropShadow and Blur recursively applied since it's been used inside the item that intends to get effects.
Change the drop shadow & blur item's as below way. This resolves the issue. I have checked with QtQuick2.9 & Ubuntu OS
QUESTION
My QML application with PySide2 giving warnings at runtime
QQmlExpression: Expression file:///E:/kingpin/qml/main.qml:68:17 depends on non-NOTIFYable properties: controller::project_proxy_list_model
Proxy model update with onTextChanged event, so how can i manage notify signal for proxy model ?
app.py
...ANSWER
Answered 2020-Mar-29 at 17:55As I pointed out in the comments I do not get the warning message, also that the code is valid so I can presume that it is an old bug.
But also as the OP points out there is another problem: every time a search is made, new elements are added to the model and that is caused because every time it is filtered, the "project_proxy_list_model" qproperty must be obtained, therefore this function is invoked , and in the logic of the OP is that 4 new items are loaded, which is wrong, the logic is to return the model and not use another method.
QUESTION
I have this code, qml
...ANSWER
Answered 2020-Mar-11 at 11:40I'm updating this answer as the question has been partially cleared in the comments, but I will leave the original answer at the end, as it might still be useful.
Besides that, the concept at the base remains the same: a graphics effect is applied to an object, and it modifies that object look, not how underlying objects appear. If you want to apply that effect to multiple objects, they have to be children of a common parent, and the effect has to be set for that parent, but everything that is below that parent (and it's not its child) will only be partially affected by the result of the effect.
Imagine a blur effect as a filter applied to a real life photograph that is partially transparent: while the image in the photograph is blurred, what you can see behind it will not be blurred.
QGraphicsEffects don't provide the ability to limit the extent of their processing, as they usually modify the whole "bounding rect" of the object they are set for.
In order to achieve that, subclassing is necessary and the draw()
method has to be overridden, as it is the one responsible for the actual drawing.
I'm going to presume that the whole interface is going to be affected by the effect in some way: even if some objects are "outside" the rectangle of the effect, they are still part of the same parent, so this is what we're going to do:
- create a main widget that acts as container for the full interface
- add a main layout for the main interface (the one normally shown)
- create a sub widget that contains the main interface, set a layout for it and add anything you need to that layout
- set the subclassed graphics effect to the sub widget
- create a widget for the menu, that has the main widget as parent, so it will not be part of the main layout; it will have its own layout with its buttons, labels, etc.
- add a system that changes the graphics effect according to the geometry of the menu, and whenever that changes, the effect will be applied to that geometry only
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