fastblur | linear time ) implementation of the Gaussian Blur algorithm | Learning library

 by   fschutt Rust Version: Current License: MIT

kandi X-RAY | fastblur Summary

kandi X-RAY | fastblur Summary

fastblur is a Rust library typically used in Tutorial, Learning, Example Codes applications. fastblur has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Fast (linear time) implementation of the Gaussian Blur algorithm in Rust. Original taken from
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            kandi-support Support

              fastblur has a low active ecosystem.
              It has 15 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 3 have been closed. On average issues are closed in 31 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fastblur is current.

            kandi-Quality Quality

              fastblur has 0 bugs and 0 code smells.

            kandi-Security Security

              fastblur has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fastblur code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fastblur is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              fastblur releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            fastblur Key Features

            No Key Features are available at this moment for fastblur.

            fastblur Examples and Code Snippets

            No Code Snippets are available at this moment for fastblur.

            Community Discussions

            QUESTION

            How to implement a OnItemSelectedListener for Spinner in Dialog Box
            Asked 2022-Apr-04 at 15:10

            I have a Dialog Box in my MainActivity that is activated by touching a cog button in my Layout. When it appears, it contains a drop down Spinner. The Spinner works and produces a scrollable list of items, so that is good at least.

            Albeit, I am stuck on correctly applying an OnSpinnerItemSelectedListener that works, which I want to customise in order to provide responses for each item selected.

            Is anybody able to help me by providing advice on how best to apply a Listener and get it to work please? Your help would be massively appreciated!

            With the code below, I have only included the portion of my MainActivity that references the Dialog Box and Spinner inside of that box. If you require further code, then please let me know - I'm more than happy to provide more info! PowerSpinnerView references the type of Spinner I'm using (from a third party dependency implemented in my Gradle file).

            ...

            ANSWER

            Answered 2022-Apr-03 at 07:58

            You use PowerSpinnerView from a 3rd party, so I looked at its documentation for the click listener:

            Source https://stackoverflow.com/questions/71721336

            QUESTION

            Qml blur effect on listview
            Asked 2021-Jun-25 at 10:57

            i want to add blur effect at the bottom of listview like this:

            i wrote this code with Qml but does not work correctly. could you please tell me where is the problem and how can i fix this ?

            ...

            ANSWER

            Answered 2021-Jun-25 at 10:57

            It's not perfect, but it works. Quick demo of how to do it:

            main.qml

            Source https://stackoverflow.com/questions/68120334

            QUESTION

            Qt Qml Visual Artifacts
            Asked 2020-May-24 at 06:13

            I'm current learning Qt Quick and qml (super intuitive) as an alternative to electron, but lately I started to get visual artifacts on MacOs but running perfectly fine on Windows, so I would like to know if I'm doing something wrong.

            These are my specs:

            • MacBook Pro 13 2019 15

            • Catalina 10.15.4

            • 8GB ram

            • Intel Iris Plus Graphics 645

            Here are some photos of the problem:

            image of it looks before closing the menu or resizing vertically the application

            window with visual artifacts

            window resized vertically

            Here is my Qml code, as for C++ is pretty much the initial code for when creating a project.

            ...

            ANSWER

            Answered 2020-May-24 at 06:13

            Things to be considered while using graphical effects. Effects have to be applied only to the required item or as a layer. In your case of DropShadow and Blur recursively applied since it's been used inside the item that intends to get effects.

            Change the drop shadow & blur item's as below way. This resolves the issue. I have checked with QtQuick2.9 & Ubuntu OS

            Source https://stackoverflow.com/questions/61965002

            QUESTION

            PySide2 Proxy model non-NOTIFYable properties warnings
            Asked 2020-Mar-29 at 17:55

            My QML application with PySide2 giving warnings at runtime

            QQmlExpression: Expression file:///E:/kingpin/qml/main.qml:68:17 depends on non-NOTIFYable properties: controller::project_proxy_list_model

            Proxy model update with onTextChanged event, so how can i manage notify signal for proxy model ?

            app.py

            ...

            ANSWER

            Answered 2020-Mar-29 at 17:55

            As I pointed out in the comments I do not get the warning message, also that the code is valid so I can presume that it is an old bug.

            But also as the OP points out there is another problem: every time a search is made, new elements are added to the model and that is caused because every time it is filtered, the "project_proxy_list_model" qproperty must be obtained, therefore this function is invoked , and in the logic of the OP is that 4 new items are loaded, which is wrong, the logic is to return the model and not use another method.

            Source https://stackoverflow.com/questions/60912250

            QUESTION

            Can FastBlur blur everything behind it?
            Asked 2020-Mar-11 at 11:40

            I have this code, qml

            ...

            ANSWER

            Answered 2020-Mar-11 at 11:40

            I'm updating this answer as the question has been partially cleared in the comments, but I will leave the original answer at the end, as it might still be useful.

            Besides that, the concept at the base remains the same: a graphics effect is applied to an object, and it modifies that object look, not how underlying objects appear. If you want to apply that effect to multiple objects, they have to be children of a common parent, and the effect has to be set for that parent, but everything that is below that parent (and it's not its child) will only be partially affected by the result of the effect.
            Imagine a blur effect as a filter applied to a real life photograph that is partially transparent: while the image in the photograph is blurred, what you can see behind it will not be blurred.

            Subclass the graphics effect

            QGraphicsEffects don't provide the ability to limit the extent of their processing, as they usually modify the whole "bounding rect" of the object they are set for.
            In order to achieve that, subclassing is necessary and the draw() method has to be overridden, as it is the one responsible for the actual drawing.

            I'm going to presume that the whole interface is going to be affected by the effect in some way: even if some objects are "outside" the rectangle of the effect, they are still part of the same parent, so this is what we're going to do:

            • create a main widget that acts as container for the full interface
            • add a main layout for the main interface (the one normally shown)
            • create a sub widget that contains the main interface, set a layout for it and add anything you need to that layout
            • set the subclassed graphics effect to the sub widget
            • create a widget for the menu, that has the main widget as parent, so it will not be part of the main layout; it will have its own layout with its buttons, labels, etc.
            • add a system that changes the graphics effect according to the geometry of the menu, and whenever that changes, the effect will be applied to that geometry only

            Source https://stackoverflow.com/questions/60453042

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fastblur

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone fschutt/fastblur

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