rand | A Rust library for random number generation | DevOps library
kandi X-RAY | rand Summary
kandi X-RAY | rand Summary
A Rust library for random number generation, featuring:.
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Community Discussions
Trending Discussions on rand
QUESTION
I have a dataframe with different currencies.
I'm creating an if formula to apply to a specific column and give me the results in another column:
Code:
ANSWER
Answered 2021-Jun-15 at 22:47If you are hoping to get True
if the result is not empty, you might want to use:
QUESTION
I have updated IntelliJ Idea Ultimate and scala plugin, it's working ok so far with sbt to build some projects.
Using a scala worksheet in REPL Interactive mode, I put in some code from a course lecture,
...ANSWER
Answered 2021-Jun-15 at 18:10Put everything in an object
.
This way the 2 def
s that depends on each other will be available at the same time.
IntelliJ worksheets do not like such definitions as they are "evaluated" one by one. You cannot define 2 depending on one the other at the top-level, they need to be encapsulated.
QUESTION
I'm wonder how can I undo my transpose operation. Let me be more specific in example:
...ANSWER
Answered 2021-Jun-15 at 15:47Using transpose, just follow the order. Your first permutation mapped dimensions as:
QUESTION
I have a dataframe where I want to group rows based on a column. Some of the columns in the rows I want to sum up and the others I want to aggregate as a list.
...ANSWER
Answered 2021-Jun-15 at 15:15Use groupby.aggregate
QUESTION
I've written this code down here but my problem is whenever i hit the run button and execute my program the values are fine but every element of the 2D array is printed out in a separate line, it's not printing a square with area its dimensions (size n x n) like i wanted, how can i fix this?
it should be like this what i want it to look like
...
ANSWER
Answered 2021-Jun-15 at 13:32You placed the line
QUESTION
I'm trying to figure out the behavior of for(i = 0; i < rand(); ++i)
where I'm not sure if the second expression is supposed to generate a new random number each time the loop iterate or just when it executes for the first time.
Tried to find out by comparing the program execution times but no luck as there were no big differences between them.
Does the random number generates once or each time the loop iterate?
...ANSWER
Answered 2021-Jun-15 at 00:05i < rand()
is evaluated each time round the loop, so rand()
will be called each time round the loop.
The way to prove this to yourself would be to replace the call to rand
with a call to a function that printed out some 'I have been called' information each time it is invoked.
QUESTION
I'm trying to make a small simulation of traveling salesman in Unity C# and I can't get through this, my code looks right but start and nxtCity vectors always result in the same position, I really can't understand why, could any of you help?
cities is the number of total cities
positions is the array of cities taken from cities generator these two values are right in unity editor
Here the code:
...ANSWER
Answered 2021-Jun-11 at 00:22Unity's Random.Range with (int, int) overload (NOT float, float) generates random number in range [min; max), max is exclusive, so if you call var randomInt = Random.Range(0, 1)
result will be always 0. var randomInt = Random.Range(0, 2)
would be 0 or 1, e.t.c
QUESTION
I'm trying to create a random ID generator, my problem is I don't know how to check if it already exists. I have a std::vector
which I use to store the IDs (Client
is my class):
ANSWER
Answered 2021-Jun-14 at 23:21The problem is arising because you are seeding the random number generator every time you call Client::GenerateID
. Then, when CheckID
finds a match, you recurse into GenerateID
which generates the same ID as before, so you recurse again and so on, ad infinitum. You therefore eventually (most likely) overflow the stack.
You'd get away with it if your machine had a slow CPU, but modern machines can do an awful lot of processing in 1 second, and that's the resolution of time()
. So, the first port of call is to only call srand
once.
Of course, you don't need to recurse. A simple loop is much better. There are also better random number generators than rand
out there and rand() % 3
should surely be rand() % 10
.
QUESTION
I'm creating an int (32 bit) vector with 1024 * 1024 * 1024 elements like so:
...ANSWER
Answered 2021-Jun-14 at 17:01Here are some techniques.
Loop UnrollingQUESTION
I have a dataset with several variables like the one below:
...ANSWER
Answered 2021-Jun-14 at 12:46You requested SAS to name the count n
, the sum sum
and the mean mean
.
It can only do that for one variable.
This is the syntax to ask SAS to use different names for the statistics of each variable:
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Install rand
Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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