EnderChest | A fast and flexible update system | Video Game library

 by   Iltotore Scala Version: v2.0 License: Apache-2.0

kandi X-RAY | EnderChest Summary

kandi X-RAY | EnderChest Summary

EnderChest is a Scala library typically used in Gaming, Video Game, Minecraft applications. EnderChest has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

When Minecraft developers create a launcher, they often use the S-Update system. Unfortunately, this system is outdated and unmaintained. While discussing with Litarvan about it, I decided to create this system written in Scala.
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              EnderChest has a low active ecosystem.
              It has 10 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              EnderChest has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of EnderChest is v2.0

            kandi-Quality Quality

              EnderChest has no bugs reported.

            kandi-Security Security

              EnderChest has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              EnderChest is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              EnderChest releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of EnderChest
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            EnderChest Key Features

            No Key Features are available at this moment for EnderChest.

            EnderChest Examples and Code Snippets

            No Code Snippets are available at this moment for EnderChest.

            Community Discussions

            QUESTION

            Sorting a Table but Table header is broken
            Asked 2020-Jun-28 at 22:27

            I am making a help section for my Minecraft server so players can see commands and their usage. I have sorted them to make it make more sense when trying to find a command.

            For some reason, it organises the table by Cmds but it put the table header at the bottom. How would I make it skip over this? There is also a blank entry for some reason.

            ...

            ANSWER

            Answered 2020-Jun-28 at 21:53

            table.insertRow(0) will add your row to the beginning of your table, pushing all the rows that come before it down (including your table header). Did you mean to do table.insertRow(-1), which will add a row to the end of the table?

            insertRow reference

            Source https://stackoverflow.com/questions/62628511

            QUESTION

            How to mass-replace text in "sounds" : ["test/test"]
            Asked 2019-May-08 at 05:09

            I'm trying to make a resource pack in Minecraft, and I'm replacing it so there's only one sound. When I went to go and edit sounds.json in VSC, I want to set all the locations to just one file. It should look like this :

            ...

            ANSWER

            Answered 2019-May-08 at 05:09

            One way to do it is with regex, see regex101 demo.

            Search for : ("sounds": \[\n)((\s*)[^\]]*\n)*(\s*\],)

            Replace with: $1$3"test/test"\n$4

            Source https://stackoverflow.com/questions/56033393

            QUESTION

            Converting from ChatColor to Color Codes
            Asked 2018-Jan-23 at 00:42

            I'm trying to make a minecraft plugin with the Spigot/Bukkit API. The plugin I'm trying to make is a bigger enderchest.

            I'm currently working on a save method and I'm stuck on getting it to save the names of items. I can't get the color codes to work correctly. What I'm asking, is how you can translate from a ChatColor to a color code.

            For example, from ChatColor.GREEN + ChatColor.BOLD.toString() + "foo" to &a&lfoo.

            I have it so when the player opens their enderchest, it translates the saved name from &a&lfoo to foo that is green and bold. It uses #translateAlternateColorCodes. I have tried using #lastColors but that didn't seem to work.

            Does anyone know a method to translate from colors to minecraft's '&' format. Thanks in advance! :)

            ...

            ANSWER

            Answered 2018-Jan-23 at 00:42

            I'm not sure if you ever got the answer to your question, so let me give this a go.

            Bukkit API's built in alternate color codes method offers easy conversion. Just add a method that looks something like this:

            Source https://stackoverflow.com/questions/48391419

            QUESTION

            PermissionsEX is not working Minecraft server plugin
            Asked 2017-Nov-05 at 09:11

            My PermissionsEX was working perfectly fine until I started adding permissions I am almost sure the problem is in the permissions.yml file

            Here is the code:

            ...

            ANSWER

            Answered 2017-Nov-05 at 04:34

            Your Yaml syntax is incorrect. While copy and pasting it at Online YAML Parser, the following syntax error ocurred

            ERROR:

            while parsing a block mapping in "", line 2, column 5: groups: ^

            expected , but found '' in "", line 119, column 6: options:

            What that means is that your spacing is incorrect. For a normal syntax, you should do the following:

            Source https://stackoverflow.com/questions/47097779

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install EnderChest

            EnderChest (server & client) only requires Java 8+ to be installed.
            I highly recommend developers to use a dependency management system like Gradle or SBT.

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