Samurai | Samurai Email Discovery - SED is a email discovery framework | Crawler library
kandi X-RAY | Samurai Summary
kandi X-RAY | Samurai Summary
SED is a email discovery framework created 100% in BASH that grabs emails via google dork, company name, or domain name.
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QUESTION
ANSWER
Answered 2021-Jun-11 at 21:05Example for demonstration. It is not as difficult as in the picture in the question. But it will not be a problem for you to supplement it.
QUESTION
import os
import random
import time
import math
def stringmanipulator(xy, y=40):
xy= xy.lower()
x = []
x = list(xy)
length = len(x)
y = int(math.floor(length * (y/100)))
while(y):
r =int(random.random()*(length-1))
if(x[r] != '_' and x[r] != ' '):
x[r] = '_'
y = y-1
return x
def printcomplement():
x = int(random.random()*11)
if(x == 0):
print("well done!!")
elif(x == 1):
print("keep going!!")
elif(x == 2):
print("YOU can save him!!")
elif(x == 3):
print("You are the hero no one wanted but everyone deserves.")
elif(x == 4):
print("Genius kid.")
elif(x == 5):
print("You are Smart, not kidding.")
elif(x == 6):
print("You are one who will destroy my carrer using your intellect.")
elif(x == 7):
print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
elif(x == 8):
print("You nailed it.")
elif(x == 9):
print("AND I thought the game was hard.")
elif(x == 10):
print("I will find more difficult words to challenge you with.")
elif(x == 11):
print("How about you put another life on risk after this round.")
def printdis():
x = int(random.random()*11)
if(x == 0):
print("Fool")
elif(x == 1):
print("You will end up killing the fool and then I will hang you next.")
elif(x == 2):
print("What a piece of shit you are.")
elif(x == 3):
print("Hey disgrace to humanity.")
elif(x == 4):
print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
elif(x == 5):
print("Dumbass!!")
elif(x == 6):
print("You know what it was my mistake to let such an idiot play.")
elif(x == 7):
print("This is your last game. I don't want fools playing this game.")
elif(x == 8):
print("I see you are already crying.")
elif(x == 9):
print("Even the guy who's life is line is laughing at your stupidity.")
elif(x == 10):
print("My 120 years old grandma has a sharper brain than yours.")
elif(x == 11):
print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
def hangman(i = 0):
if(i == 0):
print("___________")
print("| |")
print("| |")
print("| ")
print("| ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 1):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 2):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| | ")
print("| | ")
print("| ")
print("| ")
print("|")
elif(i == 3):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| \\ | / ")
print("| | ")
print("| ")
print("| ")
print("|")
elif(i == 4):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 5):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| | ")
print("| / \\")
print("| ")
print("|")
elif(i == 6):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| | ")
print("| / \\")
print("| / \\")
print("|")
print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
def game(xy, y):
x=[]
i = 0
letter = ''
x = stringmanipulator(xy, y)
xy = xy.lower()
# os.system('cls')
for index in range(len(x)):
if(x[index] == '_'):
while(letter != x[index]):
_= os.system('cls')
hangman(i)
for char in range(len(x)):
print(x[char], end=' ')
print("\n")
letter = input("Enter the letter in the first blank: ")
print(letter+str(i))
if(letter == xy[index]):
print("complement")
x[index] = letter
else:
printdis()
i+=1
dictionary ={}
dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
# x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
# x = int(x)
x = int(input("Enter a number between 1 and 5: "))
if((x < 1) or(x > 5)):
print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
x = random.randint(1,5)
time.sleep(10)
print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
i = 0
xy = ""
r = random.randint(0,9)
if(x == 1):
xy = dictionary["films"][r]
print("FILMS:")
elif(x == 2):
xy = dictionary["cities"][r]
print("CITIES:")
elif(x == 3):
xy = dictionary["fruits"][r]
print("FRUITS:")
elif(x == 4):
xy = dictionary["country"][r]
print("COUNTRY:")
elif(x == 5):
xy = dictionary["flowers"][r]
print("FLOWERS:")
# hangman(0)
game(xy, y)
...ANSWER
Answered 2021-May-31 at 14:43Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.
A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:
QUESTION
I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.
I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:
App.js:
...ANSWER
Answered 2021-May-14 at 13:22According to this document you need to add freesolo
QUESTION
I need to modify the Autocomplete Highlight provided as an example to fit my needs. (https://material-ui.com/components/autocomplete/#autocomplete)
The Highlight example provided has borders so I used the solution from this link (how to remove border in textfield fieldset in material ui) to modify my TextField and remove it's border and it works except that when I type in the search input I don't get the autocomplete suggestions.
I also replaced the Icon, and ended up with the following code:
...ANSWER
Answered 2021-May-14 at 01:59In order for autocomplete to work , you also need to pass on the InputProps
down to custom textfield.
So I would change your renderInput
function like this:
QUESTION
Let's say we have a class Root that has BasicDetails class property and then basicDetails has two properties. A string "Name" and a dynamic object called "CustomAttributes".
I want to get the value in the following manner:
...ANSWER
Answered 2021-Apr-06 at 13:47Following method gets values from nested properties:
QUESTION
I'm using context.Database.EnsureCreated();
to map and create automatically tables considering their entities on Mac OS. But, it doesn't create new tables for new entities newly created.
When I run the following codes, I see 3 tables in the db. But when I add Battle.cs
and uncomment -
ANSWER
Answered 2021-Mar-06 at 19:07As Jeremy commented, EnsureCreated()
simply doesn't do what you want to do. From the documentation page:
Ensures that the database for the context exists. If it exists, no action is taken. If it does not exist then the database and all its schema are created. If the database exists, then no effort is made to ensure it is compatible with the model for this context.
EnsureCreated()
is great if for example you're integration testing on an in-memory SQLite database.
Normally you want to generate a schema for the current model by running dotnet ef migrations add
, and then if you want to programmatically ensure that the database reflects the current schema, call database.Migrate()
. Of course you can also call dotnet ef database update
from the cli.
That said, if you're working with a throwaway database of some sorts, and you don't want to bother at all with generating schema or migrations, then ...
QUESTION
Hell There,
I am new to graylog, we have configured client with below entry in configuration file
*.* @1*.**.88.**:514;RSYSLOG_SyslogProtocol23Format
(we are using 514 port)
even we tried to to send some logs to graylog server with
...ANSWER
Answered 2021-Jan-13 at 12:56Ports under 1024 are reserved. Switch your input to use 1514 instead and it should work.
QUESTION
I am running confluence 7.9.1 and postgres 10 but when we start only postgres container it doesn't throw below logs
...ANSWER
Answered 2020-Dec-24 at 05:39We resolved this by using new postgresql-42.2.18.jar which we replaced with postgresql-42.2.16.jar
suggested here : https://jira.atlassian.com/browse/CONFSERVER-60515?error=login_required&error_description=Login+required&state=14f30dda-a08b-4f9d-9841-ed77c8e91c79
Thank you for your support.
QUESTION
Is there any way to get artifact details such as timestamp, size and name from rest api, or any groovy script that we can place in task which will list timestamp, size and name and save to as json.
I want to display artifact size, timestamp & name component, search and asset doesn't give any specific details, any groovy or shell script that can capture all the details. Or we can add our own api or groovy to nexus3
Please help me here.
regards, SAMURAI
...ANSWER
Answered 2020-Nov-10 at 14:18assets list gives you the downloadUrl
where the file is located
you can make http HEAD request to get all headers including size and date
for example this command
QUESTION
I'm trying to support the following feature scenario:
...ANSWER
Answered 2020-Nov-04 at 14:16While working with Behave, I noticed that the order in which you define the steps in the steps definition file is important.
Try to define your steps starting with the most specific one first:
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