dock | Create self-contained development environments | Continuous Deployment library
kandi X-RAY | dock Summary
kandi X-RAY | dock Summary
dock is a tool for defining, building, and running self-contained development environments inside Docker containers.
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of dock
dock Key Features
dock Examples and Code Snippets
attach_command gosu app_user
attach_command echo "This is a single argument"
attach_command echo These are multiple separate arguments
build_arg MY_ARG "some value"
build_context path/in/repo
build_context https://example.com/context.tar.gz
buil
$ cd / # step 1
$ dock -e # step 2
...
SUCCESS: Dock successfully created!
$ cd / # step 3
$ dock -e # step 4
...
SUCCESS: Dock successfully extended!
git clone git://github.com/brigade/dock
cd dock
bin/dock # If you have installed Dock then you can just run `dock`
$ pwd
/workspace
$ ls
Dockerfile LICENSE.md README.md ...
Community Discussions
Trending Discussions on dock
QUESTION
What my code is about: I'm currently working on a project to create an image browser for all the images I have in my PC. I have created a database of all the images, this app will give me the ability to search through the database to find, and view and cycle through the images.
What my problem is: I'm trying to read left and right arrow key presses and connect them to a function that will change the shown image to the previous or next image in sequence. But for some reason the first two left-arrow presses don't register and none of the right-arrow presses register. Also, no other key presses are registering. My guess is that this is happening because the arrow keys are cycling through the widgets on screen. Need ideas on how I can fix this.
...ANSWER
Answered 2021-Jun-14 at 17:19The main problem is that you're adding widgets that can get focus, while the "viewer" doesn't have a focus, nor it can accept one by keyboard/mouse if not programmatically.
The result is that when the window is shown the first time, Qt will try to set the focus on the widget that can accept one within the central widget, but since there's none, any keyboard event is ignored. Whenever you try to use the arrow keys, then, Qt will use the "keyboard navigation" mode, and will find the first widget that can accept focus (the "search" button, if you go left), making the event accepted, and thus not propagated to the main window; going further, if you go left once more, the "tags" combo will get focused, again accepted and not propagated.
A temporary workaround could be to ensure that the buttons and line edit only get focus by clicking (but buttons should probably not get focus at all):
QUESTION
This Has To One OF The Most Annoying Errors In Python That Have So Many Solutions Depending On The Question
My Files...Main.py
ANSWER
Answered 2021-Jun-13 at 13:56The cryptic error message is of little help, but the stack trace shows that the error occurs in the line:
QUESTION
I wrote an AppleScript to synch my Reminders (via export to JSON). It runs great... from the Script Editor. As soon as I tried to run it on the command line via osascript
, I discovered it hits a wall when it tries to access reminders. After maybe a minute and a half, I get this error:
ANSWER
Answered 2021-Jun-07 at 06:12Wrap your script with timeout of 3600 seconds (1 hour). Your script time outs with default time = 2 minutes (120 seconds) per command. So,:
QUESTION
I am using KivyMD and I am trying to get the text from the text input in kivyMD. I keep getting the following error:
...ANSWER
Answered 2021-Jun-09 at 22:57As the error message states:
QUESTION
So, I have this big application that does some long work on the UI Thread. I know it's bad design, but this can't be changed. Thake it as a constraint.
To show the progress of the work, I want to show a WPF dialog with a progressbar. The dialog is using DataBindings to DependencyProperties for its labels and the progressbar.
When I first called Show()
on the dialog instance, the dialog wouldn't be displayed, because the Dispatcher is busy working on the long running task. So I called Dispatcher.Yield()
after Show()
. I also call Yield()
after each update of the DependencyProperty of the progressbar. The dialog windows is showing up, but it's still very empty. The DataBindings are not updated on Dispatcher.Yield()
.
Is there any chance I can get them to update while the Dispatcher is busy?
Example AppCreate a new .NET Framework WPF App, name it 'BusyProgress' and change these files.
MainWindow.xaml ...ANSWER
Answered 2021-Jun-11 at 09:47Building the example helped to realize that this answer was in fact enough.
My app had another constraint that I didn't realize before. The Dispatcher was disabled -.-... Thank you sintar for your help!
QUESTION
I'm working on automating setting system preferences, but I have a problem. This code should select Wi-Fi tab but scroll area 1 does not exist unless I click any element that belongs to scroll area manually. I tried emulating click with many external programs but even then I can't access scroll area
...ANSWER
Answered 2021-Jun-10 at 16:05The end goal is to hide Wi-Fi icon from menu bar.
UI Scripting of System Preferences in macOS Big Sur has become a nightmare, as many of the methods that used to work in previous versions of macOS just no longer do in macOS Big Sur. Many UI elements report Parent does not report element as one of its children when using Accessibility Inspector of Xcode, which then make it impossible to communicate with them. Or some code may work one time and then not the next. I wrote some code that opened to Wi-Fi and clicked the Show in Menu Bar checkbox. It worked a few times and now it doesn't.
The original code I wrote which sporadically worked I'll not post, however, the following example AppleScript code does consistently work as tested under macOS Big Sur 11.4, albeit it is what I consider kludgy UI Scripting, as it's visible on screen, is prone to failure due to timing issues, or if the hierarchical UI element structures change due to macOS updates/upgrades.
The example AppleScript code, shown below, was tested in Script Editor under macOS Big Sur 11.4 with Language & Region settings in System Preferences set to English (US) — Primary and worked for me without issue1.
- 1 Assumes necessary and appropriate setting in System Preferences > Security & Privacy > Privacy have been set/addressed as needed.
This script requires that the Use keyboard navigation to move focus between controls checkbox is checked on the System Preferences > Keyboard > Shortcuts tab, and as coded, the script checks its status and toggles the checkbox, as necessary, based on its current status.
This script also first checks to see if the Wi-Fi icon is shown on the Menu Bar and if not, then halt execution of the script, as its purpose is to act only if it is shown on the Menu Bar.
Example AppleScript code:
QUESTION
I'm trying to link OpenGL to an application for Windows (building on Windows).
I'm using Conan as package manager, CMake for building and MSVC as compiler (and CLion as IDE).
The program compiles, but I have linker errors, for what I believe to be extension functions in OpenGL:
...ANSWER
Answered 2021-Jun-10 at 14:30I'm compiling with
GL_GLEXT_PROTOTYPES=1
.
Well, don't do that. That is never going to work in a portable way. On windows, the opengl32.dll
always exports only the functions which are in OpenGL 1.1, and for everything beyond that, you have to rely to the OpenGL extension loading mechanism at runtime.
I have tried:
- [...]
- Adding GLEW
That's a step in the right direction. But this does not make things to magically work. A GL loader like GLEW typically brings its own header as a replacement for GL.h
and glext.h
etc., and the typical GL loader (like GLEW) simply re-define every GL functions as a macro, like this:
QUESTION
I am trying to use the Window Manager
in kivy but I keep get the following error
ANSWER
Answered 2021-Jun-08 at 11:58There was an indentation error in my code. I would like to thank @Inclement for his help.
QUESTION
I can't add a badge to my cocoa App icon on macOs BigSur. I'm trying to update icon's badge in Dock with this code:
...ANSWER
Answered 2021-Jun-07 at 21:39Problem was resolved by this piece of code in AppDelegate
QUESTION
I can't find how to change the initial coordinate of a top level window (the Main Window) to appears on the side of the display (to look like a docked toolbar)?
Please not that I do not want to have a Top Level Window that fill the whole screen with a Docking container, either if the the window background is transparent.
I want to only cover the side of the screen (similar to the Windows TaskBar).
...ANSWER
Answered 2021-Jun-04 at 07:06I’m afraid there is no way to make window close to side of the screen. Currently, uwp doesn’t provide such api to support this feature requirement. If you do want this feature, please submit your feature requirement to Windows Feedback Hub app.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install dock
You can try out Dock against the Dock repository itself to get a feel for how it works. WARNING: This will start a privileged container on your machine (in order to start a Docker daemon within the container, it needs extended privileges). Proceed at your own risk. After running dock inside the Dock repository, you should be running inside a Docker container. The environment will look and feel like CentOS 7 because it is based off of that image (see the corresponding Dockerfile). Your current directory will be /workspace inside that container, and the contents of that directory will be the Dock repository itself (i.e. the current project). Any changes you make to these files will automatically be reflected in the original repository, and vice versa. This allows you to continue using your favorite tools and editors to make changes to your project, but actually run code or tests inside the container to isolate these from the rest of your system.
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