GravitySlider | 🔄 GravitySlider is a beautiful alternative | iOS library

 by   ApplikeySolutions Swift Version: 1.0 License: MIT

kandi X-RAY | GravitySlider Summary

kandi X-RAY | GravitySlider Summary

GravitySlider is a Swift library typically used in Mobile, iOS, Xcode applications. GravitySlider has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Made by Applikey Solutions. Find this project on Dribbble.
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            kandi-support Support

              GravitySlider has a medium active ecosystem.
              It has 984 star(s) with 84 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 2 have been closed. On average issues are closed in 179 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GravitySlider is 1.0

            kandi-Quality Quality

              GravitySlider has no bugs reported.

            kandi-Security Security

              GravitySlider has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GravitySlider is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GravitySlider releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            GravitySlider Key Features

            No Key Features are available at this moment for GravitySlider.

            GravitySlider Examples and Code Snippets

            No Code Snippets are available at this moment for GravitySlider.

            Community Discussions

            QUESTION

            Speed of particle (on canvas) increases everytime I generate a new one. Is it due to requestanimationframe?
            Asked 2021-Jun-11 at 00:48

            The aim is to use the class particle to create particles (upon the user clicking a button) and once that is running as it should be, to give the user some control over speed, gravity and some other things. The problem is that every time the user clicks to create a new particle, the speed increases.

            I'm not sure why but when I demo it without having the requestanimationframe, it looks like it works as it should, but it's useless if it's not animated.

            ...

            ANSWER

            Answered 2021-Jun-10 at 23:23

            I would check and see if its the fact that you are constantly running drawNewParticle as your animation function, I would put this (your particle creation function):

            Source https://stackoverflow.com/questions/67928609

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GravitySlider

            GravitySliderFlowLayout is available through CocoaPods. To install it, simply add the following line to your Podfile:.

            Support

            Supported build target - iOS 9.0
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            gh repo clone ApplikeySolutions/GravitySlider

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            git@github.com:ApplikeySolutions/GravitySlider.git

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