KeyCommands | Bind actions to combination of the keys in iOS and tvOS | iOS library

 by   Augustyniak Swift Version: Current License: MIT

kandi X-RAY | KeyCommands Summary

kandi X-RAY | KeyCommands Summary

KeyCommands is a Swift library typically used in Mobile, iOS applications. KeyCommands has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

KeyCommands is an easy way to bind actions to specified combinations of keys in applications running in iOS or tvOS simulators. Why KeyCommands • Installation • Usage.
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            kandi-support Support

              KeyCommands has a low active ecosystem.
              It has 25 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              KeyCommands has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of KeyCommands is current.

            kandi-Quality Quality

              KeyCommands has 0 bugs and 0 code smells.

            kandi-Security Security

              KeyCommands has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              KeyCommands code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              KeyCommands is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              KeyCommands releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of KeyCommands
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            KeyCommands Key Features

            No Key Features are available at this moment for KeyCommands.

            KeyCommands Examples and Code Snippets

            No Code Snippets are available at this moment for KeyCommands.

            Community Discussions

            QUESTION

            UIResponder: keyCommands not called; confirmed isFirstResponder
            Asked 2021-Mar-02 at 02:58

            My app has a passcode view, conceptually similar to the iOS unlock screen. It's a UIViewController that I present within a new UIWindow. Works fine. I'm adding the capability to type the passcode using a hardware keyboard. The keyCommands method is not called, thus key presses not recognized, until the user taps anywhere on the screen at least once. It's a full-screen UIWindow/UIViewController so presumably it's a tap within the UIWindow/UIViewController. Once that tap occurs, keyCommands will be called as expected, and all works perfectly. I don't want to require the user to tap their screen before typing their passcode.

            Any idea what's going on here, specifically why the user needs to tap the screen (and how to avoid that requirement)?

            I have verified the UIViewController is the firstResponder by including a repeating NSTimer call to verify as such.

            ...

            ANSWER

            Answered 2021-Mar-02 at 02:58

            The new UIWindow wasn't quite the "key window" in terms of capturing keyboard events, even with the makeKeyandVisible instruction. I verified this by temporarily adding the same code to a UIViewController on the app's main UIWindow. It received the keyboard events until I tapped the screen (the new UIWindow).

            I changed this:

            Source https://stackoverflow.com/questions/66426988

            QUESTION

            SwiftUI iOS - how to use captured hardware key events
            Asked 2020-Apr-13 at 11:09

            How can I use the pressed key information in my SwiftUI? I try to use @EnvironmentObject to share key with my SwiftUI but i get every time crash in sendKeybKey: Thread 1: Fatal error: No ObservableObject of type UserData found. A View.environmentObject(_:) for UserData may be missing as an ancestor of this view. In .environmentObject is already used in SceneDelegate, but was is wrong? My Code:

            ...

            ANSWER

            Answered 2020-Apr-13 at 04:27

            You don't need @EnvironmentObject in controller, UserData is a reference type, so you can inject same object directly in view and in controller.

            Source https://stackoverflow.com/questions/61177627

            QUESTION

            SwiftUI iOS - how to capture hardware key events
            Asked 2020-Apr-12 at 16:48

            I’m new to iOS development. Following a tutorial I have created a simple calculator using SwiftUI.

            I have a keyboard attached to my iPad, and I would like to be able to enter values using the keyboard.

            How can I capture and handle hardware keyboard events in a SwiftUI app (with no text field) ?  I have tried to use the keyCommands on the SceneDelegate (UIResponder) as shown here, but that doesn’t work for me. As soon as I press any key on my iPad, I get “Connection to deamon was invalidated” in the XCode trace view.

            ...

            ANSWER

            Answered 2020-Jan-18 at 06:40

            It needs to override hosting view controller instead and all works. Tested with Xcode 11.2 / iOS 13.2

            Here is example code

            Source https://stackoverflow.com/questions/59797650

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KeyCommands

            KeyCommands supports multiple methods for installing the library in the project.
            CocoaPods is the recommended way to add KeyCommands to your project. You can install it with the following command:.
            Add additional entry to your Podfile.
            Install Pod(s) running pod install command.
            Import KeyCommands module in your app using following code import KeyCommands.
            You can install Carthage with Homebrew using following commands:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Augustyniak/KeyCommands.git

          • CLI

            gh repo clone Augustyniak/KeyCommands

          • sshUrl

            git@github.com:Augustyniak/KeyCommands.git

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