KeyCommands | Bind actions to combination of the keys in iOS and tvOS | iOS library
kandi X-RAY | KeyCommands Summary
kandi X-RAY | KeyCommands Summary
KeyCommands is an easy way to bind actions to specified combinations of keys in applications running in iOS or tvOS simulators. Why KeyCommands • Installation • Usage.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of KeyCommands
KeyCommands Key Features
KeyCommands Examples and Code Snippets
Community Discussions
Trending Discussions on KeyCommands
QUESTION
My app has a passcode view, conceptually similar to the iOS unlock screen. It's a UIViewController that I present within a new UIWindow. Works fine. I'm adding the capability to type the passcode using a hardware keyboard. The keyCommands
method is not called, thus key presses not recognized, until the user taps anywhere on the screen at least once. It's a full-screen UIWindow/UIViewController so presumably it's a tap within the UIWindow/UIViewController. Once that tap occurs, keyCommands
will be called as expected, and all works perfectly. I don't want to require the user to tap their screen before typing their passcode.
Any idea what's going on here, specifically why the user needs to tap the screen (and how to avoid that requirement)?
I have verified the UIViewController is the firstResponder by including a repeating NSTimer call to verify as such.
...ANSWER
Answered 2021-Mar-02 at 02:58The new UIWindow wasn't quite the "key window" in terms of capturing keyboard events, even with the makeKeyandVisible
instruction. I verified this by temporarily adding the same code to a UIViewController on the app's main UIWindow. It received the keyboard events until I tapped the screen (the new UIWindow).
I changed this:
QUESTION
How can I use the pressed key information in my SwiftUI? I try to use @EnvironmentObject to share key with my SwiftUI but i get every time crash in sendKeybKey: Thread 1: Fatal error: No ObservableObject of type UserData found. A View.environmentObject(_:) for UserData may be missing as an ancestor of this view. In .environmentObject is already used in SceneDelegate, but was is wrong? My Code:
...ANSWER
Answered 2020-Apr-13 at 04:27You don't need @EnvironmentObject
in controller, UserData
is a reference type, so you can inject same object directly in view and in controller.
QUESTION
I’m new to iOS development. Following a tutorial I have created a simple calculator using SwiftUI.
I have a keyboard attached to my iPad, and I would like to be able to enter values using the keyboard.
How can I capture and handle hardware keyboard events in a SwiftUI app (with no text field) ? I have tried to use the keyCommands on the SceneDelegate (UIResponder) as shown here, but that doesn’t work for me. As soon as I press any key on my iPad, I get “Connection to deamon was invalidated” in the XCode trace view.
...ANSWER
Answered 2020-Jan-18 at 06:40It needs to override hosting view controller instead and all works. Tested with Xcode 11.2 / iOS 13.2
Here is example code
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install KeyCommands
CocoaPods is the recommended way to add KeyCommands to your project. You can install it with the following command:.
Add additional entry to your Podfile.
Install Pod(s) running pod install command.
Import KeyCommands module in your app using following code import KeyCommands.
You can install Carthage with Homebrew using following commands:.
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