BEMCheckBox | Tasteful Checkbox for iOS | iOS library

 by   Boris-Em Swift Version: 1.4.1 License: MIT

kandi X-RAY | BEMCheckBox Summary

kandi X-RAY | BEMCheckBox Summary

BEMCheckBox is a Swift library typically used in Mobile, iOS, Uikit applications. BEMCheckBox has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

BEMCheckBox is an open source library making it easy to create beautiful, highly customizable, animated checkboxes for iOS.
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            kandi-support Support

              BEMCheckBox has a medium active ecosystem.
              It has 2558 star(s) with 275 fork(s). There are 47 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 21 open issues and 49 have been closed. On average issues are closed in 96 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of BEMCheckBox is 1.4.1

            kandi-Quality Quality

              BEMCheckBox has no bugs reported.

            kandi-Security Security

              BEMCheckBox has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              BEMCheckBox is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              BEMCheckBox releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of BEMCheckBox
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            BEMCheckBox Key Features

            No Key Features are available at this moment for BEMCheckBox.

            BEMCheckBox Examples and Code Snippets

            No Code Snippets are available at this moment for BEMCheckBox.

            Community Discussions

            QUESTION

            Nativescript building for iOS Simulator-i386 but attempting to link with file built for iOS Simulator-x86_64
            Asked 2021-Jan-07 at 04:33

            We recently updated our project my-ns-project from NS 6 to 7. Our project depends on a custom plugin our-custom-plugin (upgraded from NS 6 to 7 also) that is written by ourselves. Within this custom plugin we depend on these 2 pods. When we build our project my-ns-project that launches an iOS emulator, we get the error message in the title. However if we launch the .xcworkspace file and build within xcode, it builds fine on the iOS emulator. Can anyone share some good ideas to resolving this issue? Thank you!

            our-custom-plugin, /src/platforms/ios/Podfile

            ...

            ANSWER

            Answered 2021-Jan-07 at 04:33

            Stumbled into this while having the same issue but i happened to solve it. My issue was on another google pod. Maybe they did something to them recently.

            Anyway, try this, it worked for me:

            Specify IPHONEOS_DEPLOYMENT_TARGET = 11.0 in /iOS/build.xcconfig , this way Xcode will build it only as 64bit and run on the simulator. The con is that it wont work on less than ios 11.

            Source https://stackoverflow.com/questions/65583673

            QUESTION

            Xcode 10, not building pods can't build project
            Asked 2020-Mar-09 at 16:13

            After updating to the latest Xcode to support ios12 I can't build my project It seems that none of the pods are being compiled. I'm getting an error for unknown import such as "file not found" (ex 'SDWebImage/UIImageView+WebCache.h' file not found)

            (if I comment everything related to this, it's just showing an error for the next package that does not exist)

            for plugins installed from pod.

            if I add the pod scheme and compile it, and then compile my project all the imports are working fine but then I get this compiler error for every package:

            Showing Recent Messages

            ...

            ANSWER

            Answered 2018-Dec-14 at 06:19

            This is the problem of your previous cache store in the derived data folder.

            Go to the DerivedData folder. Close XCode. Delete your apps from DerivedData folder. Reopen XCode, clean project and run again.

            XCode preference > Locations > Derived Data (click right side icon in the directory path, it will open DerivedData folder)

            Select your pod from the left project navigator. > Select Target. > Select "Build Settings". > Build Active Architecture Only to No

            Source https://stackoverflow.com/questions/52384857

            QUESTION

            creating UI components based on array values swift
            Asked 2019-Jun-23 at 16:55

            I have an array of string and for each string value, I want to create a UILabel to display the text that means if I have 10 stings in the array, i want to have 10 labels with the string name. I am doing this programmaticalyy but since, it does not work and nothing is shown. This is what I have tried

            ...

            ANSWER

            Answered 2019-Jun-23 at 16:55

            You can try like

            Without ScrollView

            Source https://stackoverflow.com/questions/56725790

            QUESTION

            Trouble on installing pods
            Asked 2019-Apr-01 at 04:33

            I'm trying to install this pod 'YBTextPicker' through the my Cocoapods Podfile instead of dragging and dropping the project into Xcode. However, I got the following error after running pod install command:

            [!] Unable to find a specification for 'YBTextPicker'.

            What am I doing wrong? This is my podfile:

            ...

            ANSWER

            Answered 2019-Apr-01 at 04:33

            That's because YBTextPicker doesn't exists as a pod. You can't just add any git project to your podfile; they need to have a podspec (and, if you want to install them without specifying a git path, their podspec needs to be added to the master Cocoapods repo.)

            You can fork the branch and create your own pod. But that is a bit of work.

            https://cocoapods.org/

            Source https://stackoverflow.com/questions/55447925

            QUESTION

            How to persist email and password textfield info using UserDefaults if checkbox is selected Swift iOS
            Asked 2019-Feb-10 at 02:24

            I'm using BEMCheckBox library for checkbox. The thing is when checkbox is true it doesn't save the inputs from the users

            What I tried to do is when checkbox == true it should, save email and password and and set checkbox to true, then save it to user default.

            if == false should delete everything (email, password and reset checkbox to false). , but it's not working.

            ...

            ANSWER

            Answered 2019-Feb-09 at 14:01
            var defaults = UserDefaults.standard
            
            @IBOutlet weak var emailTextField: UITextField!
            @IBOutlet weak var passwordTextField: UITextField!
            @IBOutlet weak var box1: BEMCheckBox!
            
            enum Keys: String {
                case email, password, box1
            }
            
            override func viewDidLoad() {
            
                // 1) loads the checkBox state when the view loads
                box1.on = defaults.bool(forKey: Keys.box1.rawValue)
            
                box1.delegate = self
            
                // 2) update the UI in case it is checked
                if box1.on { 
                   loadData() 
                }
                // 3) adds a control event for editing changed to both fields
                emailTextField.addTarget(self, action: #selector(saveData), for: .editingChanged)
                passwordTextField.addTarget(self, action: #selector(saveData), for: .editingChanged)
            }
            
            func didTap(_ checkBox: BEMCheckBox) {
            
                // 4) saves the checkbox state
                defaults.set(box1.on, forKey: Keys.box1.rawValue)
            
                // 5) Saves field data or remove it
                if box1.on  {
                    defaults.set(emailTextField.text!, forKey: Keys.email.rawValue)
                    defaults.set(passwordTextField.text!, forKey: Keys.password.rawValue)
                } else {
                    // 6) You should NEVER remove the checkbox value
                    defaults.removeObject(forKey: Keys.email.rawValue)
                    defaults.removeObject(forKey: Keys.password.rawValue)
                }
            }
            
            @objc func saveData(_ textField: UITextField) {
                // 7) update the data as the user types it in case it is checked
                if box1.on  {
                    defaults.set(emailTextField.text!, forKey: Keys.email.rawValue)
                    defaults.set(passwordTextField.text!, forKey: Keys.password.rawValue)
                }
            }
            
            func loadData() {
                // 8) updates the UI with the persisted data
                // Note that text property is optional so you can pass an optional string (no need to unwrap it)
                emailTextField.text = defaults.string(forKey: Keys.email.rawValue)
                passwordTextField.text = defaults.string(forKey: Keys.password.rawValue)
            }
            

            Source https://stackoverflow.com/questions/54602921

            QUESTION

            How to implement didTapCheckBox of BEMCheckBox IOS Library?
            Asked 2019-Feb-07 at 06:16

            I am new in Ios and i am having hard time wrapping my head around protocols and delegates concept. I am implementing a library called BEMCheckBox https://github.com/Boris-Em/BEMCheckBox or https://cocoapods.org/pods/BEMCheckBox for implementing radio buttons. Its documentation is pretty descriptive using which i have successfully added checkboxes, grouped them together to work as radio boxes.

            ...

            ANSWER

            Answered 2019-Feb-07 at 06:08
            func initialize(){
              groupbx = BEMCheckBoxGroup(checkBoxes: [inarelashipcb, 
             complicatedcb, singlecb])
                groupbx.selectedCheckBox = singlecb
                groupbx.mustHaveSelection = true
                for checkbox in groupbx {
                  checkbox.delegate = self
                }
            
             }
            

            Source https://stackoverflow.com/questions/54566983

            QUESTION

            Nativescript Angular
            Asked 2018-Sep-14 at 13:03

            I've developing an app using NativeScript with Angular I can run it on the simulator but when i open the project in XCode and try to create the archive file I get the following under Apple Mach-O Linker

            ...

            ANSWER

            Answered 2018-Sep-14 at 05:10

            It looks like this is your problem ld: framework not found BEMCheckBox. You are missing the framework BEMCheckBox in your project which is causing the build to fail.

            Check out https://github.com/Boris-Em/BEMCheckBox#installation for how to install the framework. If your not sure how to install it, check out CocoaPods (https://guides.cocoapods.org/using/using-cocoapods). It's a great tool for installing and managing frameworks.

            Source https://stackoverflow.com/questions/52324909

            QUESTION

            Checkboxes in UITableView State Persistence
            Asked 2018-Sep-13 at 13:49

            So I have a table which contains option cells, each of which has a bound label and check box provided by the BEMCheckbox library. Everything works fine, however, when I select let's say the first three options and scroll down, I find three other adjacent cells selected even though I have yet to encounter them.

            I understand this has something to do with the inner workings of UITableView and how cells are basically reused and re-rendered as they are scrolled, but no attempt I make to persist state seems to be working. At the moment I'm trying to store selected IndexPath objects in an array, and in the cellForRowAt I will draw the checkbox as on if the path appears in the array. However, even this doesn't seem to work. Any ideas how to fix it?

            ...

            ANSWER

            Answered 2018-Sep-13 at 13:49

            Think of a table view cell as the patient info form you get in the waiting room at a doctor's office. The catch is that the doctor's office reuses the forms, and doesn't erase the old info from them.

            In your cellForRowAt method, it's up to you to completely restore the cell to its default state before using it again. You have to reset everything to it's default state.

            As an alternative to doing that resetting in cellForRowAt, you can use a custom cell and implement the prepareForReuse() method.

            The key thing is that you need to force every view in the cell to it's default state before you begin configuring it.

            Source https://stackoverflow.com/questions/52315050

            QUESTION

            Using checkboxes in Swift
            Asked 2017-Dec-15 at 05:57

            I am trying to figure out how to get the value of only the checkboxes that have been selected. I will have about ten more checkboxes with a Submit UIButton. When the Submit button is pressed I will be saving all the values for only the selected checkmarks. The code I have now will not print "Boxing and Karate" it only will print "Boxing" when Boxing is selected. screenshot

            ...

            ANSWER

            Answered 2017-Dec-15 at 03:03

            Create an array of Bools. Set them all to false to start, as well as setting your checkboxes to the off state. (Let's call the array buttonStates)

            In your IBAction, use sender.tag-1 as an index into your array of Bools and set the selected bool based on the button state.

            When the user taps the submit button, walk through the array of Bools and query them for the current button states.

            Note that tags are not an ideal way to do this since it's fragile. If you have other views in your view hierarchy with the same tag numbers then the results will be undefined.

            Putting your buttons in a UIStackView and then finding them in the stack view's 'arrangedViews` array to figure out their index is cleaner, plus the stack view makes it very easy and clean to position as many check boxes as you want either horizontally or vertically.

            Source https://stackoverflow.com/questions/47824670

            QUESTION

            BEMCheckBox delegate is not called
            Asked 2017-Oct-29 at 23:04

            In my iOS Switch app I have a BEMCheckBox in each table cell. When dequeuing a cell I want to set a delegate that gets called.

            My problem is that the checkbox works fine but the delegate is not never called. How to add a delegate to each checkbox?

            I want to know which indexPath for checkbox. The plan is to pass model object to the delegate and update it accordingly.

            Table cell

            ...

            ANSWER

            Answered 2017-Oct-29 at 21:00

            I noticed that delegate is a weak reference in checkbox class, as it is supposed to be :) So my delegate was freed after method scope ended.

            I fixed this by storing delegates in view controller during their usage.

            Source https://stackoverflow.com/questions/47004781

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BEMCheckBox

            It only takes a few simple steps to install and setup BEMCheckBox to your project.
            Add https://github.com/Boris-Em/BEMCheckBox as a dependency to your Package.swift file or select File -> Swift Packages -> Add Package Dependency... in Xcode.
            Setting up BEMCheckBox to your project couldn't be more simple. It is modeled after UISwitch. In fact, you could just replace instances of UISwitch by BEMCheckBox in your project! Here are the steps to follow to get everything up and running:. Programmatical Initialization Just add the following code to your implementation (usually in the viewDidLoad method of your View Controller). Interface Builder Initialization 1 - Drag a UIView to your UIViewController. 2 - Change the class of the new UIView to BEMCheckBox. 3 - Select the BEMCheckBox and open the Attributes Inspector. Most of the customizable properties can easily be set from the Attributes Inspector. The Sample App demonstrates this capability.
            Import "BEMCheckBox.h" to the header of your view controller:
            BEMCheckBox can either be initialized programatically (through code) or with Interface Builder (Storyboard file). Use the method that makes the most sense for your project.

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