GPUImage3 | GPUImage 3 is a BSD-licensed Swift framework | iOS library
kandi X-RAY | GPUImage3 Summary
kandi X-RAY | GPUImage3 Summary
GPUImage 3 is the third generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac and iOS. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, the second iteration rewritten in Swift using OpenGL to target Mac, iOS, and Linux, and now this third generation is redesigned to use Metal in place of OpenGL. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. Previous iterations of this framework wrapped OpenGL (ES), hiding much of the boilerplate code required to render images on the GPU using custom vertex and fragment shaders. This version of the framework replaces OpenGL (ES) with Metal. Largely driven by Apple's deprecation of OpenGL (ES) on their platforms in favor of Metal, it will allow for exploring performance optimizations over OpenGL and a tighter integration with Metal-based frameworks and operations. The API is a clone of that used in GPUImage 2, and is intended to be a drop-in replacement for that version of the framework. Swapping between Metal and OpenGL versions of the framework should be as simple as changing which framework your application is linked against. A few low-level interfaces, such as those around texture input and output, will necessarily be Metal- or OpenGL-specific, but everything else is designed to be compatible between the two. As of this point, we are not approving enhancement requests from outside contributors. We are actively working to port all of the functionality between this version of GPUImage adn previous versions. Once this task has been completed we will be happy to take community contributions.
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Answered 2020-Jan-08 at 12:17According to Developing Metal Apps that Run in Simulator:
In Xcode 11, Simulator adds support for Metal development. You can write iOS and tvOS apps that use Metal and test them in the Simulator, gaining the benefits of hardware acceleration on the Mac during development of your app.
and Supporting Simulator in a Metal App
I guess this crash related to framework GPUImage3, but..I tried to run the code from Apple. The app crashes, unfortunately.
updated: MetalPerformanceShaders is not supported on the simulator currently.
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