ios-app | crypto wallet and light node | iOS library

 by   MixinNetwork Swift Version: v0.40.0 License: GPL-3.0

kandi X-RAY | ios-app Summary

kandi X-RAY | ios-app Summary

ios-app is a Swift library typically used in Mobile, iOS applications. ios-app has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Mixin iOS messenger, wallet and light node to the Mixin Network.
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            kandi-support Support

              ios-app has a low active ecosystem.
              It has 475 star(s) with 106 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 33 have been closed. On average issues are closed in 58 days. There are 30 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ios-app is v0.40.0

            kandi-Quality Quality

              ios-app has 0 bugs and 0 code smells.

            kandi-Security Security

              ios-app has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ios-app code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ios-app is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              ios-app releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ios-app
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            ios-app Key Features

            No Key Features are available at this moment for ios-app.

            ios-app Examples and Code Snippets

            No Code Snippets are available at this moment for ios-app.

            Community Discussions

            QUESTION

            How to use do-catch functions in Swift
            Asked 2022-Mar-20 at 13:48

            I am a novice with Swift and iOS development and I have come across a weird situation.

            I am trying to use a do-catch statement to prevent an error, but it seems like the do-catch is doing nothing at all.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Mar-20 at 13:48

            I have found a relatively dirty way to fix the unhandled error, like @Alexander said.

            Source https://stackoverflow.com/questions/71543092

            QUESTION

            NavigationTitle in second view not appearing
            Asked 2022-Feb-28 at 18:53

            I'm new to IOS-app development. I've created (albeit with the help of a guide) a login page which is fully functional.

            Whenever the authentication of the user is completed, the user is forwarded to HomepageView().

            However, I have read that it is bad practise to also create a NavigationView in the second view. (Because then the title gets pushed down a lot).

            But if I don't include a NavigationView in my second view the title doesn't show up at all.

            I will include the code of both my views below

            VIEW 1

            ...

            ANSWER

            Answered 2022-Feb-28 at 18:53

            The NavigationView doesn't show up in previews because your second view doesn't have one. That's ok. Like you mentioned, you don't want to add one here.

            When you run the actual app, if the view prior had a NavigationView, your second view will too.

            Source https://stackoverflow.com/questions/71299672

            QUESTION

            Flutter gives error "Error running pod install"
            Asked 2022-Feb-06 at 00:08

            I get the below error/log when i implement the google_sign_in package to my flutter application. I'm using m1 chip. all the packages, flutter framework and xcode at their last versions.

            Flutter project dependencies:

            • http: ^0.13.4
            • firebase_auth: ^3.3.6
            • google_sign_in: ^5.2.3

            At the first i got this:

            ...

            ANSWER

            Answered 2022-Feb-06 at 00:08

            Use these commands in your project files to manually install pod files:

            1. cd ios

            2. arch -x86_64 pod install

            3. cd ..

            4. flutter run

            Source https://stackoverflow.com/questions/71002380

            QUESTION

            Constrain the size of an HStack (with Images) to the width of the device
            Asked 2021-Nov-26 at 09:33

            I'm trying to make an iOS-app with SwiftUI.

            Here's my code so far:

            ...

            ANSWER

            Answered 2021-Nov-26 at 09:33

            Use resizable() and aspectRatio()modifier for Image.

            Source https://stackoverflow.com/questions/70122145

            QUESTION

            Flutter app can run in Xcode and not in Android Studio
            Asked 2021-Sep-29 at 15:32

            As the title suggests, I simply cannot run my flutter app on Android Studio (using the IOS simulator). Somehow, if I run and fix all Xcode errors in Xcode itself, I am able to run it. However, when I try to run it in android studio a second later, many errors appear coming from the IOS build. There is no specific error log as the warning are always different. Here are some of the causes that I am suspicious of:

            1. I updated to Xcode 13, which has a new build system.
            2. I updated to a new Flutter version.
            3. I updated to a new Android Studio Version (Arctic Fox).

            I have tried many things, including:

            ...

            ANSWER

            Answered 2021-Sep-29 at 15:32
            Solved after a month

            The only truly important error was the following:

            ld: building for iOS Simulator, but linking in dylib built for iOS, file '/Users/tomasward/Desktop/Fredi/ios/Pods/TwitterKit/iOS/TwitterKit.framework/TwitterKit' for architecture arm64

            What is it actually saying? arm64 is an architecture used for physical devices, not for the simulator. So, I was trying to simulate an invalid architecture in a virtual device. I had read that I needed to exclude arm64 from my build settings in my target project. However, the missing step was to also exclude it from pods as follows:

            Voilá!

            Source https://stackoverflow.com/questions/69376391

            QUESTION

            Native iOS Unity Integration - AppStore Provisioning Profile causes 'UnityFramework/UnityFramework.h' file not found
            Asked 2021-Aug-28 at 07:36

            I have a native iOS app (Swift) with Unity integrated as a library following this guide: https://forum.unity.com/threads/integration-unity-as-a-library-in-native-ios-app.685219/

            XCode 12.5.1, Unity 2019.4.12f, CocoaPods 1.10.2

            For the last 3 days, I am getting this error when I attempt to archive with an AppStore provisioning profile:

            /Users/../Bridging-Header.h:9:9: 'UnityFramework/UnityFramework.h' file not found

            Failed to emit precompiled header '/Users/../Build/Intermediates.noindex/ArchiveIntermediates/appname-testflight-qa/PrecompiledHeaders/Bridging-Header-swift_OMITED-clang_OMITED.pch' for bridging header '/Users/../Bridging-Header.h'

            When I do a regular build using any Provisioning Profile (PP), it builds successfully and I can run on device. When I archive using an Ad-Hoc PP, it succeeds as well. It only happens during archiving using a manually specified AppStore PP, which I need for doing command-line builds for automated deployments. I've confirmed it happens in both commandline and in XCode editor. I need the Bridging Header so that I can allow native iOS to interact with Unity to pass it some information.

            Here's the bridging header:

            ...

            ANSWER

            Answered 2021-Aug-28 at 07:36

            The issue resided with naming of Configurations between the primary project and the Unity-iPhone subproject. Since the Unity project didn't have a matching configuration, it chose from one of the other available configurations, in my case, Debug (QA). When the archive went looking for the UnityFramework, it was in the wrong folder.

            Essentially, if you have custom Configurations, make sure all of them in your primary project are also in the Unity-iPhone Project with exact same name.

            Source https://stackoverflow.com/questions/68946605

            QUESTION

            Flutter - Can not change app icon programmatically using CFBundleAlternateIcons
            Asked 2021-Jul-16 at 02:30

            I've been trying to change my app icon using CFBundleAlternateIcons, but nothing happens.

            I'm actually using a plugin for the Flutter SDK - flutter_dynamic_icon, when I change the icon using the plugin, it show a popup says 'You have changed the icon for MyApp' but nothing changes.

            My question seems to be a repeat of this question: [https://stackoverflow.com/questions/64426880/xcode-ios-cfbundlealternateicons-not-changing] which already has an answer but it doesn't work for me.

            I'm also trying to do the same as this article on medium: [https://medium.com/flutter-community/programatically-change-ios-app-icon-in-flutter-c9e84bc541a2] and the result is the same as when I used flutter_dynamic_icon.

            Here is my info.plist:

            ...

            ANSWER

            Answered 2021-Jul-16 at 02:30

            I've figured out the answer recently, for some reasons, my app can only be able to change app icon dynamically when I add icon images directly in Runner folder in Xcode and run flutter project from it. Hope it's helpful for you if you're encountering with above problem.

            Source https://stackoverflow.com/questions/68391804

            QUESTION

            iOS app crashing when submitting long text
            Asked 2021-Jul-12 at 08:49

            My app is an e-commerce app. When I add a new product from iOS if I fill the description field in English it post the product successfully, but when I try Arabic and after clicking the submit button it crashes with Thread 1: EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0) you can see the details Here...

            I found the problem it's this method, so the resultString doesn't accept long text now I want to make it accept long text, when I checked by using po malloc() I got this error

            AddressSanitizer: requested allocation size 0x6110003a6500 (0x6110003a7500 after adjustments for alignment, red zones etc.) exceeds maximum supported size of 0x10000000000 (thread T0)

            ...

            ANSWER

            Answered 2021-Jul-12 at 08:49

            I have a workaround the problem by retaining the resultString as shown in the code below, I don't know if it is a good practice, but it is working for now.

            Source https://stackoverflow.com/questions/68082920

            QUESTION

            Hide screenshot for App Switcher in FMX iOS App
            Asked 2021-Jun-22 at 22:57

            In a mobile iOS system, when double-pressing on the home button, the user will enter an App Switcher, a series of App windows will be displayed. If your own App window has sensitive info, it can be leaked at this stage.

            I have managed to use FMX.Platform to catch different App events. I was trying to change to another TabItem instead of a sensitive TabItem. My code can compile, but the display on iOS still remains the same. The code looks like this:

            ...

            ANSWER

            Answered 2021-Jun-22 at 22:57

            For iOS, this should resolve the problem:

            Source https://stackoverflow.com/questions/68075106

            QUESTION

            Google Sheets - How can I copy 11 columns of data after enabling a checkbox on column A and sending that data to another sheet?
            Asked 2021-Jun-08 at 06:17
            Hello and thank you for any help in advance.

            I have data on a sheet titled "AutoFlip" that is in the range B3:K53. Upon activating a checkbox in column A (so that I can operate this on the iOS version of Google Sheets) for a given row I want to copy the values of cells B:K of that row and paste them into another sheet titled "ActiveFlips" starting in cell A2, then each additional enabled checkbox would paste that row of data onto the next empty row of sheet "ActiveFlips" (cell A3 in this case).

            Here's what I have right now:

            ...

            ANSWER

            Answered 2021-Jun-08 at 06:17
            function onEdit(e) {
              //e.source.toast('entry');
              const sh = e.range.getSheet();
              if (sh.getName()== "AutoFlip" && e.range.columnStart == 1 && e.value == "TRUE") {
                //e.source.toast('cond');
                const tsh = e.source.getSheetByName('ActiveFlips');
                sh.getRange(e.range.rowStart,2,1,10).copyTo(tsh.getRange(tsh.getLastRow()+1,2));
                e.range.setValue("FALSE");
              }
            }
            

            Source https://stackoverflow.com/questions/67881739

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ios-app

            Xcode 13.2.1 (13C100)
            Swift 5.5.2

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            https://github.com/MixinNetwork/ios-app.git

          • CLI

            gh repo clone MixinNetwork/ios-app

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            git@github.com:MixinNetwork/ios-app.git

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