ParallaxView | tvOS controls and extensions that add parallax effect | iOS library
kandi X-RAY | ParallaxView Summary
kandi X-RAY | ParallaxView Summary
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QUESTION
Exactly as the title suggests when I have a floating action button anywhere in my layout in any xml file the preview stops working, I can literally comment it out and it will instantly redraw perfectly. any ideas?
I have tried resetting multiple times syncing, invalidating caches etc. When i reset the view is rendered fine but only for pages open any i open after will not render and navigating back to the previously rendered layout breaks it
The only thing I can think of is I use clans floating action button in my project, but it's the Google one that breaks my preview.
EDIT I've removed clans cleaned project invalidated caches restarted and still the issue persists
also if i change FloatingActionButton to ExtendedFloatingActionButton the preview draws fine, looking into those two it seems they extend completely different classes
Also using AndroidX
here is an example of an xml that will not render
...ANSWER
Answered 2019-Jun-26 at 13:27I guess your cast in Activity or Fragment is written wrong.
Check you imported correct FloatingActionButton
class. And it is correspond with your View in xml.
For example,
QUESTION
I am trying to use a ParallaxView
to make an image within the GridViewItem
parallax as the GridView
is scrolled. The intended effect is the same as the newsfeed in the Xbox UWP app on PC; images on the listview items there parallax as you scroll. This is shown visually in the following image:
I am running into a databinding data context issue, however. All of the examples I have seen are to make the background of the entire GridView
or ListView
parallax. A working example of that is as follows (very similar to the XAML Controls Gallery Sample found here):
ANSWER
Answered 2019-Apr-22 at 03:33You could use Binding, instead of x:Bind.
QUESTION
Personally I created a PARALLAX effect in my application, but within the effect (PARALLAX) I have a LISTVIEW that shows my content! only when the effect ends, the ListView SCROLL does not work and does not load all the content!
My Code
...ParallaxControl.cs
ANSWER
Answered 2019-Jan-11 at 14:31What you can do is replace the Xamarin.Forms
ListView
with the RepeaterView
RepeaterView
is a control that inherits from stacklayout and works very much like ListView but does not have its own scroll, since you already have a scroll it should work great for you.
QUESTION
After the April Update of Windows 10 the parallax effect in ParallaxViev Control doesn't work. An example taken from microsoft docs:
...ANSWER
Answered 2018-Jul-28 at 22:21I've found this issue and reported it via the Feedback Hub at this link was wondering if was only one but more people I ask the more they say they have the same problem, and they do, if you could add your comments to the Hub on that issue it should hopefully help get it resolved!
Edit:
Since reporting this issue there will be a fix delivered later in Summer 2018 to resolve this problem with the ParallaxView, was informed this would be the case from Microsoft
Update:
Windows 10 April 2018 Update has since been patched this month and should have resolved this problem with the Parallax View
QUESTION
I am creating a mini game for Android, available from the playstore, which we call "Moon Buggy". The action is that you control a vehicle on the moon and you should defend yourself from attacking UFO:s.
Now I want to improve the movement of the vehicle. I have code so that it doesn't move outside the screen, and it is possible to accelerate, slow down and jump. But it is not perfect. I was inspired by the classic game Moon Patrol which is measuring time per completed section and my game does that too. So preferably you should be able to accelerate and complete the section faster the more you accelerate perhaps instead of stopping at the end of the screen which my vehicle does now. Also, perhaps it should accelerate faster.
The relevant code is:
ParallaxActivity.java
...ANSWER
Answered 2018-Jul-03 at 23:07I unfortunately cannot supply you with the code for this right now (since I am at work currently), but one thing you can do is to have your fall speed (acceleration) modified depending on whether the jump button is held.
ie.
QUESTION
How can I get started filling up text similar to this screen? Should I use a Handler
and delay every character?
The background is that I am coding a mini game for Android similar to the classic Moon Patrol and now I want to create bonus for completing a checkpoint.
You can find my beta in the appstore https://play.google.com/store/apps/details?id=dev.android.buggy It is currently named "Moon Buggy". The code is available on request, right now the repo is closed source.
I put a test checkpoint at checkpoint "C" to show what I try:
...ANSWER
Answered 2018-Jun-22 at 11:20You can follow the below code
QUESTION
I code a mini Android game scenario inspired by Space Invaders and Moon Patrol. It is possible to shoot an alien horizontally (see above).
It is also possible to shoot an alien vertically (see below).
But adding aliens doesn't "scale", it will be very difficult to add for instance 15 aliens moving with respect to all possible collisions. The original space invaders and moon patrol solved this, is it possible to develop a different strategy than the one I am using? The exact movement of aliens is not important, only that it is "fun".
...ANSWER
Answered 2018-Jun-11 at 00:06Your biggest error seems to be allocating 4 bitmaps in the draw routine. Allocate those bitmaps in the onCreate and simply call the global bitmaps, that you initialized onCreate(). That will fix your problem. You can draw them in their locations.
QUESTION
I want a custom view that moves depending on the accelerometers and creating the parallax effect.
Now I have the custom view listening the accelerometers values but, how I can use these values to move the view properly?
code:
...ANSWER
Answered 2017-Oct-20 at 07:16Here is a ParallaxImageView
class I have used before:
QUESTION
Android Studio marks as error this line:
...ANSWER
Answered 2017-Mar-23 at 11:12Using AppCompat
widgets allows you to have some material design (and other new) features on devices with pre-Lollipop versions of Android.
At this point AppCompatImageView
only provides the support for background tint and vector drawables. If you don't use them, then extending the regular ImageView
will be fine.
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