Math | SwiftGL Math Library | Math library

 by   SwiftGL Swift Version: 3.0.0 License: MIT

kandi X-RAY | Math Summary

kandi X-RAY | Math Summary

Math is a Swift library typically used in Utilities, Math applications. Math has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SwiftGL is libraries for graphics programming that's 100% Swift.
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            kandi-support Support

              Math has a low active ecosystem.
              It has 50 star(s) with 18 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 2 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Math is 3.0.0

            kandi-Quality Quality

              Math has no bugs reported.

            kandi-Security Security

              Math has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Math is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Math releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Math Key Features

            No Key Features are available at this moment for Math.

            Math Examples and Code Snippets

            SwiftGL Math Library,Getting Started
            Swiftdot img1Lines of Code : 11dot img1License : Permissive (MIT)
            copy iconCopy
            var myVec = vec4(1, 2, 3, 4)
            myVec.ab = vec2(99, 98)
            print(myVec) //=> (1, 2, 98, 99)
            
            let vertices = [vec3](count: 100, repeatedValue: vec3())
            glBufferData(target: GL_ARRAY_BUFFER, size: strideof(vec3) * vertices.count,
                         data: vertice  
            SwiftGL Math Library
            Swiftdot img2Lines of Code : 5dot img2License : Permissive (MIT)
            copy iconCopy
            let package = Package(
                dependencies: [
                    .Package(url: "https://github.com/SwiftGL/Math.git", majorVersion: 2)
                ]
            )
              

            Community Discussions

            QUESTION

            Fibonacci Sequence: Finding Composites Problem
            Asked 2021-Jun-15 at 22:27

            I am looking to find a pair of numbers with a GCD (Greatest Common Denominator) of 1, that the first N terms of the sequence X0, X1, ... XN are all composite.

            For my code, for some reason, it gets stuck when i == 15, j == 878, and k == 78. It gets stuck when running is_prime() on the two last items in the list.

            ...

            ANSWER

            Answered 2021-Jun-15 at 22:27

            The problem is that your is_prime function is to slow, instead of checking if every number is a prime inside of your for loop. Why not generate a list of primes, lets say the first 1 million, store them in a list. Then too check if your number is prime, just check if it is inside of the list.

            Source https://stackoverflow.com/questions/67992884

            QUESTION

            How to create an object of model A out of 2 random objects of model B in Django?
            Asked 2021-Jun-15 at 21:48

            I'm trying to create an app that meets two random users in Django. my question is how to create an object Meeting out of 2 random users from my User model, I want something like a for loop so that every 2 users in my database have a meeting!

            ps: I have only one day left to submit my work I will be so thankful if u help me

            this is my code so far:

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:48

            I can't decipher what you're doing there, but:

            Source https://stackoverflow.com/questions/67993189

            QUESTION

            Coloring faces of a Three.js BoxGeometry
            Asked 2021-Jun-15 at 17:54

            I saw some solutions that accessed the THREE.BoxGeometry faces like that:

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:54

            QUESTION

            Hello, Im a beginner! Im having a problem on how to stop the countdown that i made in javascript. Can you please help me
            Asked 2021-Jun-15 at 17:31

            Im having a problem on how to stop the countdown that i made in javascript. Can you please help me. here is my code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:31

            Check if the gap between the two dates is smaller or equal to 0. If so, you can stop the interval with clearInterval():

            Source https://stackoverflow.com/questions/67978289

            QUESTION

            problem in otp validation during login in django rest
            Asked 2021-Jun-15 at 17:03

            I am trying to send otp and then validate otp for login. I am able to send otp but it is not validating for some reason.

            the code for sending otp is below and it is working fine-

            ...

            ANSWER

            Answered 2021-Jun-15 at 16:41

            I don't see where old.otp is being set in the SendOTP class, that's probably why it's None. Should be something like this:

            Source https://stackoverflow.com/questions/67988642

            QUESTION

            Print out an ASCII circle of the specified width
            Asked 2021-Jun-15 at 16:06

            I'm trying to change the following code so I get this output for radius 2:

            ...

            ANSWER

            Answered 2021-Mar-21 at 01:38

            The output looks oval because characters have not same width and height. Think of an image that its pixels are not square, but vertical rectangles. I borrowed the c# version of the code linked by @Prasanth Rajendran, and made some modifications:

            1. added lineWidth argument
            2. added xScale argument, now every 1/xScale characters in a row are equivalent to 1 data points
            3. moved character position to its center, by adding a [0.5, 0.5] offset

            Source https://stackoverflow.com/questions/66724312

            QUESTION

            How to use autoDiffToGradientMatrix to solve for Coriolis Matrix in drake?
            Asked 2021-Jun-15 at 14:00

            I am trying to get the Coriolis matrix for my robot (need the matrix explicitly for the controller) based on the following approach which I have found online:

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:00

            You are close. You need to tell the autodiff pipeline what you want to take the derivative with respect to. In this case, I believe you want

            Source https://stackoverflow.com/questions/67983497

            QUESTION

            Is there a way to perform arithmetic on integer which has been converted from a string cpp
            Asked 2021-Jun-15 at 13:14

            So basically I am getting two string inputs in the form of coordinates as (x,y) and then I am adding the numbers from the inputted string (which are p1 and p2) to different variables and then adding those variables (which are x1,x2,y1,y2). So is there a way to add the variables together i.e perform arithmetic on the variables, (not concatenate)

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:14

            You can do this with std::stoi(). Add a line to put these strings into int variables and do your arithmetic:

            int x = stoi(x1);

            Source https://stackoverflow.com/questions/67986877

            QUESTION

            How to fill the background color inside of the circular range slider?And also how to increase the font size of the tooltip?
            Asked 2021-Jun-15 at 13:12

            This is my code: HTML:

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:12

            PS : You are using the roundSlider plugin and not uiSlider.

            So, in accordance with the doc, you can modify your element by assigning it an id ("slider" in your example).

            Source https://stackoverflow.com/questions/67859758

            QUESTION

            Time difference between an ISO 8601 date and now
            Asked 2021-Jun-15 at 12:33

            I have a comment section on my website and each message have its created_at date time. After fetching it from the MariaDB database, I get a string like "2021-06-15T12:45:28.000Z" (ISO 8601). Then, I convert it to a "x minutes ago" text instead of the full date.

            But then, I'm having some trouble when the date is parsed.

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:33

            Try adding or subtracting the timezoneOffset of the local computer from the UTC you get when you pass Z

            I fixed your plural too

            Source https://stackoverflow.com/questions/67985747

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Math

            The SwiftGL math library is an implementation of every data type and operator in the GLSL 4.5 specification. It includes every operator in section 5.1 and every function in sections 8.1 to 8.7. You can even swizzle. Swift syntax and GLSL syntax are naturally very similar. With the same types and functions available in both you may not even notice when you switch between them. That's exactly the point of this library. Everything you know and use in GLSL will now work in Swift. Arrays and structures of SwiftGL math types can be passed directly to OpenGL. The binary formats for all types are an exact match. You may find that you have a type with the wrong scalar. The Swift thing to do is construct a new one from the old one. That also happens to be how you do it in GLSL. From section 5.1 of the spec: "There is no typecast operator; constructors are used instead.". The glm library for C++ is one of the most used math libraries for OpenGL. Like SwiftGL, it implements the GLSL specification. It also provides additional functions to support things like quaternions and cameras. The SwiftGL math module contains matrix transformations compatible with glm.

            Support

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