Kugel | A glorious Swift wrapper | iOS library
kandi X-RAY | Kugel Summary
kandi X-RAY | Kugel Summary
[Deprecated] A glorious Swift wrapper around NSNotificationCenter
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QUESTION
I try to make a bouncing bullet for a game that should disappear after bouncing 3 times. I thought it's simple, I gave my bullet a variable with the value of 3 and decreased it in my bullet-platform collider by one.
After it didn't work and checked the variable with console.log(), I found out that the variable gets decreased continuously. I tested my other colliders and found out that only the bullet-platform collider do that, while the player-platform, enemy-platform, bullet-player and bullet-enemy collider don't. In addition my function for destroying bullets, when they hit a platform, oddly work fine. My bullets only get destroyed when hitting a platform.
Does anyone have an Idea how to fix that?
Edit: I made a Github repository of my game for better insight. (At least I hope I did, I haven't used Github before.) https://github.com/Kiroho/Game
Edit2: After testing around, I found out that it must have something to do with how I use my ammoGroup class.
I found out that, if I create bullets via ammoGroup (via createMultiple), the collider starts firing for each bullet until I shot them at least once. After all existing bullets are fired once, everything works normally and the collider fires as intended -> only on collision.
My bullet-platform collider
...ANSWER
Answered 2021-Apr-02 at 04:26I found out that I have to disable the body of the bullet objects when creating, otherwise the collider fires. I can't find out why, but it seems to be a (more or less) known thing. While body.checkCollision.none=true worked, disabling the body's physic with body.enable = false is probably the better solution, since it disables all physic and not only the collision.
QUESTION
On iPhones when playing a video in safari the standard is that apple opens a fullscreen video player and plays the video there like here:
In my case i dont want that, i just want to let the video play in the html in safari without opening the videoplayer:
How do you prevent a video to open in the apple standard video player? Is it possible?
This is the video:
...ANSWER
Answered 2020-Sep-29 at 13:55Apple has finally enabled the playsinline
attribute on iOS 10, so this will work:
QUESTION
At the moment I am programming a Unity 2D game. When the game is running the cars start moving and respawn continuously. I added kind of a life system to enable the possibility to shoot the cars. My issue is that my health bar as well as my score board need references to the objects they refer to, but I am unable to create a reference to an object which is not existing before the game starts. Another issue is that I don't know how to add a canvas to a prefab in order to spawn it with the cars continuously and connect them to the car. Is there a way to avoid these conflicts or how is it possible to set the references into prefabs. I will add the code of the spawner, the car and the the scoreboard. Already thank you in advance
Spawner:
...ANSWER
Answered 2020-Apr-29 at 15:16You could make the health bars and the canvas children of the Car prefab and have them spawn together.
QUESTION
I start in C ++ and I encounter a problem. Here I have filled a map with data contained in files and I try to display them. In case 4 of my Switch episode titles and the names of the actors of each epsiode do not display while in other cases my titles are displayed correctly. I would like to understand where my mistake lies because I can not find it.
Episode.h
...ANSWER
Answered 2019-Jun-24 at 21:56Don't use double
as map keys. The problem is here:
QUESTION
I want to spawn a Bullet (QRect) when the left-mousebutton is pressed.
The only thing you can do at the moment is moving and rotating the QRect "Spieler". I hope you can help me and explain how to do this.
This is where I draw my QRect "Spieler0", Spieler is german for Player.
...ANSWER
Answered 2019-Jan-13 at 00:13You should add a member to your class that holds the spawned bullets. Put this into your shooter.h file in the private section:
QUESTION
i want to draw a cube an a square in a scene, both with interpolated colours. I want to use just the fragment-and vertexshader! i can draw it with just simple one colour.
The code for that is the following
...ANSWER
Answered 2017-Jun-28 at 18:58You can pass the UV coordinates from your vertex shader to your fragment shader, using a varying, and then use its x
and y
values to make gl_FragColor
, like so:
QUESTION
i am a real newbe in the world of helixtoolkit and Graphics 3D.
What i make:
I have the homework to code a programm which lets you decorate a christmastree with different types of decoration.
One type of decoration is a candle. The problem. The candle is too small in relation to the tree.
My question:
How can i resize my FileModelVisual3D inside of the view_tree with code behind?
...ANSWER
Answered 2017-Jan-26 at 20:10In addition to your TranslateTransform3D
, apply a ScaleTransform3D
. Put both of them into a Transform3DGroup
and use this as Transform
on your FileModelVisual3D
:
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