swiftness | A small NES emulator built with Swift and the Metal API | Video Game library

 by   afrigon Swift Version: Current License: MIT

kandi X-RAY | swiftness Summary

kandi X-RAY | swiftness Summary

swiftness is a Swift library typically used in Gaming, Video Game applications. swiftness has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A small NES emulator built with Swift and the Metal API.
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            kandi-support Support

              swiftness has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 9 have been closed. On average issues are closed in 110 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of swiftness is current.

            kandi-Quality Quality

              swiftness has no bugs reported.

            kandi-Security Security

              swiftness has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              swiftness is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              swiftness releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of swiftness
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            swiftness Key Features

            No Key Features are available at this moment for swiftness.

            swiftness Examples and Code Snippets

            No Code Snippets are available at this moment for swiftness.

            Community Discussions

            QUESTION

            Godot 3.1 variable not declared in scope error
            Asked 2019-Dec-04 at 14:29

            EDIT: This is GDScript, not sure if that is obvious or not.

            I’m a hobbyist learning GDScript for Godot 3.1.

            I am just trying something out, and I cannot understand why my code throws this error:

            ubMyAge is not declared in this scope.

            It occurs in the func _on_GenerateUnboundAttributes_pressed(): part of the code just at the bottom.

            The error even occurs if I put it in the generate_age() function. What am I missing?

            Thanks for your time!

            ...

            ANSWER

            Answered 2019-Dec-04 at 14:29

            You misspelled ubMyAge as ubMyage.

            Source https://stackoverflow.com/questions/59177859

            QUESTION

            Visual Studio Attach To Process takes a -long- time to show up
            Asked 2018-May-31 at 07:29

            Since about a month or 2, the Visual Studio 2015 Attach to Process dialog takes 1-2 minutes to show up on one of my machines. It used to take just a few seconds, it feels as if it is suddenly taking an enormous effort to retrieve the process list.

            Needless to say, this is taking the swiftness out of my ad-hoc debugging sessions. Any tips to get it back into the previous working state, or insights into the underlying cause, would be much appreciated.

            Restarting the computer (e.g. after a Windows Update reboot) temporarily fixes the issue.

            Note: The attaching itself works fine, and is as fast / slow as ever. Most related questions seem to be about symbol loading, but that bit is working nicely.

            Additional details

            • My computer has modest specs (16GB mem, fast SSD, i5-6600) for a dev machine.
            • According to the task manager, it is not working particularly hard while retrieving the process list. Will inspect more in detail.
            • As an experiment, I waited until things got slow again, and randomly started shooting down processes using Process explorer, reducing the number of processes from 261 to 209. Fast as ever now. Seems one of these processes is the culprit (or perhaps there is a bit flip in VS at > 256 processes :D), now I only have to wait for things to become slow and do further testing.
            ...

            ANSWER

            Answered 2017-Sep-20 at 10:46
            Visual Studio 2015

            In Visual Studio 2015 the attach process dialog doesn't open until all the processes are ready. This has been changed in more recent versions to open immediately and then progressively show the processes as they become ready.

            Quoting a support response from the Visual Studio Team

            Visual Studio 2015 wouldn't open the dialog until the list of processes was ready, but for 2017 we changed the dialog to open immediately and show the processes list once it is ready.

            Source: Visual Studio Developer Community: Attach to process really slow

            So I suspect that there may be something else related to the machine that is slowing down the processes.

            The machine

            Now you say it's on one machine and with all things being equal with your Visual Studio usage, settings, project type, etc. Then it's likely an issue with your machine.

            I've had similar difficulties with all my windows machines over the years. They start off fast and then end up painfully slow for developing. The fact the problem is rectified on reboot, indicates there's some issue, perhaps a memory leak? that's causing the pc to slow down.

            What I would do to attempt to improve performance:

            • Go through all the startup programs and disable most of them.
            • Uninstall any third party security software. They take up a hideous amount of processing. Use the inbuilt Windows 10 security features.
            • Ensure the pc is regularly defragmented and unused files are deleted.
            • Check task manager for which processes are using up the CPU or memory (or disk). There may be things that can be done if you find the troublesome area.
            • Reinstall Visual Studio and it's dependencies from scratch.
            • Reinstall Windows and then reinstall VS.
            • The pc may not be adequate for the job. Upgrade or even better replace it.

            I switched from Windows to Mac earlier this year, as I'd had enough of the bugs in Windows and the gradual decrease in performance. I forked out for a brilliant machine and haven't looked back.

            The up and download speeds alone, on the same network as the Windows machine is 10 times faster. Everything about it is faster. The CPU on the Windows running on Parallels is actually faster. I can have Android studio stable, plus the beta open and run Visual Studio on Parallels, have chrome running and many other smaller apps and it will run faster.

            I'll come back to you if this changes, but I honestly think it's a superior machine, OS, and hardware. This is coming from using State of the Art Windows machines. The best Windows machine was a gaming laptop, for performance. It too deteriorated until it just stopped working.

            Source https://stackoverflow.com/questions/46191999

            QUESTION

            Python: Would vectorization/broadcasting boost speed?
            Asked 2018-Apr-12 at 14:06

            GOAL: Merge arrays p1 to p10 to create one large array named 'a' and return all values in 'a' that appear in 'a', 4 times.

            Question: This code is super slow because of all the looping to be done, How can I make it swifter? Would vectorization and/or broadcasting aid in efficiency (Is it possible to get rid of all that looping) ? Or any other out of the box ideas for swiftness?

            ...

            ANSWER

            Answered 2018-Apr-12 at 14:06

            Yes and yes. You can get rid of the loops and it will speed up things:

            Source https://stackoverflow.com/questions/49798451

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install swiftness

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/afrigon/swiftness.git

          • CLI

            gh repo clone afrigon/swiftness

          • sshUrl

            git@github.com:afrigon/swiftness.git

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