youtube-iOS | youtube iOS app template written in swift | iOS library
kandi X-RAY | youtube-iOS Summary
kandi X-RAY | youtube-iOS Summary
Youtube iOS Template is developed by Haik Aslanyan and written in Swift 3. Purpose of this repo is to show how ViewControllers can be managed.
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Trending Discussions on youtube-iOS
QUESTION
I am working on existing project .. i add another pod in pod file
...ANSWER
Answered 2019-Dec-02 at 14:39Most likely, some of your other pods have dependencies on specific versions of the pods that are not being updated. My guess would be "Google/Analytics"
, try removing it and doing a pod update
again.
Podfile.lock
should have more info on dependencies and what's going on exactly.
QUESTION
I use the iOS library called "youtube-ios-player-helper" to embed youtube videos in my iOS app. However, I cannot change the volume, and there seems to be no function in the library doing that. So I want to add this functionality.
I looked into the main file of the library (YTPlayerView.m) to try to know how to do that: https://github.com/youtube/youtube-ios-player-helper/blob/master/Classes/YTPlayerView.m
In this file there are some call to javascript functions, that are made by google in their Youtube API. The reference given is https://developers.google.com/youtube/iframe_api_reference#setVolume I found on this reference that there is a function to change the volume, namely
...ANSWER
Answered 2019-Mar-27 at 02:38You have to also change the volume of the phone:
Try this:
QUESTION
Or good quality is only possible with official YouTube app on iOS?
I was trying to use the next iOS libraries to play YouTube in my app but it always chooses medium
quality and it can't be changed
https://github.com/youtube/youtube-ios-player-helper
https://github.com/gilesvangruisen/Swift-YouTube-Player
YouTube IFrame API methods don't change anything:
player.setPlaybackQuality(suggestedQuality:String):Void
loadVideoById({'videoId': 'bHQqvYy5KYo', 'suggestedQuality': 'large'});
Safari browser from iPhone Simulator XR (iOS 12.2):
I'm trying to change quality for a video which definitely has full hd quality but 360p as maximum is only available when I test in Safari app:
Update
Tested on real device (iPhone 6s) - the same problem, only official YouTube app allows to set normal quality.
Chrome Browser also doesn't allow to change quality
Update 2
var qualities = player.getAvailableQualityLevels();
- it returns medium, auto
for full hd videos
ANSWER
Answered 2019-Jun-18 at 16:45There is no solution.
Apple replaces YouTube player with their own everywhere. They limit quality to 360p. Though they remove ads. Good quality is only available in YouTube official app from Google
QUESTION
When I play a normal content, it loads perfectly fine on the simulator.
YTPlayerView parameters
...ANSWER
Answered 2018-Nov-22 at 17:12Try adding origin
parameter to your playerVars
dictionary
, i.e
QUESTION
I'm building an iOS app which I want to update with the newest Siri Shortcuts, all is working fine when building on device and testing but I get errors when archiving.
This is the error I'm getting:
...ANSWER
Answered 2018-Oct-24 at 10:32I found out that for Siri Shortcuts the Intents & IntentsUI targets don't require platform :ios, '12.0'
so when I changed that to platform :ios, '10.0'
it removed the duplicate frameworks targets and the archiving issue was fixed.
QUESTION
My Podfile look like this
...ANSWER
Answered 2018-Sep-19 at 04:16i have the same problem and the following worked for me. Change your Podfile:
from:
QUESTION
Currently i have kinda strange issue with YTPLayerView. I already have a project that contains both Objective-C and Swift codes. So, I need to use Youtube Player in Objective-c. The problem is that when i declare my Objective-c View Controller in Bridging-Header my Objective-C header file fives an error "'YTPlayerView.h' file not found", but this error do not occurs when my Bridging header is empty. Maybe i forgot something to include idk. Can someone help me? This is my Bridging Header code:
...ANSWER
Answered 2018-Jul-26 at 12:44Try to do:
QUESTION
I am trying to integrate Youtube video using youtube-ios-player-helper
This is playing youtube video with videoId properly with audio in iOS 9 (iPod). But when I am trying to play in iOS 11 (iPhone 6) then it plays without audio.
Please help how can I resolve it? Thanks in advance.
...ANSWER
Answered 2018-Jan-21 at 04:53Thanks @RazKarapetyan.
Import AVFoundation framework. Then before playing video set audio session category to Playback as below code: -
QUESTION
I am currently using iOS-youtube-player-helper
library in our application. There is a view controller, with a YTPlayerView
that has an aspect ratio of 16:9, which means it takes only a part of the screen. The video is loaded in medium and no matter how, I could not get it to play in 720P or 1080P. I am certain that these qualities are available, it's just the YTPlayerView
forcing the quality based on the video player height. Because this is a library and not direct iframe embed, I cannot use "vq" parameter(specifying vq in playerVars does not seem to work), and setting the quality to be small then change it later does not work either(refer to this issue on GitHub)
Now, given the factor that I cannot make the YTPlayerView
to fill up the whole screen, because of UI designing issues. So, is it possible to force the YTPlayerView
to play in at least 720P? (Workarounds, changing the library code, ...)
Because this is an app that will be on App Store(and of course we don't want to have any legal disputes with google either), please don't suggest using libraries that are against the Youtube ToC such as XCDYouTubeKit
Many Thanks
...ANSWER
Answered 2017-Aug-17 at 08:15I've found a workaround and this works well for me.
First of all, the problems depends by the webView
size constructed inside the YTPlayerView
. For example if you have a 320x200 playerView, try to forcing your video to 720hd don't work because the iFrame youtube player class re-switch to a better resolution according to your player size (in this case small quality because you have 320x200).
You can see this SO answer that explain this issue.
When you have imported the YTPlayerView
class to your project you have two files: YTPlayerView.h
and YTPlayerView.m
YTPlayerView.m (Update to work also on iPads)
I've change the function where the webview is initialized with a custom size (4k resolution) and to the last part I've added the possibility to scale the contents and restore the original frame, like this:
QUESTION
I'm building a swift3 app that plays Youtube videos using YTH for ios and I want to know if it supports chromecast, if so, how can I enable it? If not, what should I use?
...ANSWER
Answered 2017-Mar-23 at 08:11Not sure whether YTH supports chrome cast or not, but you can always cast content from your app to chromecast. All you need is the media url which will be used as content id on receiver app.
So basically, you can follow the standard implementation of chromecast integration. And after that when you are building media information, use your youtube video's url as content id and try casting that.
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