youtube-iOS | youtube iOS app template written in swift | iOS library

 by   aslanyanhaik Swift Version: 2.0 License: MIT

kandi X-RAY | youtube-iOS Summary

kandi X-RAY | youtube-iOS Summary

youtube-iOS is a Swift library typically used in Mobile, iOS, Xcode applications. youtube-iOS has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Youtube iOS Template is developed by Haik Aslanyan and written in Swift 3. Purpose of this repo is to show how ViewControllers can be managed.
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              youtube-iOS has a medium active ecosystem.
              It has 2399 star(s) with 547 fork(s). There are 100 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 15 have been closed. On average issues are closed in 49 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of youtube-iOS is 2.0

            kandi-Quality Quality

              youtube-iOS has no bugs reported.

            kandi-Security Security

              youtube-iOS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              youtube-iOS is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              youtube-iOS releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            youtube-iOS Key Features

            No Key Features are available at this moment for youtube-iOS.

            youtube-iOS Examples and Code Snippets

            No Code Snippets are available at this moment for youtube-iOS.

            Community Discussions

            QUESTION

            Unable to update pods
            Asked 2019-Dec-02 at 14:39

            I am working on existing project .. i add another pod in pod file

            ...

            ANSWER

            Answered 2019-Dec-02 at 14:39

            Most likely, some of your other pods have dependencies on specific versions of the pods that are not being updated. My guess would be "Google/Analytics", try removing it and doing a pod update again.

            Podfile.lock should have more info on dependencies and what's going on exactly.

            Source https://stackoverflow.com/questions/59140880

            QUESTION

            How to change the volume of a youtube video in iOS using youtube-ios-player-helper library
            Asked 2019-Oct-03 at 22:17

            I use the iOS library called "youtube-ios-player-helper" to embed youtube videos in my iOS app. However, I cannot change the volume, and there seems to be no function in the library doing that. So I want to add this functionality.

            I looked into the main file of the library (YTPlayerView.m) to try to know how to do that: https://github.com/youtube/youtube-ios-player-helper/blob/master/Classes/YTPlayerView.m

            In this file there are some call to javascript functions, that are made by google in their Youtube API. The reference given is https://developers.google.com/youtube/iframe_api_reference#setVolume I found on this reference that there is a function to change the volume, namely

            ...

            ANSWER

            Answered 2019-Mar-27 at 02:38

            You have to also change the volume of the phone:

            Try this:

            Source https://stackoverflow.com/questions/55366989

            QUESTION

            Can we get normal quality of YouTube video using Safari browser or WKWebView?
            Asked 2019-Jun-18 at 16:45

            Or good quality is only possible with official YouTube app on iOS?

            I was trying to use the next iOS libraries to play YouTube in my app but it always chooses medium quality and it can't be changed

            https://github.com/youtube/youtube-ios-player-helper

            https://github.com/gilesvangruisen/Swift-YouTube-Player

            YouTube IFrame API methods don't change anything:

            player.setPlaybackQuality(suggestedQuality:String):Void

            loadVideoById({'videoId': 'bHQqvYy5KYo', 'suggestedQuality': 'large'});

            Safari browser from iPhone Simulator XR (iOS 12.2):

            I'm trying to change quality for a video which definitely has full hd quality but 360p as maximum is only available when I test in Safari app:

            Update

            Tested on real device (iPhone 6s) - the same problem, only official YouTube app allows to set normal quality.

            Chrome Browser also doesn't allow to change quality

            Update 2

            var qualities = player.getAvailableQualityLevels(); - it returns medium, auto for full hd videos

            ...

            ANSWER

            Answered 2019-Jun-18 at 16:45

            There is no solution.

            Apple replaces YouTube player with their own everywhere. They limit quality to 360p. Though they remove ads. Good quality is only available in YouTube official app from Google

            Source https://stackoverflow.com/questions/56029515

            QUESTION

            YTPlayerView does not play Content on Simulator (Decoding failed with error code)
            Asked 2018-Nov-22 at 23:25

            When I play a normal content, it loads perfectly fine on the simulator.

            YTPlayerView parameters

            ...

            ANSWER

            Answered 2018-Nov-22 at 17:12

            Try adding origin parameter to your playerVars dictionary, i.e

            Source https://stackoverflow.com/questions/53434938

            QUESTION

            Multiple commands produce error - Cocoapods multiple targets & platforms
            Asked 2018-Oct-24 at 10:32

            I'm building an iOS app which I want to update with the newest Siri Shortcuts, all is working fine when building on device and testing but I get errors when archiving.

            This is the error I'm getting:

            ...

            ANSWER

            Answered 2018-Oct-24 at 10:32

            I found out that for Siri Shortcuts the Intents & IntentsUI targets don't require platform :ios, '12.0' so when I changed that to platform :ios, '10.0' it removed the duplicate frameworks targets and the archiving issue was fixed.

            Source https://stackoverflow.com/questions/52943848

            QUESTION

            pod update problem with gRPC-Core 1.14.0 and 1.14.1
            Asked 2018-Sep-20 at 02:56

            My Podfile look like this

            ...

            ANSWER

            Answered 2018-Sep-19 at 04:16

            i have the same problem and the following worked for me. Change your Podfile:

            from:

            Source https://stackoverflow.com/questions/52397642

            QUESTION

            YTPlayerView not found issue
            Asked 2018-Jul-26 at 12:44

            Currently i have kinda strange issue with YTPLayerView. I already have a project that contains both Objective-C and Swift codes. So, I need to use Youtube Player in Objective-c. The problem is that when i declare my Objective-c View Controller in Bridging-Header my Objective-C header file fives an error "'YTPlayerView.h' file not found", but this error do not occurs when my Bridging header is empty. Maybe i forgot something to include idk. Can someone help me? This is my Bridging Header code:

            ...

            ANSWER

            Answered 2018-Jul-26 at 12:44

            QUESTION

            Youtube Video playing with no audio in iOS 11 using youtube-ios-player-helper
            Asked 2018-Jan-21 at 04:53

            I am trying to integrate Youtube video using youtube-ios-player-helper

            This is playing youtube video with videoId properly with audio in iOS 9 (iPod). But when I am trying to play in iOS 11 (iPhone 6) then it plays without audio.

            Please help how can I resolve it? Thanks in advance.

            ...

            ANSWER

            Answered 2018-Jan-21 at 04:53

            Thanks @RazKarapetyan.

            Import AVFoundation framework. Then before playing video set audio session category to Playback as below code: -

            Source https://stackoverflow.com/questions/48277829

            QUESTION

            iOS YTPlayerView force video quality
            Asked 2017-Aug-17 at 08:15

            I am currently using iOS-youtube-player-helper library in our application. There is a view controller, with a YTPlayerView that has an aspect ratio of 16:9, which means it takes only a part of the screen. The video is loaded in medium and no matter how, I could not get it to play in 720P or 1080P. I am certain that these qualities are available, it's just the YTPlayerView forcing the quality based on the video player height. Because this is a library and not direct iframe embed, I cannot use "vq" parameter(specifying vq in playerVars does not seem to work), and setting the quality to be small then change it later does not work either(refer to this issue on GitHub)

            Now, given the factor that I cannot make the YTPlayerView to fill up the whole screen, because of UI designing issues. So, is it possible to force the YTPlayerView to play in at least 720P? (Workarounds, changing the library code, ...)

            Because this is an app that will be on App Store(and of course we don't want to have any legal disputes with google either), please don't suggest using libraries that are against the Youtube ToC such as XCDYouTubeKit

            Many Thanks

            ...

            ANSWER

            Answered 2017-Aug-17 at 08:15

            I've found a workaround and this works well for me.

            First of all, the problems depends by the webView size constructed inside the YTPlayerView. For example if you have a 320x200 playerView, try to forcing your video to 720hd don't work because the iFrame youtube player class re-switch to a better resolution according to your player size (in this case small quality because you have 320x200).

            You can see this SO answer that explain this issue.

            When you have imported the YTPlayerView class to your project you have two files: YTPlayerView.h and YTPlayerView.m

            YTPlayerView.m (Update to work also on iPads)

            I've change the function where the webview is initialized with a custom size (4k resolution) and to the last part I've added the possibility to scale the contents and restore the original frame, like this:

            Source https://stackoverflow.com/questions/41478710

            QUESTION

            youtube-ios-player-helper and chromecast
            Asked 2017-Mar-23 at 08:11

            I'm building a swift3 app that plays Youtube videos using YTH for ios and I want to know if it supports chromecast, if so, how can I enable it? If not, what should I use?

            ...

            ANSWER

            Answered 2017-Mar-23 at 08:11

            Not sure whether YTH supports chrome cast or not, but you can always cast content from your app to chromecast. All you need is the media url which will be used as content id on receiver app.

            So basically, you can follow the standard implementation of chromecast integration. And after that when you are building media information, use your youtube video's url as content id and try casting that.

            Source https://stackoverflow.com/questions/42970334

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install youtube-iOS

            All extra views are located in Navigation Controller and Main View Controller in storyboard.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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