SoundWave | Illustrate your sound waves on the fly | iOS library

 by   bastienFalcou Swift Version: Current License: MIT

kandi X-RAY | SoundWave Summary

kandi X-RAY | SoundWave Summary

SoundWave is a Swift library typically used in Mobile, iOS, React, Nodejs, WebGL applications. SoundWave has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SoundWave is a customizable view representing sounds over time.
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            kandi-support Support

              SoundWave has a low active ecosystem.
              It has 423 star(s) with 66 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 19 open issues and 12 have been closed. On average issues are closed in 66 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SoundWave is current.

            kandi-Quality Quality

              SoundWave has no bugs reported.

            kandi-Security Security

              SoundWave has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SoundWave is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SoundWave releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            SoundWave Key Features

            No Key Features are available at this moment for SoundWave.

            SoundWave Examples and Code Snippets

            No Code Snippets are available at this moment for SoundWave.

            Community Discussions

            QUESTION

            discord.py How to show user level system including new members
            Asked 2020-Jun-23 at 09:02

            I've made a code for showing level that works perfectly fine except that when new members join the code doesn't work because it only takes information of whats already in the .json file. I want to make it so that when new members join their level appears too.

            ...

            ANSWER

            Answered 2020-Jun-23 at 09:02

            I noticed that you didn't used the on_member_remove event. It would allow you to remove users when they leave your discord server. Also, I think you code could be a bit lighter and more understandable.

            Here's a way to make a very simple level system for your bot :

            Source https://stackoverflow.com/questions/62500487

            QUESTION

            discord.py: level system - cogs
            Asked 2020-Jun-21 at 08:54

            Whenever I tried running the code below it but it just doesn't seem to work. I am really new to all of this.

            ...

            ANSWER

            Answered 2020-Jun-21 at 08:54

            You need to add () for commands.Cog.listener:

            Source https://stackoverflow.com/questions/62489770

            QUESTION

            problems rendering audio with wasapi
            Asked 2020-May-01 at 05:28

            after some time, the audio pitch gets sharper, then makes only noices which makes me think that the problem is in the way i fill the buffer

            ...

            ANSWER

            Answered 2020-May-01 at 05:10

            I think the answer here is nearly equivalent to this answer I gave several years back. As time goes up, the floating point accuracy declines for computing pitch*2π*time. Adjust your code such that time resets back to zero or is and offset from zero after you complete a full wave of data.

            Something like this:

            Source https://stackoverflow.com/questions/61536861

            QUESTION

            Multitasking in Arduino using millis() function
            Asked 2020-Apr-21 at 09:27

            I'm thinking of building a DIY gokart-offroad type of car from scrap vehicle parts. And as electronics, I'm planning on using my Arduino Uno for controlling basically everything. So I just made a gear display which lets me know which gear I'm currently on. And a simple parking sensor.

            If I'm too close to an object the parking sensor buzzer will blink. And I can't blink with delay() functions because if I try to shift up when it's blinking, the input won't register because delay is a blocking function. So I tried to use millis instead but seems like it also doesn't register.

            The concept is easy. I will have two buttons on each side of my shiftstick. And when I shift up the button gets pressed therefore the 7 segment display adds one. And another one for downshifting.

            I have not added the reverse gear yet, but still when the parking sensor function is working, I still can't push the buttons for a good amount of time.

            I hope you guys could understand what I'm trying to say. I just started coding in Arduino so I don't have enough experience. I'm leaving the .ino file as a code block. I tried to explain everything in the code. Hopefully someone knows the solution for this. Thanks in advance...

            ...

            ANSWER

            Answered 2020-Apr-20 at 22:18

            EDIT: Turns out that I misunderstood the question. Anyway, leaving this answer here because it answers "how to blink without blocking" which may be useful too.

            The answer for the main problem would be: You are using pulseIn which also blocks until the pulse is received. The default timeout for pulseIn is one second, so if there is no object in view of your parking sensor, you are blocking for 1s every time! Since you are probably only interested in reasonably small distances anyway, you could just set a timeout of, say, 10ms (10000us):

            Source https://stackoverflow.com/questions/61332006

            QUESTION

            How to implement the Karplus-Strong algorithm in Java?
            Asked 2020-Apr-20 at 05:17

            I've looked all over the place and I can't seem to find an example of a simple Java program that uses the Karplus-Strong algorithm which is strange because I think it's supposed to be a classic coding exercise. The equation is y[n] = x[n] + 0.5 * (y[n-N] + y[n-(N+1)]). It is supposed to give a soundwave that simulates a guitar string being plucked. So far I have the following code:

            ...

            ANSWER

            Answered 2020-Apr-20 at 05:17

            You will need an array of PCM values which you will use to calculate the sound wave values, and an array of bytes which will hold the values to be written to the SourceDataLine.

            The size of the PCM array is set to the period of the wave you are creating. So, if you want to make an A 440, the period (based on a sample rate of 44100fps) would be 100 (a tad sharp of 440).

            The first step is to fill the PCM array with random numbers (floats suffice, ranging within -1 to 1). Then loop through the following two steps (starting with the second step):

            • Calculate the next set of PCM values based on the formula you cited.
            • Convert the PCM buffer values to bytes per your audio format and append it to the byte array that will be written to the SourceDataLine.

            When the byte buffer for the SourceDataLine is full, write the buffer and start refilling it for the next write operation.

            There is an article here that also describes some refinements to the algorithm. Details on converting the PCM to bytes per the audio format have been covered in other posts.

            Following is a quick and dirty implementation. The code only plays a 200-pcm note. Obviously one would want to rewrite this to make it work for other notes. But it does show the algorithm in action and it does play.

            Source https://stackoverflow.com/questions/61297659

            QUESTION

            Plotting a dot that moves along side a dispersive wave?
            Asked 2020-Feb-11 at 20:12

            How would I go on about plotting a dot that moves along a wave pack/superposition. I saw this on the website and wanted to try for myself.https://blog.soton.ac.uk/soundwaves/further-concepts/2-dispersive-waves/. So I know how to animate a superpositon of two sine waves. But how would I plot a dot that moves along it? I won't post my entire code, but it looks somewhat like this

            ...

            ANSWER

            Answered 2020-Feb-11 at 20:12

            You can add a scatter and update its data in a loop by using .set_offsets().

            Source https://stackoverflow.com/questions/60175962

            QUESTION

            Preview xml layout file without build project android studio
            Asked 2019-Nov-28 at 14:06

            I have big project in android studio and I can't build it because of lot of error!!!
            I want just see preview of some XML so there is any way to see them without build completed successfully!!
            except movie file to another project and see them ..!

            My XML have some custom views. and custom views class have't any Error!

            ...

            ANSWER

            Answered 2019-Nov-28 at 14:06

            You can use Udacity visualizer to preview XML layout files.

            But not all features are available like Gravity or layoutDirection.

            Source https://stackoverflow.com/questions/57659475

            QUESTION

            C: print an integer array as binary data
            Asked 2019-May-10 at 22:24

            I want to record data from a microphone using alsa. This command:

            ...

            ANSWER

            Answered 2019-May-08 at 17:09

            Better use an array of char to record raw data. But to answer your question:

            Source https://stackoverflow.com/questions/56042919

            QUESTION

            Zoom only horizontally UIView in UIScrollView
            Asked 2019-Mar-29 at 14:33

            I have tried some solutions from other posts but I haven't been able to solve the question I am going to post.

            I have a custom UIView that draws a SoundWave and it contains a UIScrollView. The UIScrollView contains a main UIView that contains two other custom UIViews (marker left and right) and UIImage view where i render the sound wave.

            ...

            ANSWER

            Answered 2019-Mar-29 at 14:33

            I have figure out a temporary solution thank you to LaurentMaquet. At some point I will post the final soundWaveView as it is in development at the moment.

            The changes made are:

            1- Create a custom class for soundWave.

            Source https://stackoverflow.com/questions/55413000

            QUESTION

            if I don't print the value of a function parameter its convert to equal zero
            Asked 2019-Mar-19 at 16:27

            I think it's a bug or I don't know but the following code prints zero...

            ...

            ANSWER

            Answered 2019-Mar-19 at 16:27

            The problem stems from the fact that your lambda captures by reference. In soundWave both dAmplitude and dFrequency are scoped to the life of the function so when you capture them by reference and return the lambda, the lambda is referring to objects that no longer exist and using them is undefined behavior.

            What you need to do is capture by value, so the lambda gets its own copy of the function parameters, and those will live for the life of the lambda. Changing soundWave to

            Source https://stackoverflow.com/questions/55245679

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SoundWave

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/bastienFalcou/SoundWave.git

          • CLI

            gh repo clone bastienFalcou/SoundWave

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            git@github.com:bastienFalcou/SoundWave.git

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